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Underrail: The Incline Awakens

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Did anyone actually go ahead and do a GUN FU versatility build? How did it go? Build links? Can't believe I'm being sucked into playing UR yet again
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,786
Location
Roanoke, VA
Grab the Codex by the pussy

You've got to be trolling. :lol:

Grenadier at 28 and Strafe at level 30 (so you can use it for 15% of the game, or less)? Burglar and not Interloper, coupled with Pickpocketing but no Ninja Looter? And with everything else those skills are doing, enough of a psi dip for PT Contraction, leading to 3 CON and Psi Empathy on Hard/Dominating?

You're utterly insane, and I salute you. :salute:

I have no doubt it could work, but it just looks like suffering, like something that's begging to be put out of its misery. Frankly, if I had my way, Temporal Manipulation AND the psi nerf would be deleted wholesale.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
The last two perks could be anything. I wouldn't take strafe and grenadier anyway. Pickpocketing is to steal powerful pickups at Drag n Drop. Burglar is excelent to infiltrate hostile enviroments without being seen. I played something like this on DOM and it worked well, on hard should be a breeze
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,786
Location
Roanoke, VA
Grab the Codex by the pussy
Pickpocketing is to steal powerful pickups at Drag n Drop.

Ah, so, that's why it's called the Drag 'n' Drop. That's beautiful. +M

It's bit of a spoiler for me, but that's the risk one takes slumming in the megathread after a bunch of updates. If the Drag 'n' Drop's renewable pickpocketing farm is enough to encourage even shameless min-maxers to take Pickpocketing, then I can only see it as a good thing.

Burglar is excelent to infiltrate hostile enviroments without being seen.

Interloper is also excellent for infiltration, and in my experience, stealth clothes and a cloaking device are more than enough to sneak in anywhere—even for a character with zero native Stealth and no feats.

That may change on Dominating, but the character you're presenting actually has quite a good Stealth skill, which along with Infiltrator should be far more than enough.
 

Black Angel

Arcane
Joined
Jun 23, 2016
Messages
2,910
Location
Wonderland
Blaine CHEMS check out this guy's xbow:

Build he took from here https://stygiansoftware.com/forums/index.php?topic=4615.0 pretty old, though, in 2019 which is few patches, tweaks, and hotfixes away from the current version.

His only criticism of the build is that Aimed Shots and Snipe aren't useful with xbow because you can't use them with elemental bolts. What do you guys think? Sheepherder already said this:
Aimed shot doesn't work with Elemental Bolts, but Sharpshooter, which requires Aimed Shot, is a must. It's a great alpha strike feat, as with specced CP that 30% turns into 90%. Also, Aimed Shot is good for early game, when elemental bots deal meh damage, crit chance is still low-ish and most enemies don't have high mechanical DR/DT. It immediately becomes redundant past lvl14, when Elemental Bolts feat becomes available.

Snipe is pointless for Elemental Bolts.
 

Supermedo

Augur
Joined
Apr 12, 2013
Messages
333
Blaine CHEMS check out this guy's xbow:

Build he took from here https://stygiansoftware.com/forums/index.php?topic=4615.0 pretty old, though, in 2019 which is few patches, tweaks, and hotfixes away from the current version.

His only criticism of the build is that Aimed Shots and Snipe aren't useful with xbow because you can't use them with elemental bolts. What do you guys think? Sheepherder already said this:
Aimed shot doesn't work with Elemental Bolts, but Sharpshooter, which requires Aimed Shot, is a must. It's a great alpha strike feat, as with specced CP that 30% turns into 90%. Also, Aimed Shot is good for early game, when elemental bots deal meh damage, crit chance is still low-ish and most enemies don't have high mechanical DR/DT. It immediately becomes redundant past lvl14, when Elemental Bolts feat becomes available.

Snipe is pointless for Elemental Bolts.


Jesus, how did he get 100% Crits, I had to use multiple drugs to get my crits chance to 40%
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
If the Drag 'n' Drop's renewable pickpocketing farm is enough to encourage even shameless min-maxers to take Pickpocketing, then I can only see it as a good thing.
Drag n Drop refresh its patrons every 20 minutes or so. When the gamblers are there, you can steal All In, which is gives you 3+ to every attribute for 20 minutes, but makes you get crit everytime you get hit. Great for tricky stat checks. You can get an infinite amount of them with pickpocketing.

Interloper is also excellent for infiltration
But that is for stealth speed. If i remember correctly you can "cheat" this by taking a jumping bean then entering stealth. Burglar makes your picking and hacking take just one second, it's very useful.

Blaine CHEMS check out this guy's xbow:

Build he took from here https://stygiansoftware.com/forums/index.php?topic=4615.0 pretty old, though, in 2019 which is few patches, tweaks, and hotfixes away from the current version.

His only criticism of the build is that Aimed Shots and Snipe aren't useful with xbow because you can't use them with elemental bolts. What do you guys think? Sheepherder already said this:
Aimed shot doesn't work with Elemental Bolts, but Sharpshooter, which requires Aimed Shot, is a must. It's a great alpha strike feat, as with specced CP that 30% turns into 90%. Also, Aimed Shot is good for early game, when elemental bots deal meh damage, crit chance is still low-ish and most enemies don't have high mechanical DR/DT. It immediately becomes redundant past lvl14, when Elemental Bolts feat becomes available.

Snipe is pointless for Elemental Bolts.


I agree with Sheepherder on that one. I only take Aimed Shot to get Sharpshooter and Shooting Spree. Aimed Shot may be good on the early game, but after you get Ambush, good stealth, googles and focus stim you won't need it no more.
 
Joined
Jan 1, 2011
Messages
617

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
I'm testing my JC Denton build on hard/oddity. It's amazing how it feels easy after playing on dominating for so long. Psi Beatles are a nightmare for a early character, in hard they're just pathetic.

Also, Blaine, what do you think of fully-specced Disassemble? Free repair and free upgrades, easy money!
Did this once, it's sure useful reassembilng your weapons on the go. But easy money? My moneymaker is having at least 50 effective tailoring and make money out of rats: kill rathound > grab his leather > craft into armor > recycle the armor > get advanced repair kit > repair any tacvest i get to full > sell

They respawn, so you have basically infinite repair kit for fabric armor
 

Sheepherder

Augur
Joined
Feb 4, 2014
Messages
668
Sheepherder with that dominating thrower of yours, how did you manage to beat THE nagas fights and RAF13? Did you go there with torch or something?

im thinking about doing thrower(no wizardry) on hard/dominating but some robotic and crawlers enemies that im aware of make me sweat.
I played before the patch, so the shurikens weren't available. I dealt with Nagas by being a little bitch and stealthing past them. I was able to deal single digit mechanical damage to Dreads, but Nagas have too much mech DT. I could barely scratch them. After the patch, it's possible to throw acid flasks. Which means you can buy some corrosive acid from the pirate bio merchant, make some puddles, stack up Corrosive debuff on nagas and hopefully kill them. This is an educated guess and I haven't tested this personally.

Blaine CHEMS check out this guy's xbow:

Build he took from here https://stygiansoftware.com/forums/index.php?topic=4615.0 pretty old, though, in 2019 which is few patches, tweaks, and hotfixes away from the current version.

His only criticism of the build is that Aimed Shots and Snipe aren't useful with xbow because you can't use them with elemental bolts. What do you guys think? Sheepherder already said this:
Aimed shot doesn't work with Elemental Bolts, but Sharpshooter, which requires Aimed Shot, is a must. It's a great alpha strike feat, as with specced CP that 30% turns into 90%. Also, Aimed Shot is good for early game, when elemental bots deal meh damage, crit chance is still low-ish and most enemies don't have high mechanical DR/DT. It immediately becomes redundant past lvl14, when Elemental Bolts feat becomes available.

Snipe is pointless for Elemental Bolts.

Elemental xbows are a good SI weapon, as they can easily get SI without sacrificing much. Xbows can also deal good damage with bleeding wounds. I took an xbow build to DC but didn't finish it. Did 4naga and Apogee tho. This was before CP nerf:

4naga
Ijcc2ca.jpg

Apogee
cz9jpaT.jpg

Carnifex dying from bleeding:
3u1qIBh.jpg
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,496
I hear people talking about shurikens, i thoguht this was some mods, where do you access them ? I dont remember seeing them on sale nor any blue prints. Yet i played recently.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,164
Problem with throwing acid is that it appears they only do nominal damage. No modifiers, nothing. I played with throwing vials around a little bit, it sounds better on paper.
dmg with stacking debuff that might eventually enable throwing knives sound better than no dmg at all :happytrollboy:
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,386
corrosive acid
didnt think of acid vials, but in my defense they werent around when i played

Problem with throwing acid is that it appears they only do nominal damage. No modifiers, nothing. I played with throwing vials around a little bit, it sounds better on paper.

Acid flasks can crit, and Fatal Throw seems to have partial influence over them, you don't get +18 action points, but the vials always crit on a low health enemy.
However, this slight bit in favor of the vials may have been *shudder* not on the dev drawing board, so don't be surprised if it's suddenly gone.

Another thing to investigate would be if Ripper increases their crit damage bonus, but - Da WiLd ThRoWwA - has dumped Will.
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
If the Drag 'n' Drop's renewable pickpocketing farm is enough to encourage even shameless min-maxers to take Pickpocketing, then I can only see it as a good thing.
Pickpocket was always an underrated skill even before DnD. Easy money/ammo/drugs early in the game when money is still an issue, unique oddities, alternative to hacking/lockpick a lot of the times with a much lower investment cost, there's also at least one quest that cannot be completed without pickpocket period. It's overall more valueable than lockpick if you ask me.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,503
If the Drag 'n' Drop's renewable pickpocketing farm is enough to encourage even shameless min-maxers to take Pickpocketing, then I can only see it as a good thing.
Pickpocket was always an underrated skill even before DnD. Easy money/ammo/drugs early in the game when money is still an issue, unique oddities, alternative to hacking/lockpick a lot of the times with a much lower investment cost, there's also at least one quest that cannot be completed without pickpocket period. It's overall more valueable than lockpick if you ask me.

But you need lockpicking for vents if you dumped STR, that's a big draw.
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
If the Drag 'n' Drop's renewable pickpocketing farm is enough to encourage even shameless min-maxers to take Pickpocketing, then I can only see it as a good thing.
Pickpocket was always an underrated skill even before DnD. Easy money/ammo/drugs early in the game when money is still an issue, unique oddities, alternative to hacking/lockpick a lot of the times with a much lower investment cost, there's also at least one quest that cannot be completed without pickpocket period. It's overall more valueable than lockpick if you ask me.

But you need lockpicking for vents if you dumped STR, that's a big draw.
Only 50 effective for all of them. Vents are cool and I can spend that much to use them, but it's not necessary either.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
there's also at least one quest that cannot be completed without pickpocket period
What quest? Preventing the Oldfeld kidnapping? I don't do that because it bugs the game if you go pirate. The game won't acknowledge Cruzer's death, he'll appear in dialogue as "unknown".
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
What quest? Preventing the Oldfeld kidnapping?
Yes.
I don't do that because it bugs the game if you go pirate. The game won't acknowledge Cruzer's death, he'll appear in dialogue as "unknown".
Known bug, but doesn't actually break anything. But if you stick with aegis, preventing the kidnapping means getting the patroller right at the very start.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,164
so ive been thinking... with acid vials available, is sure step > sprint for thrower?
also lol, sure step got spec points that allow you to dodge bear traps with 60%... if it could go all the way up to 100% it might have been interesting

quick planning, seem awfully straightforward but i know its gonna be so painful and tedious to execute(random crafting values):
https://underrail.info/build/?FAMPCgMDBQYAbgAAAABuVTcyMjJaWlpaAAAAAAAAAGEEHRZYUVxHXsOTw44mL-KouwPfvw
It needs to shave some points for evasion, otherwise nagas wont be doable(or just do them few lvls later i guess)
 

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