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Underrail: The Incline Awakens

Twiglard

Poland Stronk
Patron
Staff Member
Joined
Aug 6, 2014
Messages
7,509
Location
Poland
Strap Yourselves In Codex Year of the Donut
Now the question is how good is the DLC?

It's good. Lots of new hazards and scavenging opportunities. There's no downside to joining the Pirates, so defect from the uptight North Underrail force.

Starting a new game is a good idea after the recent major updates.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,168
ive found a random bit of info on how to start phone booth quest. Havent done it myself since im in restart loop
use motion many times
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Ugh,OK. I build my plasma beam boy, saved, checked out the areas, and:

*Utility Station 6 - no telekinesis lunatic in the area.
*Upper caves random encounter has "Darkdwellers" instead, which I presume is rolled from the same table as the Azuridae. Reloading before first entering the area gives me no hole to jump into most of the time, and sometimes a hole to the Darkdwellers.

So - does the game calculate which random element loads in an area the first time you enter? Theoretically would reloading give a chance of Utility 6 or Azuridae hole spawning? Or is some of it determined per playthrough? Bit silly that the player's ability to use Plasma Beam is entirely dependent on whether they happened to level Metathermics when they come across it, or wait all the way for Grand Archives.

Nobody on this?

Seems weird, some things seem locked in at gamestart while others seem to load when you first enter the area... wonder how it works for some of the new SGS quests as well.
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
Ugh,OK. I build my plasma beam boy, saved, checked out the areas, and:

*Utility Station 6 - no telekinesis lunatic in the area.
*Upper caves random encounter has "Darkdwellers" instead, which I presume is rolled from the same table as the Azuridae. Reloading before first entering the area gives me no hole to jump into most of the time, and sometimes a hole to the Darkdwellers.

So - does the game calculate which random element loads in an area the first time you enter? Theoretically would reloading give a chance of Utility 6 or Azuridae hole spawning? Or is some of it determined per playthrough? Bit silly that the player's ability to use Plasma Beam is entirely dependent on whether they happened to level Metathermics when they come across it, or wait all the way for Grand Archives.

Nobody on this?

Seems weird, some things seem locked in at gamestart while others seem to load when you first enter the area... wonder how it works for some of the new SGS quests as well.
I can't think of any random dungeons/events that are not determined per playthrough. It's all decided the moment you start a new game as far as I'm aware.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
I thought so, but reloading & entering the caves north of the Rail Crossing station seems to show or not show the "Jump In" hole differently each time.

Am I going to have to just go to god damn Grand Archives at level 12
 
Vatnik
Joined
Apr 10, 2018
Messages
7,710
Location
澳大利亚
Insert Title Here Strap Yourselves In
I started a 3-school psi build with no weapon skill other than a bit of throwing, and dammit the multischool psi cost penalty is annoying, deffo no powergaming reason to not go hybrid every time I reckon.
Why did styg implement a mechanic nerfing heavy psi, wasn't partial psi, like 70 Temporal, the really OP option? Also I can't find a damn doctor's belt anywhere even at level 14 on oddity!
 

Gay-Lussac

Arcane
Joined
Nov 24, 2007
Messages
7,563
Location
Your mom
Good grief solving the emergency phone sequences is pure pain. All the tones sound the same.

EDIT: AND it plays static noise while the sequence plays out. Seriously, fuck this.
 
Last edited:
Joined
Jan 1, 2011
Messages
617
Ugh,OK. I build my plasma beam boy, saved, checked out the areas, and:

*Utility Station 6 - no telekinesis lunatic in the area.
*Upper caves random encounter has "Darkdwellers" instead, which I presume is rolled from the same table as the Azuridae. Reloading before first entering the area gives me no hole to jump into most of the time, and sometimes a hole to the Darkdwellers.

So - does the game calculate which random element loads in an area the first time you enter? Theoretically would reloading give a chance of Utility 6 or Azuridae hole spawning? Or is some of it determined per playthrough? Bit silly that the player's ability to use Plasma Beam is entirely dependent on whether they happened to level Metathermics when they come across it, or wait all the way for Grand Archives.
Utility Station 6 only opens after the Tchortists steal the cube. If it didn't you could access the Institute/DC early and that'd be weird.
You can also have high PER, think >11.
Night vision works too, for some reason. Pretty strange since NV doesn't help with any other secret, and nobody is ever going to randomly turn it on in just the right spot to find it. Styg showing mercy to people with low perception I guess.
Good grief solving the emergency phone sequences is pure pain. All the tones sound the same.
It's much easier if you have 12 perception since it outright tells you the sequence you need, so you just need to find the buttons that correspond to each number. If you don't have the perception for it then it's fucking awful. No more mercy for low perception. At least it's an easy stat to buff.
 

Gay-Lussac

Arcane
Joined
Nov 24, 2007
Messages
7,563
Location
Your mom
It also completely resets you to the first sequence if you get the second or third sequence wrong. What kind of masochist is ever gonna put himself through this without 12 perception?

Yo Styg, only half of your players are autistic, man. Gotta look out for the neurotypical homies who also want to enjoy the new questline. Now excuse me while I'm off to suck some oligarch cawk.
 
Last edited:

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,168
so I couldnt wait and in the end playing that dominating 3dex knife stabby with spear throw.

Im surprised how well it fits. Obviously there are feats: only one that doesnt work with spear throw is ripper. Quite crazy when you think about it. One thing I never quite connected is that spear throw triggers fancy footwork too! Its funny and surprisingly useful - it would be probably better for you totry it yourself over me explaining.
I always knew how fancy footwork works with sweep but I always looked at it as grimmick and considered sprint better. This does change things.
To continue, as stabby you obviously sneak with interloper. Spear throw with extra movement is quite amazing when you lack those few yellow points in first turn.
Next is cheap shots - you often find yourself doing 1:1 against whatever enemy. Its quite annoying when cheap shots trigger early in the turn and you wonder if its best to wait or continue stabbing. Spear throw gives you this amazing alternative where you just walk away and throw a spear - likely deadly finisher.

Its still early as I didnt even hit depot A but it does look promising. I did expect a grimmick, more like alternative to cut throat but instead im getting so much more
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,702
Just did Dude's vision quest, with the Gray army base. Previous playthrough, I went there with female MC (which didn't specc into stealth) and I recall it being a massive pain in the ass with loads of savescumming and gunfighting and shit. So I came prepared with a male MC this time, ready for war, only to leisurely walk through the entire base, saluted by everybody, because I invested points in persuasion :lol: Love how different each playthrough is
 

None

Arbiter
Joined
Sep 5, 2019
Messages
2,059
just had random encounter... i think? In camp hathor there was a guy with nearly destroyed jet. With mechanic and mercantile skills I bought it for 300 harons. As lvl12 guy I already own a jet and can do husar jet ski riding with my spear... at very small speed considering state of my ride.

I must say I love spear throwing, poking with it much less. It only reinforces me in adding spear throw to stabby build. I guess I know what I would do for infusion.

At max range im seeing 1.2k crits with my q100 spear.

Had my fastest rathound king kill

Do you remember when the junk jet encounter happened for you? I just got it and it was right after I finished killing the Rathound King which makes me wonder if that might be a trigger for it.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,168
just had random encounter... i think? In camp hathor there was a guy with nearly destroyed jet. With mechanic and mercantile skills I bought it for 300 harons. As lvl12 guy I already own a jet and can do husar jet ski riding with my spear... at very small speed considering state of my ride.

I must say I love spear throwing, poking with it much less. It only reinforces me in adding spear throw to stabby build. I guess I know what I would do for infusion.

At max range im seeing 1.2k crits with my q100 spear.

Had my fastest rathound king kill

Do you remember when the junk jet encounter happened for you? I just got it and it was right after I finished killing the Rathound King which makes me wonder if that might be a trigger for it.
yeah I confirm with another character: solve hothor problems and you can buy yourselves some crappy ride
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Has anyone found the oligarch alternative option new in this patch?
Some guy on the steam forum posted a screenshot.
https://steamuserimages-a.akamaihd....218/33AE45F2B27671C8D37A8BC3C7F6712533515882/
If you don't have the perception for it you can use night vision to make it show up.

Thanks! Excessive Motioning also does work, but only if you pay for Sergios shisha - crafted Motion won't give the bender. Confirmed night vision goggles also work, which seems to be the easy fallback for characters can't do other ways.
 

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