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Underrail: The Incline Awakens

epeli

Arcane
Joined
Aug 17, 2014
Messages
721
The Biocorp coveting the ACORN is simply it, I believe. Unless there's a hidden record somewhere on the ship in the middle of the Pirates HQ, from what I know there's no way for the Biocorp to be actually aware of the existence of the Abyssal Station Zero. The Atlanteans must have one hell of an anti-detection tech, and I'm sure the Lemurians at the very least goes out of their way to hide their relationship with the Atlanteans to secure an alliance with them.

On the pirate questline you can learn more about the Black Sea conflict's history, motives of the expedition and Grim, but not any insight into this topic if I recall correctly. Officially (as in what in-game historians will tell you about it) the reason for the Biocorp-NFT conflict was simply competition. ACORN seems a reasonable motive for all that. But it's not 100% out of question that Biocorp could've known about Shadowlith.

However, Biocorp Undernavy knew about Abyssal Station, or at the very least stumbled upon it by accident. One of the consoles shows floating text blurbs about Flottsørmir's power negating a large submarine.
...just as He has expunged the invading submarine...
...tonnes and tonnes of sooted slime in its place, darkening...
...bring a fragment of that which gave us wisdom...
...Flottsørmir's power - infinite!
I believe the psychoprojection drawing I mentioned earlier depicts the same event. I doubt it was literally Flottsørmir manifesting and dealing with the sub, but rather the derailed scientists using their experimental PSWB weapon that they had already successfully tested before succumbing to shadow dust corruption. This event, creating a massive concentration of shadow dust in the waters, gives a whole new meaning to the name Black Sea, really. It could've been the trigger that pushed Flottsørmir's influence in our world over a critical threshold and forced Biocorp to GTFO.

F̮̰̳̟͉̰̲̕o̴͙̪͓͚ṛ͓͕͍̭̹̕s̮̺̦̰̫k͞a̳r҉͕r̴ ͔͕̭͔F̨̜̺̼͙͙̭͉l͖̪͘ͅo̝͇͙̘t̫̕t͙̬͔́s̢̲̳ø̗̮͎̯̪̟͝r̭̲͚ͅm̩̼͇̪̙̬̪i̡͎̫͖r̨͇̪̙͈, ̯̣Æ̪͙t̜͕̥ͅe̤̖̮r̥͚͜bæ̗͈͙r͉͉͇̘̤͕en̛͖̺̯͎!̶̦̙̥̞
 

Ol' Willy

Arcane
Zionist Agent Vatnik
Joined
May 3, 2020
Messages
25,877
Location
Reichskommissariat Russland ᛋᛋ
Kokoshka_l.png


Ерсловекждинианшник Славорад Кокошка
Yerslovekzdinianschnik Slavorad Kokoschka

First name looks stupid even in Cyrillic. Second name is Slavic one, alright. The surname is after the Austrian painter of Bohemian descent.

https://en.wikipedia.org/wiki/Oskar_Kokoschka

This guy is definitely not a painter.
 

epeli

Arcane
Joined
Aug 17, 2014
Messages
721
Since fusion explosion is an AoE, it targets the ground rather than you directly. So it has the same precision regardless of who's in the blast radius. (Unless you're emitting/absorbing light - that would also make the ground somewhat easier/harder to target.) Evasion AoE damage reduction is capped at 85% but you can stack it with explosion damage reduction.
 

Sheepherder

Augur
Joined
Feb 4, 2014
Messages
668
Since fusion explosion is an AoE, it targets the ground rather than you directly. So it has the same precision regardless of who's in the blast radius. (Unless you're emitting/absorbing light - that would also make the ground somewhat easier/harder to target.) Evasion AoE damage reduction is capped at 85% but you can stack it with explosion damage reduction.
cant remember, it was stopped by energy shield right? Also greater siphoner does provide some energy dt(7+)

man... does anyone have old save to check how much dmg that exploson deals?

Looking at blast cloth real quick... shouldnt be hard to get -75% explosion on chest, dunno how boots scale, might be constant -20% on tabi. Dunno... it sounds too easy to get -95% explosion reduction. Evasion reduction aside, 7dt energy along with 95% from blast cloths means that you need to take 140 energy blast to take any dmg at all. With evasion you can just throw mk3 plasma grenades at your feet?
I played a dodge/evasion char a while back and after hitting the AoE damage reduction cap from evasion, nagas would deal ~40 damage per blast. With a good crafted shield, I was able to comfortably tank 4naga attacks long enough to kill them.

Also, check out this video. The dude who made it also uses evasion to tank naga AoE damage.
 

Calcium

Educated
Joined
Dec 6, 2015
Messages
54
It took me half an hour just to plug in the text to the puzzle solver. I've never been filtered this hard by any piece of media.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,056
That musical puzzle... I just... what the fuck.
That puzzle did my head in. Took me about 40 minutes to figure out.
I've wasted like 40 mins first because I've missed one terminal, and it took me another 40-50 mins to actually solve it. A proper puzzle.

And I was returning to it later because when I stumbled upon it I had a pretty bad hangover and no fucking way I would've solve the puzzle with that.
 

Ol' Willy

Arcane
Zionist Agent Vatnik
Joined
May 3, 2020
Messages
25,877
Location
Reichskommissariat Russland ᛋᛋ
Found out that EK Imprint is a perfect stealth weapon. It's a mine, for all intents and purposes, but: it's deployed instantly, from distance, silently and is invisible; has good damage not easily mitigated by the armor, has no weight and no value, thus limited only by your PSI pool.

Having no chances in open fight with Magnar and his posse, I was forced to tedious, but effective stealth play. Some guys are patrolling the corridors outside - they are dispatched easily. Next, some guys guarding the corridor: deploy Imprint, enter stealth and lure the guy into it. Next, there is a guy who guards Magnar's chamber from inside. He really likes his job and won't go anywhere, but he will alert other savages and lure them into the my trap. "Hey guys, what's that noise?" says he time after time as his clueless compatriots die from some weird shit right before his eyes. This way, I succeeded and lured Magnar alone near the entrance. From there, it was easy.
-------------------------------------------------------------------------------------------------------------------------------------------------------------
Also, I wanted to check how well AoE Mental Breakdown works with AoE Bilocation. Good.

ZjQEfbuo6Fo.jpg


But not as good as I wanted it to. See, the area is crowded and Doppelgangers block each other from their intended targets.
 

Zeem

Scholar
Joined
Sep 25, 2019
Messages
154
Location
Evil Empire
Biocorp tried to get there, but the Abyssal Station research crew used their experimental Phased Shadow Wave Beam to negate a Biocorp Undernavy submarine out of existence. One of the early shadow wave psychoprojection images depicts something that could be interpreted in this way.
We don't actually know if this was a Biocorp submarine. IIRC PSWB object negation experiment with a brass cup is one of the later ones - the invading submarine could be from Atlantis or even a local one crewed by Lemurians and sent to investigate what was going on i the R&D dome. Biocorp was done for after Hollow Earth incident 189 years ago - at 55 LE-AD, long before the Shadow Wave emission incident of 129 LE-AD (which is probably the event caused by cutting off a piece Shadowlith and the one that really kickstarted the corruption of Atlantean scientists working there).
 

epeli

Arcane
Joined
Aug 17, 2014
Messages
721
We don't actually know if this was a Biocorp submarine. IIRC PSWB object negation experiment with a brass cup is one of the later ones - the invading submarine could be from Atlantis or even a local one crewed by Lemurians and sent to investigate what was going on i the R&D dome. Biocorp was done for after Hollow Earth incident 189 years ago - at 55 LE-AD, long before the Shadow Wave emission incident of 129 LE-AD (which is probably the event caused by cutting off a piece Shadowlith and the one that really kickstarted the corruption of Atlantean scientists working there).

Yeah, it being Biocorp sub was speculation, a possibility, I didn't express that clearly enough after the first post. I assumed it to be a Biocorp Undernavy military vessel for a couple of reasons: It was a very large sub, based on the amount of shadow dust its negation created. The other docking bays at Abyssal Station can't have been much larger than the ones used for the submersile we get to ride. And as far as we know, nobody had naval power like Biocorp did. Lemurians seemed to prefer smaller, more efficient vehicles. Then there's the word "invading", as in invading military force, but maybe I'm taking that one too literally.

There was no date on the small object negation experiment. It could be from any point between the discovery of shadowlith and the shadow emission. There's a hundred years before the Biocorp invasion.

Anyways, the shadow emission date seems very late to me. It couldn't have been the start of the scientists' corruption, could it? That would barely give enough time for Sørmirbæren "culture" and population to emerge, yet the console logs around research dome paint a picture of a slow and gradual process from scientific research on reptilian DNA and whatnot to macabre rituals.
 

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