Tigranes
Arcane
- Joined
- Jan 8, 2009
- Messages
- 10,350
I'm totally OK with SI being a kind of "ignorable for most players, a weird entryway to niche builds for DOM sadists" thing. Underrail's loot and systems are generous enough that players do have some room to experiment and make suboptimal choices on Normal/Hard, especially with grenades and open map.
And the wide variance of playstyles go far beyond difficulty or degree of minmaxing. Half of what Blaine or some others say about merchant runs or repair kits or whatever is complete gibberish to me, but that's perfectly fine, as the game also supports someone who ignores 90% of all lootables.
And the wide variance of playstyles go far beyond difficulty or degree of minmaxing. Half of what Blaine or some others say about merchant runs or repair kits or whatever is complete gibberish to me, but that's perfectly fine, as the game also supports someone who ignores 90% of all lootables.