So i'm doing a punching build... maxing evasion and dodge, but i see there's a soft cap at 40% chance to get hit still? Heard that there's a way to bypass the cap to 10%, but how?
Evasion can lower chance to hit down to 40% if evasion rating is twice the attacker's effective attack skill. Other factors in ranged combat can further lower hit chance down to 10%.
I would guess that super-optimal range, long distances, and lighting conditions—factors beyond a skill-to-skill comparison in vacuum—could reduce the to-hit below 40%. No doubt that's why it's capped at 40% in the absence of those conditions; and in theory, bullets are harder to dodge than knives and shit.
Dodge can lower chance to hit down to 10% if dodge rating is thrice the attacker's effective attack skill.
See, this is why I don't like Evasion and Dodge. That isn't going to happen versus the game's most difficult melee opponents, or even just non-trash opponents (and it very much depends on your character level, like many other things). What will happen is more like this, somewhere around the middle of the table:
It's a coin-flip defense. The coin gains a third side if you wear infused siphoner shit, take Nimble, etc. Yes, it works, and yes it is far better than nothing, but super-high Evasion/Dodge builds generally can't afford to gamble on being hit even at something like a 30% chance.
It's like the sniper rifle problem for the player (can't afford to miss), only in reverse. And Dodge and Evasion are defense-oriented when overwhelming offense is the better way to go. Granted, being able to weather some fire can allow you to dish out more offense, but I don't consider gambling to be a worthwhile way to do that.