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Underrail: The Incline Awakens

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,786
Location
Roanoke, VA
Grab the Codex by the pussy
Just got around to picking up the Power Fist, thought I'd make a thing to celebrate. It's the official crest of the Al Fabet Clan of Merry Meandering Merchants.

merry_meandering_merchant.png
 

Blaine

Cis-Het Oppressor
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Grab the Codex by the pussy
Ditch the BBQ and get yourself some outwork. Also where are your infused pig boots and lifting belt?

https://www.stygiansoftware.com/wiki/index.php?title=Outwork

Shit, how did I forget about the damn belt? I wear it every time. As for the boots, I recall using them in previous games, but I've been putting The Beast off for a long time (no real reason).

I knew someone would ding me on Outwork. The thing is, it's too valuable to use for a MERE 5 Carry Weight—and its own weight (.25, slightly lower than BBQ's .45) doesn't matter, because you'll be eating it when you're overloaded anyway.

Profits must be balanced with other considerations such as carry weight, opportunity cost (it takes effort and time to prestidigitate the Drag 'n' Drop), et cetera.

why the fuck are you wanking over some shields that are about 1500 capacity points over what you'll ever need in a fight

This from the guy who maxes Evasion and Dodge and takes God only knows how many Evasion- and Dodge-related feats?

Most of the time, that shield is 2000 capacity points over what I'll need in a fight. And frankly, if I do have to soak damage, I'd rather rely on a deterministic HP sponge that cost 100 skill points and a feat than a slot-machine-style defense that cost 320 points, two or three feats, and equipment custom-tailored to augment it.

Now see, I really enjoyed riot shield spearman. Once that build got going, it blocked the fucking shit out of everything melee-related, while the armor helped to soak bullets. The energy shield formed the rest of the buffer.
 
Last edited:

Blaine

Cis-Het Oppressor
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Grab the Codex by the pussy
I'm pretty sure I've got the ultimate Juice racket going.

For the first time that I can recall, I've picked Quinton's pocket and started raiding the shroom room. It's risky business, since the entire station will turn hostile if the camera goes orange for even a moment, as I discovered once; but because you can stand at the south end of the shroom room and ensure the camera's panning away before you head back toward the exit, it's not random. You will not get caught unless you're sloppy, or too greedy for all the mindshrooms.

So that's four red dreams and a couple of mindshrooms on top of the traditional nine poppies I've always systematically stolen since playthroughs immemorial.

I've struck the deal between The Dude and Quinton, so The Dude now sells Juice. Because I can pick pockets, I can exchange unwanted Drag 'n' Drop drinks for tons of mushroom brew from food vendors, which I can in turn exchange for The Juice.

Finally, there's plenty of plain mushroom brew left over to concoct my own Juice, and I have a line on all the best places to pick mushrooms. Killed an entire family of holler hobbits at Ib's place just for the sweet pickins.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
Yahota died yet another horrible death because she rather shoot a common krigsfar instead of shooting the skaerder. Wonder if she's really Briggs' daughter. He mentions her death everytime you ask for camp status. Savage mentions zipping up her body.

:cry: i know Briggs an asshole but i felt bad for him, RIP SS Yahota Galil
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,623
This is my current build right now, in fights I'm pretty squishy (which I can work with) and wondering what I can do to improve my damage.

https://underrail.info/build/?DAcNBwUDAwUAGQBGRgBGPSUAIC8zAAovAAAAAAAoABk5HcKZwo4TCwbfvw

(Weapons)
https://files.catbox.moe/zbjzxe.png

(Armor)
Ninja Tabi Boots
Balaclava
Insulated Overcoat
(Shield)
https://files.catbox.moe/uloy0t.png
Parry is a trap feat. You want Cheap Shots a lot earlier than 12. It's overkill to take Hit and Run, Sprint, and Fancy Footwork. I'd have switched Hit and Run out for Recklessness. It's probably a mistake to have both sword-exclusive feats (Riposte) and knife-exclusive feats (Cut-Throat), when you could focus on one or the other. Ripper is a great damage feat for both knife and sword users that you should have by 12.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
you don't need 2000hp shields when you rarely, if ever, exhaust a 500hp shield
Fat shield allows you to be tanky even with 3 CON... I was tanking a couple of times while playing ~110 HP Cave Wizard, just because I was lazy to come up with any other tactic
well yeah, fat shields are nice, but power management is not essential, or smart - but this is another therapy session, Blaine can't imagine playing without, not for a second thinking he's not making any real use of it

shields you can find reach in the 1000hp range, which is great, though not at one's convenience, but the point being you really don't need to go as beefy, either - tip top electronics can build you something that's built to specification, doubled up on emitters and overkill enough with no power management

everything lasts a lot longer when the shit that manages to take their shots can't land half the shots they take at you

The best thing about power management is not even the phat shields, is having the opportunity to use a cloaking device that stay on for two whole minutes, not to mention googles. I have one that gives me 70+ stealth and around 40+ evasion. Not too shabby.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,503
This is my current build right now, in fights I'm pretty squishy (which I can work with) and wondering what I can do to improve my damage.

https://underrail.info/build/?DAcNBwUDAwUAGQBGRgBGPSUAIC8zAAovAAAAAAAoABk5HcKZwo4TCwbfvw

(Weapons)
https://files.catbox.moe/zbjzxe.png

(Armor)
Ninja Tabi Boots
Balaclava
Insulated Overcoat
(Shield)
https://files.catbox.moe/uloy0t.png
Parry is a trap feat. You want Cheap Shots a lot earlier than 12. It's overkill to take Hit and Run, Sprint, and Fancy Footwork. I'd have switched Hit and Run out for Recklessness. It's probably a mistake to have both sword-exclusive feats (Riposte) and knife-exclusive feats (Cut-Throat), when you could focus on one or the other. Ripper is a great damage feat for both knife and sword users that you should have by 12.

You can use Parry and Riposte by swapping to the unique Grim's sword at the end of each round (extra ripostes carry over to your main weapon when you swap back on your turn).
It's still bad, without doing that it's complete trash tier.
 

Twiglard

Poland Stronk
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Staff Member
Joined
Aug 6, 2014
Messages
7,509
Location
Poland
Strap Yourselves In Codex Year of the Donut
you don't need 2000hp shields when you rarely, if ever, exhaust a 500hp shield - you are wasteful, because you obsess over bad meta, I think your brain is fucked up

Take a short-range AR burst to the face and a Mk4 grenade at mid-high level, there goes a 1200 shield. Some 1500-1800 is already necessary so people jerking off from making a 2200 shields is hardly anything to be pissed at.

With power management you can have 130+ energy goggles, great reason to stop autistically carrying the small fucking batteries.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,082
Reminder that without power management it's still possible to craft 1500+ shield. The threshhold numbers are what matter the most imo and they are the same, obviously (and significantly higher than any vendor's/random shields has). And if you have to tank that extra 700 damage in order to win the fight you'd better come up with some other tactics. You either can afford to absorb damage or not. On the other hand, if a build can afford a few QoL feats - this one feels great.
All that's required to have >2,000 additional hit points in this game is a two-thirds maxed skill (if that) and one feat. Yes, it can be EMP'd and partly/entirely bypassed (and on this playthrough, I hardly ever need it), but 1-800-COME-ON-NOW. My main concern isn't even the excessive possible HP bonus, but rather that shop-bought ones are hot garbage in comparison.
That'd be general concern about crafting then. I don't see a problem with neigher. And a shield emitter cannot prevent many CC effects in addition to what you've said.
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
why the fuck are you wanking over some shields that are about 1500 capacity points over what you'll ever need in a fight
2000 shield HP can go down in a matter of few turns. It's not like I want to facetank that dread's whole turn of bursting. But I can.
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
Profits must be balanced with other considerations such as carry weight, opportunity cost (it takes effort and time to prestidigitate the Drag 'n' Drop), et cetera.
Eh you should be making trips to DnD from time to time anyways for All-Ins. If you happen to get the worker event, steal the outwork while you're at it. Eventually you will start using them often.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,503
How annoying DnD is really depends, if it spawns near the Rig and its portal it's very comfy.
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
->We're rolling out a new content update. It's going to be a somewhat weird update because the main bulk of the content is centered around something that is not part of a mainstream playthrough. We added an interesting adventure and resolution to players who get... genetically compromised during their time in Underrail. Where and how is for you guys to find out (it does require the Expedition DLC though).

What this means?
 
Joined
Mar 28, 2014
Messages
4,234
RPG Wokedex Strap Yourselves In
->We're rolling out a new content update. It's going to be a somewhat weird update because the main bulk of the content is centered around something that is not part of a mainstream playthrough. We added an interesting adventure and resolution to players who get... genetically compromised during their time in Underrail. Where and how is for you guys to find out (it does require the Expedition DLC though).

What this means?

During the "Gas The Drones" quest you can get accidentally infected with mutagen and turned into a mutant. In fact the quest is mostly about avoiding that. This probably introduces some content for players who get infected.
Since it requires expedition it probably has something to do with the mutant camp on the Black Sea.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,082
Oh shit, I remembered now one thing that really pisses me off about this game. One particular thing. I know that many players were unhappy with the natives attack events but I liked the idea a lot and even execution... to some extent. The thing that native xbow warriors have insane range of sight drives me crazy. I didn't ragequitted games for a long, long time, especially single player ones. But this 'POINK' from the fucking dark - and you're dead is just too much.

Long time ago I was also pissed by very similiar deaths in XCOM-2 but it was justified: they're aliens. Why can't they have superior vision/infravision? But here - I have the motherfucking advanced night vision googles, possibly some ultra-advanced scope but it doesn't matter - some tribal will shoot me and I won't even see it coming, it's absurd. Fuck.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
->We're rolling out a new content update. It's going to be a somewhat weird update because the main bulk of the content is centered around something that is not part of a mainstream playthrough. We added an interesting adventure and resolution to players who get... genetically compromised during their time in Underrail. Where and how is for you guys to find out (it does require the Expedition DLC though).

What this means?

A gay ending where you end the game as a mutant.

Long time ago I was also pissed by very similiar deaths in XCOM-2 but it was justified: they're aliens. Why can't they have superior vision/infravision? But here - I have the motherfucking advanced night vision googles, possibly some ultra-advanced scope but it doesn't matter - some tribal will shoot me and I won't even see it coming, it's absurd. Fuck.

Well, the natives are biological psi-infused freaks, so makes sense.
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
Oh shit, I remembered now one thing that really pisses me off about this game. One particular thing. I know that many players were unhappy with the natives attack events but I liked the idea a lot and even execution... to some extent. The thing that native xbow warriors have insane range of sight drives me crazy. I didn't ragequitted games for a long, long time, especially single player ones. But this 'POINK' from the fucking dark - and you're dead is just too much.

Long time ago I was also pissed by very similiar deaths in XCOM-2 but it was justified: they're aliens. Why can't they have superior vision/infravision? But here - I have the motherfucking advanced night vision googles, possibly some ultra-advanced scope but it doesn't matter - some tribal will shoot me and I won't even see it coming, it's absurd. Fuck.
The explanation for this is simple. There's two factors at play - sight range and weapon range.

Sight range is a limitation that only applies to the PC - it's fixed at 13 tiles. NPCs are not subject to this - they don't start seeing you until you get within like 10 tiles, but once they saw you or someone they can see saw you, their sight range is basically unlimited. As long as it's a straight line and you didn't break LoS, they see you. Crossbow have 14 max range, which means NPCs can stand just one tile beyond your vision and keep attacking. Snipers on the other hand have 20 max range, so enemies can snipe you down out of nowhere.

On the plus side, the PC can kinda take advantage of this too - even though the sight range is limited at 13 tiles, there are ways to see beyond it. Objects for example (explosive barrels etc.) are always visible once seen, even if out of your sight range. So you can actually set barrels off at 20 range with a sniper rifle. Tchort is also always visible, so you can snipe him down from 20 tiles too.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,082
I'm afraid you're clearing it up for me second time, the first one was after my similiar rant several months ago. Damn memory. Yes, essential problem is that enemies are 'fixating on you' so kiting becomes much less effective or outright useless if you're not breaking LoS. The only solution is to use vanishing powder in order to reset their 'fixation' which exactly what I will do next time I'm gonna fight them. Still, the situation remains ridiculous to me tbh.
 

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