Major_Blackhart
Codexia Lord Sodom
God I love this game. I can't wait for Infusion.
God I love this game. I can't wait for Infusion.
That it'll be a standalone module, takes place in a new part of Underrail, will have more of a Industrio-High-Tech Aesthetic since the team got tired of the Junked-up Urban Decay and Tribalistic aesthetic in Underrail and Expedition, and'll have lots n' lots of prettier graphix as they improve their engine.God I love this game. I can't wait for Infusion.
What is known about Infusion?
I hoped for a small discount for Expeditions those sales but nothing... Well, may Stig have a bigger beer (possibly a quadrupel and not one of those abused ipas...), i've still to play the game bun i'm sure he deserves it.
So i started the game, i read a bit and i went for an easy build... Tank assault crafter aka fat nerdy guy with a gun passion: https://underrail.info/build/?AQgDAwgIAwcPAAAAAAAADw8AAA8PDw8PAAAAAAAAAAhP378
Normal difficulty since i know it will be more than enough...
Now i could kill rathounds but they hurt me in return... I have the basic pistol and i am face to face with one i can kill it in 2 rounds taking a hit, in optimal conditions... I can't go far doing that.
I ventured without an armor that seems pretty much mandatory for my character... Also stealth is not an option.
Do you advice to buy one at some vendor, there was one and i just missed it or something else?
I wonder how much money/consumables are an issue early game.
Early game is pain considering the economy and finances, you're unlikely to have enough cash to afford anything but the most necessary stuff. Later, money will stop being a problem.Need really to get familiar with the system, i stick on normal at least until i learn the basics...
Early game is the only time you're going to be hard-pressed for money and ammo/consumables (unless you decide to minmax supersteel, buy best jet skis and fully furnish your house, but by that point you'll be swimming in cash on Normal anyway). I suggest grabbing Aimed Shot feat ASAP, Expertise is pretty much useless early on and improving crit chance is much better once you start crafting your own gear (which should be in Junkyard). Base ability spread is good, I suggest putting all the additional points you get from leveling into Perception to boost your Guns skill and get access to some great gun-related feats.I hoped for a small discount for Expeditions those sales but nothing... Well, may Stig have a bigger beer (possibly a quadrupel and not one of those abused ipas...), i've still to play the game bun i'm sure he deserves it.
So i started the game, i read a bit and i went for an easy build... Tank assault crafter aka fat nerdy guy with a gun passion: https://underrail.info/build/?AQgDAwgIAwcPAAAAAAAADw8AAA8PDw8PAAAAAAAAAAhP378
Normal difficulty since i know it will be more than enough...
Now i could kill rathounds but they hurt me in return... I have the basic pistol and i am face to face with one i can kill it in 2 rounds taking a hit, in optimal conditions... I can't go far doing that.
I ventured without an armor that seems pretty much mandatory for my character... Also stealth is not an option.
Do you advice to buy one at some vendor, there was one and i just missed it or something else?
I wonder how much money/consumables are an issue early game.
There are now. Harland's quest has a couple variations, or it may instead spawn another quest with its own dungeon in near Junkyard.Are there random quests in underrail
I think it's a random quest, got it with some characters but not others.im trying to understand harland quest in SGS.
so normally I play on autopilot mode but one of the new characters saw new dialog from guns seller which unlocked nice questline from harland. I assume its fairly new thing.
Thing is, I just started new character and I cant see it? As in there is no dialog option to start whole thing. Whats more Harland camera isnt smashed(he got 2).
Well, i just bought a rahound leather armor... Things are easier now.Early game is pain considering the economy and finances, you're unlikely to have enough cash to afford anything but the most necessary stuff. Later, money will stop being a problem.
Yup, got to level 2 and took aimed shot. I managed to go to M'lan Ratula and kill him and, after some tries i got lucky (1 normal shot, 1 aimed shot and 1 regular critical). Now i expect things to go bad, pistol condition is less than 50% and i don't have a repair kit...Early game is the only time you're going to be hard-pressed for money and ammo/consumables (unless you decide to minmax supersteel, buy best jet skis and fully furnish your house, but by that point you'll be swimming in cash on Normal anyway). I suggest grabbing Aimed Shot feat ASAP, Expertise is pretty much useless early on and improving crit chance is much better once you start crafting your own gear (which should be in Junkyard). Base ability spread is good, I suggest putting all the additional points you get from leveling into Perception to boost your Guns skill and get access to some great gun-related feats.
Look into how feats can synergize with each other - for example taking Suppressive Fire and Opportunist means a free 15% damage bonus on all your bursts, using Kneecap Shot with Opportunist also boosts any subsequent attacks by 15%. Put some points into Throwing as well, grenades are quite powerful in this game
You know there's a free suit of leather armor in one of the lockers in your quarters?Well, i just bought a rahound leather armor...
FFS... I returned to my room and i don't know why i overlooked a single locker... Ofc the one with armor and repairs kit...You know there's a free suit of leather armor in one of the lockers in your quarters?Well, i just bought a rahound leather armor...
- LoC has obscene cooldown.- Feat selection. Some feats are extremely narrow or for LARPing only, while others break the game combat like Locus of Control and Critical Power. Feats typically personalize your character in other rpgs, but in Underrail what defines your character is your main attribute and the skills you choose to focus on. Choosing feats feels trivialized.
- Skill points are too plentiful. I don't really want to craft but there's nothing else for me to really spend points on.
- The combat encounter design is kind of lazy, but maybe this is the fault of the issues with the combat system.
- Overall the game gets too easy and your character gets too powerful too quickly. It's also that you have so many options for combat that the AI is helpless.
- The game is sort of in a bad spot of not being plot driven, but not having enough diverse content to being a true sandbox either. There's places to explore and quests in those places, but not much else. In other words, the main plot and quest line is not that exciting, but neither does the game have enough outside of following the quest line.