Blaine
Cis-Het Oppressor
Just got around to picking up the Power Fist, thought I'd make a thing to celebrate. It's the official crest of the Al Fabet Clan of Merry Meandering Merchants.
Ditch the BBQ and get yourself some outwork. Also where are your infused pig boots and lifting belt?Just got around to picking up the Power Fist, thought I'd make a thing to celebrate. It's the official crest of the Al Fabet Clan of Merry Meandering Merchants.
That's a beautiful shield there, mate
The Claw is definitely underrated. Shitty base damage, but cheap AP cost, free contamination and bonuses from Melee feats... I clawed the entire Arena except Carnifex due to his ridiculous dodge.At level 15 and I'm really enjoying stacking Claw bio
That's a beautiful shield there, mate
Ditch the BBQ and get yourself some outwork. Also where are your infused pig boots and lifting belt?
https://www.stygiansoftware.com/wiki/index.php?title=Outwork
why the fuck are you wanking over some shields that are about 1500 capacity points over what you'll ever need in a fight
Fat shield allows you to be tanky even with 3 CON... I was tanking a couple of times while playing ~110 HP Cave Wizard, just because I was lazy to come up with any other tacticyou don't need 2000hp shields when you rarely, if ever, exhaust a 500hp shield
On my Lazor build it was indeed essential - more power to Lazer, Plasma and EM pistols, Tasers and Shieldsbut power management is not essential
Parry is a trap feat. You want Cheap Shots a lot earlier than 12. It's overkill to take Hit and Run, Sprint, and Fancy Footwork. I'd have switched Hit and Run out for Recklessness. It's probably a mistake to have both sword-exclusive feats (Riposte) and knife-exclusive feats (Cut-Throat), when you could focus on one or the other. Ripper is a great damage feat for both knife and sword users that you should have by 12.This is my current build right now, in fights I'm pretty squishy (which I can work with) and wondering what I can do to improve my damage.
https://underrail.info/build/?DAcNBwUDAwUAGQBGRgBGPSUAIC8zAAovAAAAAAAoABk5HcKZwo4TCwbfvw
(Weapons)
https://files.catbox.moe/zbjzxe.png
(Armor)
Ninja Tabi Boots
Balaclava
Insulated Overcoat
(Shield)
https://files.catbox.moe/uloy0t.png
well yeah, fat shields are nice, but power management is not essential, or smart - but this is another therapy session, Blaine can't imagine playing without, not for a second thinking he's not making any real use of itFat shield allows you to be tanky even with 3 CON... I was tanking a couple of times while playing ~110 HP Cave Wizard, just because I was lazy to come up with any other tacticyou don't need 2000hp shields when you rarely, if ever, exhaust a 500hp shield
shields you can find reach in the 1000hp range, which is great, though not at one's convenience, but the point being you really don't need to go as beefy, either - tip top electronics can build you something that's built to specification, doubled up on emitters and overkill enough with no power management
everything lasts a lot longer when the shit that manages to take their shots can't land half the shots they take at you
Parry is a trap feat. You want Cheap Shots a lot earlier than 12. It's overkill to take Hit and Run, Sprint, and Fancy Footwork. I'd have switched Hit and Run out for Recklessness. It's probably a mistake to have both sword-exclusive feats (Riposte) and knife-exclusive feats (Cut-Throat), when you could focus on one or the other. Ripper is a great damage feat for both knife and sword users that you should have by 12.This is my current build right now, in fights I'm pretty squishy (which I can work with) and wondering what I can do to improve my damage.
https://underrail.info/build/?DAcNBwUDAwUAGQBGRgBGPSUAIC8zAAovAAAAAAAoABk5HcKZwo4TCwbfvw
(Weapons)
https://files.catbox.moe/zbjzxe.png
(Armor)
Ninja Tabi Boots
Balaclava
Insulated Overcoat
(Shield)
https://files.catbox.moe/uloy0t.png
you don't need 2000hp shields when you rarely, if ever, exhaust a 500hp shield - you are wasteful, because you obsess over bad meta, I think your brain is fucked up
That'd be general concern about crafting then. I don't see a problem with neigher. And a shield emitter cannot prevent many CC effects in addition to what you've said.All that's required to have >2,000 additional hit points in this game is a two-thirds maxed skill (if that) and one feat. Yes, it can be EMP'd and partly/entirely bypassed (and on this playthrough, I hardly ever need it), but 1-800-COME-ON-NOW. My main concern isn't even the excessive possible HP bonus, but rather that shop-bought ones are hot garbage in comparison.
2000 shield HP can go down in a matter of few turns. It's not like I want to facetank that dread's whole turn of bursting. But I can.why the fuck are you wanking over some shields that are about 1500 capacity points over what you'll ever need in a fight
Eh you should be making trips to DnD from time to time anyways for All-Ins. If you happen to get the worker event, steal the outwork while you're at it. Eventually you will start using them often.Profits must be balanced with other considerations such as carry weight, opportunity cost (it takes effort and time to prestidigitate the Drag 'n' Drop), et cetera.
->We're rolling out a new content update. It's going to be a somewhat weird update because the main bulk of the content is centered around something that is not part of a mainstream playthrough. We added an interesting adventure and resolution to players who get... genetically compromised during their time in Underrail. Where and how is for you guys to find out (it does require the Expedition DLC though).
What this means?
->We're rolling out a new content update. It's going to be a somewhat weird update because the main bulk of the content is centered around something that is not part of a mainstream playthrough. We added an interesting adventure and resolution to players who get... genetically compromised during their time in Underrail. Where and how is for you guys to find out (it does require the Expedition DLC though).
What this means?
Long time ago I was also pissed by very similiar deaths in XCOM-2 but it was justified: they're aliens. Why can't they have superior vision/infravision? But here - I have the motherfucking advanced night vision googles, possibly some ultra-advanced scope but it doesn't matter - some tribal will shoot me and I won't even see it coming, it's absurd. Fuck.
The explanation for this is simple. There's two factors at play - sight range and weapon range.Oh shit, I remembered now one thing that really pisses me off about this game. One particular thing. I know that many players were unhappy with the natives attack events but I liked the idea a lot and even execution... to some extent. The thing that native xbow warriors have insane range of sight drives me crazy. I didn't ragequitted games for a long, long time, especially single player ones. But this 'POINK' from the fucking dark - and you're dead is just too much.
Long time ago I was also pissed by very similiar deaths in XCOM-2 but it was justified: they're aliens. Why can't they have superior vision/infravision? But here - I have the motherfucking advanced night vision googles, possibly some ultra-advanced scope but it doesn't matter - some tribal will shoot me and I won't even see it coming, it's absurd. Fuck.