Werdnicus
Learned
- Joined
- Feb 18, 2021
- Messages
- 180
Quick rundown on this? Seems interesting for a puzzle and I cant turn up on anything on Google.... they didn't make you whistle DTMF tones into your mic.
Quick rundown on this? Seems interesting for a puzzle and I cant turn up on anything on Google.... they didn't make you whistle DTMF tones into your mic.
OK, it took until Level 16 and going through Phreak to trigger Cube Theft then a trip to Utility 6, but PLASMA MAN IS REAL, THE MEDIA CANNOT SILENCE THE-
Of course turned out you needed Meta 90 so need to be lv16 minimum anyhow ho ho ho
Simple setup with Psycho Optimisation, Meta Muffler Headband, Azuridae Tac Vest = 20AP/39Psi Plasma Beam that usually burns at 2-300 damage per hit every enemy in line, 21?% crit chance for 700+. Obviously can do a lot more esp with food.
Now to, well, cheatengine reload Constantine for 2 hours to get the Cyclop's Eye what the fuck
Quick rundown on this? Seems interesting for a puzzle and I cant turn up on anything on Google.... they didn't make you whistle DTMF tones into your mic.
As knifer you dispatch multiple enemies per turn. There is no time to wait for poisons to kick in.
I did my previous playthrough as a psyker and it was pretty much smooth sailing. Now I made a stealth crossbowman and it feels hell of a lot harder. Is it normal? Or am I missing some essential tactic one's supposed to use when sneaking around with a crossbow?
Oh yeah? Even better then.You don't even need to deal with pirates. You can sneak by fairly easily if you time it right.
8000 hp, 75% mech dr. Doing the puzzle and destroying the tanks suddenly became way more of a good idea.how much dominating tchort got hp now?
Is it still like this when playing a tank? I start to feel that Dominating with glass cannon char omits a major part of the game, passive resistances/regen of player character. Since mostly you cannot afford to get hit and you can never afford to be disabled.As knifer you dispatch multiple enemies per turn. There is no time to wait for poisons to kick in.
There's no time to wait for poisons to kick in on any build or in any pressing situation.
The fact of the matter is that in Underrail, it's you vs. a gang of people or creatures who are in your way. Immediate, absolute, and overwhelming force is the king. Subtlety is for losers, unless it's subtlety for the purpose of deploying immediate, absolute, and overwhelming force the moment enemies are aware of you. Once enemies are aware of you, you're essentially locked into combat on that screen for all eternity, even if you leave; it used to be different, but people exploited zoning in and out, so away that went.
Even if you could waste a lot of time shaking your enemies and re-engaging, doing ninja hit-and-runs as it were and waiting for poisons to take effect, it'd be a huge waste of your real-life time compared to mowing them down with an AR. EVEN IF you had the patience for THAT, there's the further fact that it's better to waste an enemy right away before he injects his Krokodil and stimpak, which not only nullifies some of the damage you may just have caused, but also deprives you of loot, since the drugs are consumed.
Here's the reality: When you hit someone, you want them to die that turn, ideally—and if not, just as soon as possible. Some eel piss that takes seven turns to stop someone's heart (or whatever) is useless. Cool concept, but wrong game.
As knifer you dispatch multiple enemies per turn. There is no time to wait for poisons to kick in.
There's no time to wait for poisons to kick in on any build or in any pressing situation.
The fact of the matter is that in Underrail, it's you vs. a gang of people or creatures who are in your way. Immediate, absolute, and overwhelming force is the king. Subtlety is for losers, unless it's subtlety for the purpose of deploying immediate, absolute, and overwhelming force the moment enemies are aware of you. Once enemies are aware of you, you're essentially locked into combat on that screen for all eternity, even if you leave; it used to be different, but people exploited zoning in and out, so away that went.
Even if you could waste a lot of time shaking your enemies and re-engaging, doing ninja hit-and-runs as it were and waiting for poisons to take effect, it'd be a huge waste of your real-life time compared to mowing them down with an AR. EVEN IF you had the patience for THAT, there's the further fact that it's better to waste an enemy right away before he injects his Krokodil and stimpak, which not only nullifies some of the damage you may just have caused, but also deprives you of loot, since the drugs are consumed.
Here's the reality: When you hit someone, you want them to die that turn, ideally—and if not, just as soon as possible. Some eel piss that takes seven turns to stop someone's heart (or whatever) is useless. Cool concept, but wrong game.
I did my previous playthrough as a psyker and it was pretty much smooth sailing. Now I made a stealth crossbowman and it feels hell of a lot harder. Is it normal? Or am I missing some essential tactic one's supposed to use when sneaking around with a crossbow?
No, that is 100% normal—but believe it or not, Crossbows used to be even weaker than it is now. Just off the top of my head, the to-hit was garbage even at medium range when surrounded by spotlights outputting more lumens than the Sun, and they were (and almost certainly still are) entirely useless against anything with heavy armor.
Styg personally responded to me that "Crossbows need some love" some years back, and they eventually received some, but none of my amazing ideas (such as an additional dedicated scope slot, which would also be entirely in line with real-life crossbow hardpoints) were implemented, so going the Crossbows route is still hardmode.
This is related to poisons also, by the way, because in theory poisoned crossbow bolts are the crossbowman's answer to heavily-armored tin cans. The thing is, you have to do more than 0 damage, or the poison doesn't take effect. Therefore, poisoned crossbow bolts are essentially useless.
There is if you've got a lot of crowd control. This way you can poison one enemy, incap/stun and let him simmer for a bit while you deal with others. You can also apply utility poisons, like Black Dragon to completely deny psi users their devil magicks. Ultimately there is no opportunity cost to smearing some poison on your melee weapon, so it's a straight buff, even if it's a small one.There's no time to wait for poisons to kick in on any build or in any pressing situation.
Go east, south, east from the Institute station. Or south, south, west from Fort Apogee. There are some neutral bandits+dogs in the area who'll you need to kill or distract since they block the way to the door.where exactly are ohreak phone booths? I recall him saying fort apogee and tchort uni. I think I found right one by fort since it had plot item(same location as unique hammer)
Now I have problem with uni, I thought that right phone is by mall entrance, but then after solving the puzzle and finding door, that wasnt nearby at all, I didnt find any plot item. Where should I look?
Anyone found good usage for camera jammer? Tried to see if it would allow stealing some quality jet skis but its not possible to even lift the water gate
There is if you've got a lot of crowd control. This way you can poison one enemy, incap/stun and let him simmer for a bit while you deal with others.There's no time to wait for poisons to kick in on any build or in any pressing situation.
You can also apply utility poisons, like Black Dragon to completely deny psi users their devil magicks.
Ultimately there is no opportunity cost to smearing some poison on your melee weapon, so it's a straight buff, even if it's a small one.
I will say it again. Leper poison is literally free damage. There's zero reason not to use it.There is if you've got a lot of crowd control. This way you can poison one enemy, incap/stun and let him simmer for a bit while you deal with others.There's no time to wait for poisons to kick in on any build or in any pressing situation.
The problem with your line of reasoning is that you can save any AP you might have used for poisoning to deal more overwhelming alpha strike damage to the other enemies you mentioned, then shift your attention back to Mr. Stunned even sooner and kill him in one turn as well.
Poisons are a rigged mechanic: They're rigged against the player. The player must survive turn after turn, hour after hour, so poisons work great on us. They are a true hazard, because we must not die at all. Enemies are destined to die in one turn preferably, two or three at most.
You can also apply utility poisons, like Black Dragon to completely deny psi users their devil magicks.
In my 1,270.3 hours playing Underrail, I've always found it's more effective to kill them immediately.
You might think I'm just being difficult for the sake of being difficult. I've tried deploying cave ear and Black Dragon poisons, for example, and found it's simply better to start killing ASAP. Crawler poison is arguably the most useful in limited contexts, since it can stun one enemy in a group just as the rest turn the corner to attack the guy who threw a knife at their buddy (or similar scenarios). Crawler poison also must be farmed like it's a fucking MMO and shares a recipe with the most powerful healing stim.
Don't get me wrong here, you CAN finish the game as a poisonmaster; of that, I have no doubt. But you know and I know that a Spec Ops SMG build turning multiple bodies per turn into slabs of swiss cheese is faster and more effective.
Ultimately there is no opportunity cost to smearing some poison on your melee weapon, so it's a straight buff, even if it's a small one.
That is absolutely true, yes, but only applies to melee weapons. It doesn't even apply to traps, because a trap that's dedicated to applying poison isn't doing something else more useful, such as exploding.
alright, spear throw dmg might be insane but it doesnt reach insane levels
Drop build now. And what armor is that?alright, spear throw dmg might be insane but it doesnt reach insane levels![]()
Build is not mine but it's tailor-made to achieve big number with spear throw, the pic has basically everything you need to know.Drop build now. And what armor is that?alright, spear throw dmg might be insane but it doesnt reach insane levels![]()
Try Hanna.where did you get those spear wings
I'm sure you can live without, shave off a few k from that 68802 and do just fine.also cave wizardry is gay
I will say it again. Leper poison is literally free damage. There's zero reason not to use it.
Most poisons have always been good.So to be clear and to fully take this newest update into account: Poisons, when considering them as a group and all of their many delivery vectors, have gone from almost entirely useless (with the exception of a few select poisons applied to caltrops) to only mostly or partly useless now that they also represent free buffs for melee weapons with the Resolutions update.
not new but did you run versatile crit lazor? It gotten insane buffs last patch due to itemsI'm wrapping up my Plasma Beam Boy, after the first ever tin can - apart from that spear throwin', what are some new builds around the new patch? Claymore Sword I half-built but still hate flurry.