- LoC has obscene cooldown.- Feat selection. Some feats are extremely narrow or for LARPing only, while others break the game combat like Locus of Control and Critical Power. Feats typically personalize your character in other rpgs, but in Underrail what defines your character is your main attribute and the skills you choose to focus on. Choosing feats feels trivialized.
- Skill points are too plentiful. I don't really want to craft but there's nothing else for me to really spend points on.
- The combat encounter design is kind of lazy, but maybe this is the fault of the issues with the combat system.
- Overall the game gets too easy and your character gets too powerful too quickly. It's also that you have so many options for combat that the AI is helpless.
- The game is sort of in a bad spot of not being plot driven, but not having enough diverse content to being a true sandbox either. There's places to explore and quests in those places, but not much else. In other words, the main plot and quest line is not that exciting, but neither does the game have enough outside of following the quest line.
there are only 3 hard spots really, eye, depot a and 4 nagas in expedition. WHat do you mean by lowest character lvl?Has anyone tried beating this game with the lowest character level on DOMINATING oddity mode?
ive just had water plant quest for first time. Got a ring but cant seem to be able to learn more about it. Wiki says to go to chester but he isnt very talkative
Constantine sold me a really nice knife (about 140q) and I haven't needed armor at all. Nor do I need much stealth anymore. Constantine also sold me Ninja tabis with around 45 stealth. But I don't really melee much, I crafted a nice amplified laser pistol and mostly cc with thought control.Jason Liang, sorry but this build doesn't look strong at all. You might think its strong because you haven't even hit end game content. You have no tailoring, so no crafted super steel infused armor,poor mechanics[no crafted knives either], you have poor stealth and to get it to 150 you need to wear crafted shit[and you sacrify other upgrades for stealth] which you don't have, you have low biology so no focus stim, or other psi improving stims. Melee gets weak in expedition, and your char is not really focused on melee nor on psi. If you find dominating easy on this build, you either use liberal amount of traps, or...lying.
Thanks, nice read. I did Lunatic Mall around lvl 8 but had to restealth a lot and abuse telekinetic imprint. It was pretty fun carnage! Was also the first time I found melee to be invaluable.Enemies feel samey because they behave similarly in effect and do not alter the player's behavior by large. Dominating, like a lot of veteran players said before, isn't really more than metagame harder at best. Pretty much any reasonable degree of optimization can trivialize all content without resorting to trap spam. The lowest character level to finish the game on Dominating is 6, liberally using traps and packing an AR. Plenty of exploits but not Psi.
Guys what's a good build that doesn't require crafting?
Thanks but I'm looking for a detailed build that's up to date with the latest versionGuys what's a good build that doesn't require crafting?
My first character was a fully armored hammerer and I didn't use anycrafting. Second one was a sneaky knifer and didn't craft anything with that either. Finished game with both.
Though those were created at release, dunno how well they operate now.
Shotguns & light armor, unless you plan to play on dominating.Guys what's a good build that doesn't require crafting?
You need to talk to the doc at sgs again. He'll refer you to Chester, who then gets talkative.im past that. For me it was:
1. security boss at cave exit tells me about a corpse to which you can only reply i dont care
2. go to medical wing, speak with pasquale, get permission, inspect corpse
3. go back to pasquale, imply need to talk with sec boss again
4. sec boss tells you about mushroom cave
5. find the place, obtain the ring
and now... im stuck cant find anyone in SGS nor junkyard to talk to about this ring. Chester is by the bar indeed but I cant talk to him about the ring
https://stygiansoftware.com/wiki/index.php?title=Mushroom_Cove_scavenger
either its bugged, some step is missing in wiki or extra step was added
Dunno, I figured there might be a build that's skillpoint-heavy that doesn't use craftingBetter question though, what are you going to do with all those skill points?
You get a ton of skill points and several skills are junk or quality of life only.Dunno, I figured there might be a build that's skillpoint-heavy that doesn't use craftingBetter question though, what are you going to do with all those skill points?