Blaine
Cis-Het Oppressor
"Past time for bed... what's this? A jet ski jump ramp? Fucking awesome!"
I should have known better. That took about forty-five minutes, a handful of grenades, and a lot of special ammo. Thankfully, my overly-complex loadout—certain amounts of the various types of of 5mm and 7.62mm ammo; a few HE, EMP, and incendiary grenades on standby to back up my primary complement of frags, bangs, and crawler caltrops; alternate goggles, balaclava, and cloaking device also on standby; the expected variety of medications; a few eel sandwiches; and two each of several preferred traps—serves me well in a pinch.
Can't complain about a surprise dungeon. New content is very refreshing after playing Underrail for so long. I have noticed, however, that a lot of clutter and visual busy-ness has been utilized in newer level designs, contrasted with the base game's fairly simplistic and minimalist (but interesting, and not empty) design. I think Styg should dial back on the greebles and excess visual detail. The elegance of those earlier designs is preferable. Pretty sure I aired this opinion a couple of years ago when I first played Expedition.
I should have known better. That took about forty-five minutes, a handful of grenades, and a lot of special ammo. Thankfully, my overly-complex loadout—certain amounts of the various types of of 5mm and 7.62mm ammo; a few HE, EMP, and incendiary grenades on standby to back up my primary complement of frags, bangs, and crawler caltrops; alternate goggles, balaclava, and cloaking device also on standby; the expected variety of medications; a few eel sandwiches; and two each of several preferred traps—serves me well in a pinch.
Can't complain about a surprise dungeon. New content is very refreshing after playing Underrail for so long. I have noticed, however, that a lot of clutter and visual busy-ness has been utilized in newer level designs, contrasted with the base game's fairly simplistic and minimalist (but interesting, and not empty) design. I think Styg should dial back on the greebles and excess visual detail. The elegance of those earlier designs is preferable. Pretty sure I aired this opinion a couple of years ago when I first played Expedition.