Hives are immune to crits, so no. With the knife it's a literal clickfest, the same pressure on mouse as when playing Last Stand in browser.Most builds should be able to one shot a hive on even dominating
even as someone who's always criticised Expeditions encounters
How do you explore Nexus? I can't get back to it. Once I activated electricity and take a elevator to the top floor - it doesnt let me go back.
A lot of this gets alleviated once the player knows how to metagame and, say, disable most of the enemies in Nexus, or skip Fetid Marshes
Expedition pays off greatly with ACONR and Reef Glider. Getting at least 20000 coins for both is easy, more with good mercantile. It's better than loot.Yeah, my biggest problem with expedition is the lack of loot.
Do you need to play like max stealth to avoid this idiocy?
Expedition pays off greatly with ACONR and Reef Glider. Getting at least 20000 coins for both is easy, more with good mercantile. It's better than loot.
I think too many of the Expedition encounters end up being "here's a gimmick, work out a usually laborious routine, then rinse & repeat 80 times". And that's a summation of many different things. Indeed Handmaidens and Strongmen are too similar. Many mobs fight in their own terf without combinations, so you're always fighting one blob of things. Almost all the gimmicks are built around slowing you down, whether it's inching around in crab lands or endless locust attacks. Expedition fights (except humanoid ones, like Native bosses) are unlikely to ever give you a varied, exciting experience like Lunatic mall. From a purely gameplay standpoint, I'd have preferred to see strongmen wielded by a rival Aegis gang or more bison enemies 'tamed' by natives.
A lot of this gets alleviated once the player knows how to metagame and, say, disable most of the enemies in Nexus, or skip Fetid Marshes - but that's the point, the reward is to skip the monotonous battles. I like the DLC now, and there are many good things about it (combat inclusive), but I certainly don't think encounters in it compare to the main game for the most part.
It does seem to have some weight parameter, I sure hope they are not implementing vehicle "encumberance" mechanic.
I guess there are more natives to kill? Attacks are pretty annoying...
The existence of aliens is hinted. When I read description of lemurian abyss base, I though its going to be an orbital station, but apparently not. Anyway, I think new dlc should be dedicated to fighting aliens. Space saucers instead of gliders, flying around, attacking battleships and statition. Maybe epic battle against giant leviafan in the end, just to learn many more a coming (just like in mass effect) and underrail 2 will be dedicated fighting them.The core gameplay loop of Underrail is perfect, and no changes need to be made to the combat or art imo. Two new weapons, ranged and melee would be nice, and perhaps one more PSI school that's support based like TM, to add to the build variety which is why we all replay the game. In terms of story, I just want Styg to continue expanding upon the world of Underrail, introducing us to new critters, new factions, and new locations. With that of course should come with new encounters that are enhanced by different and new enemy types. I wouldn't mind seeing some faction v faction v faction style combat too, kind of like the Native invasions but perhaps on a smaller scale with more than just two sides.
Oh, and the more gated content the better. Something like what AoD does but on a smaller scale, as it's very rewarding to get to access something secret/hidden/gated away due to your build, and gives you motivation to try other builds.