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Underrail: The Incline Awakens

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,074
DBC99CEE6EE81FC84AD9AF1E6F4CD8E9CD19AA21

Dafuq is this shit?! I was on my way to SGS and...
 
Last edited:

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
30% free Critical Chance just to be bellow 30% health? Easily one of the best perks of the whole game. Except for playing tincan tanks, Underrail is fast paced combat and about not getting hit. The best damage dealing builds are the glass ones: SI critical and glass cannon conlets.
That's... kinda obvious, I should've clarify more. What I ment is what do you think in terms whether it is ok or not having it in the game in the current state. Whether it should be nerfed/implemented differently in the game such as Underrail or it should be left for min-maxers to enjoy abusing and for rather casual players to be discarded as a risky one anyway.

SI builds are for advanced players, not novice ones. I remember Blaine saying that it's dumb to balance the game around players with thousands of hours and i think that's exactly the case
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,074
SI builds are for advanced players, not novice ones. I remember Blaine saying that it's dumb to balance the game around players with thousands of hours and i think that's exactly the case
DOM difficulty is exactly for that kind of players to begin with so I disagree that it shouldn't be balanced around them. Not to mention that the game itself is a niche product for RPG-enthusiasts only. It's possible to have slightly different feats/mechanics for DOM exclusively, for example.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,074
Did it murk all the Praetorians?
Well, I couldn't have even finish this thing off if I'd managed to lure them into the fight so I just walked away.

Later on near Rail Crossing entrance I'd stumbled at 'abandoned box', I clicked and two kamikaze bots came out and then I lost initiative roll :(

When these some sort of random encounters became a thing? Don't remember anything like that when I played last time around august.
 

Ghulgothas

Arcane
Joined
Feb 22, 2020
Messages
1,610
Location
So Below
Did it murk all the Praetorians?
Well, I couldn't have even finish this thing off if I'd managed to lure them into the fight so I just walked away.

Later on near Rail Crossing entrance I'd stumbled at 'abandoned box', I clicked and two kamikaze bots came out and then I lost initiative roll :(

When these some sort of random encounters became a thing? Don't remember anything like that when I played last time around august.
I'm certain more get added every update. But IIRC the industrial bot there is only on Dominating.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
SI builds are for advanced players, not novice ones. I remember Blaine saying that it's dumb to balance the game around players with thousands of hours and i think that's exactly the case
DOM difficulty is exactly for that kind of players to begin with so I disagree that it shouldn't be balanced around them. Not to mention that the game itself is a niche product for RPG-enthusiasts only. It's possible to have slightly different feats/mechanics for DOM exclusively, for example.

Well, DOM is a unfair difficulty. Only for extremo autisto people like us.

Speaking of it, playing on hard now, doing my merchant runs. I do it like this:

>loot shit
>sell shit
>if they can't pay for all i have to sell, buy spare parts
>use spare parts to craft even better shit
>sell better shit
>buy even better parts

Making around 3~4k during these merchant runs. Can't seem to do this on dominating cus of the sales nerf. I really, really, REALLY would like to be able to tweak this, but i don't know how.

Also, since i'm obsessed with jet stealing, i'll post yet another guide to get a cool jet relativelly early:

>join expedition
>defend island from natives
>report back and gain your keys to the junk jet
>junk jet is for zoners, you're gonna snatch a aegis patroller out of the bat

WHAT YOU NEED:

>high lockpicking (around 100) OR high pickpocketing (around 100), effective
>a C4 (or 2 C4s if you don't have pickpocketing)
>place C4 near the exit grid on the northern side of the map were the Aegis are moored
>walk nonchalantly near the patroller that is the farthest of the sentry or you'll get spotted
>do it quickly, either picklock with the patroller or just jump on it if you stole a key from a nearby soldier
>once in the patroller, enter combat and get out before anyone sees you

You now have a Aegis Patroller without even killing for it. Be careful though, if any Aegis sees you with the ride, they'll shoot you on sight. If you need to take the jet to Arch Keep, disembark at the beach and you're golden


Xpbl_aegispatroller.png


PS: do NOT detonate the C4 before defending the island! Aegis will turn hostile. Do it AFTER defending the island and getting the junk jet keys!
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,786
Location
Roanoke, VA
Grab the Codex by the pussy
DOM difficulty is exactly for that kind of players to begin with so I disagree that it shouldn't be balanced around them.

Dominating difficulty should be balanced around experienced hardcore players, yes—but not the entirety of the game mechanics.

Not to mention that the game itself is a niche product for RPG-enthusiasts only. It's possible to have slightly different feats/mechanics for DOM exclusively, for example.

Not really. I bought Underrail for a Steam pal who rarely plays RPGs, and he completed it and really enjoyed it. That was before the automap and fast-forward were added.

However, because he hasn't been trained by popamole console RPGs, he hasn't been ruined by them. Old-school RPGs aren't really intrinsically difficult—except to people who've been trained into bad habits, laziness, and stupidity by shitty modern "RPGs."
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
I'm totally OK with SI being a kind of "ignorable for most players, a weird entryway to niche builds for DOM sadists" thing. Underrail's loot and systems are generous enough that players do have some room to experiment and make suboptimal choices on Normal/Hard, especially with grenades and open map.

And the wide variance of playstyles go far beyond difficulty or degree of minmaxing. Half of what Blaine or some others say about merchant runs or repair kits or whatever is complete gibberish to me, but that's perfectly fine, as the game also supports someone who ignores 90% of all lootables.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
Also, since i'm obsessed with jet stealing, i'll post yet another guide to get a cool jet relativelly early

You get an Aegis Patroller for free after doing just a few quests.

The point is not doing those quests. Getting the Free Aegis isn't free as it costs you hostility with the pirates. After expedition is over, Aegis will be gone. The pirates will always be there for you, banga
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,074
When you join pirates is there similiar native issue? Or Aegis issue? In short - is it possible to join them and forget about expedition content for a while?
 

Ol' Willy

Arcane
Zionist Agent Vatnik
Joined
May 3, 2020
Messages
25,880
Location
Reichskommissariat Russland ᛋᛋ
When you join pirates is there similiar native issue? Or Aegis issue? In short - is it possible to join them and forget about expedition content for a while?
Natives don't storm pirate's bases and, except for exploration of the ruins, you don't have to engage them at all. Aegis will turn hostile, but it matters little since you can just ignore them.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
Is the pirate questline and good?

Yes. You get to raid the waterways and their merchant is great.

Does anyone knows where is he?
The Mutie Tattoo Artist in the sewers I believe, he doubles as a merchant.

He won't appear in all playthroughs though...

Also i found a new random event in mushroom cove. There's some guy who got scammed in junkyard and bought a old useless dog to hunt hoppers. He'll try to rob you, you can fight him or pass a perception/biology check to avoid the fight.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,074
Marcus and Ladelman are only good for their shekels
Ladelman sells trance and supersoldier drugs, not sure about focus stims but probably too. Tiny amount and you have to pass merchandise check but it might be useful for non-biology char.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
Marcus and Ladelman are only good for their shekels
Ladelman sells trance and supersoldier drugs, not sure about focus stims but probably too. Tiny amount and you have to pass merchandise check but it might be useful for non-biology char.

He sells one supersoldier drug just once, if you pass the check. That's why you buy from him and them betray briggs later.
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,786
Location
Roanoke, VA
Grab the Codex by the pussy
Look, it's very simple.

Stealth~DEX~AGI-oriented character = Coretech, Free Drones, Oculus, Grim Jetters

Tin Can~STR~CON-oriented character = Praetorians, Protectorate, Oculus, Aegis

No one will want to skip Oculus, obviously, and it has no true counterpart. Probably not even fist wizards should bother with JKK, but I've been wrong before.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
Aegis sells only 80ish quality stuff. Sometimes i see a 100+ but it's rare. Ladelman is great for dumping loot though, he'll buy almost every gear you have.
 

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