Do 18 CON tanks count? I had 7 DEX for three-pointer. Rest went into CON.ive been thinking... any valid dominating build out there that assigns ability lvlups to meet feat requirements instead of just raising dmg related one to the max?
ive been thinking... any valid dominating build out there that assigns ability lvlups to meet feat requirements instead of just raising dmg related one to the max?
Your self destruct one? I must say im quite torn with this example.Do 18 CON tanks count? I had 7 DEX for three-pointer. Rest went into CON.ive been thinking... any valid dominating build out there that assigns ability lvlups to meet feat requirements instead of just raising dmg related one to the max?
this is bot spawned by phone booth right? Its odd, it never turned on me
is it really about shock part of dmg or more about sweep hitting everything?
Beans00 what, you didn't like DC? :D
this is bot spawned by phone booth right? Its odd, it never turned on me
I believe you see continued SGS presence in the scrappers former hideout.So I've just destroyed the scrappers with the help of SGS for the first time (previous playthroughs, I either went pro-protectorate in general, or simply didn't have the persuasion skill needed). I noticed that Tanner mentioned estabilishing an SGS embassy in junkyard, but I cannot seem to find it. Does it actually get added there somewhere?
Beans00 what, you didn't like DC? :D
No I did not enjoy it at all.
It was however much easier then I was lead to believe it would be. Still needlessly tedious but I'm sure lots of fanboys still enjoyed running around spending hours picking up gate pieces and mutagens.
Overall enjoyed the game much more then I thought I would but DC sucked balls aside from the writing/lore which was again more interesting then I thought it would be.
On succession runs DC are just several additional areas to clear, nothing more. And by the way, collecting mutagens isn't necessary. What I did enjoy for my first time was oppressive atmosphere overall and the toughest encounter ever (the outpost which I decided to clear) with my sub-optimal build. Not to mention lore bits and figuring out bunch of new stuff.Beans00 what, you didn't like DC? :D
No I did not enjoy it at all.
It was however much easier then I was lead to believe it would be. Still needlessly tedious but I'm sure lots of fanboys still enjoyed running around spending hours picking up gate pieces and mutagens.
On succession runs DC are just several additional areas to clear, nothing more. And by the way, collecting mutagens isn't necessary. What I did enjoy for my first time was oppressive atmosphere overall and the toughest encounter ever (the outpost which I decided to clear) with my sub-optimal build. Not to mention lore bits and figuring out bunch of new stuff.Beans00 what, you didn't like DC? :D
No I did not enjoy it at all.
It was however much easier then I was lead to believe it would be. Still needlessly tedious but I'm sure lots of fanboys still enjoyed running around spending hours picking up gate pieces and mutagens.
Some people just tend to complain because the game is very, very long now and they do want for it to end by the moment they reach DC, that wasn't the case on release. Alas, I agree that the game has kinda too much content at this point.
game was always meant to play as sneak stabby. You pick your flavor with rest of the pointsIf you didn't have stealth it was suicide fuel.
game was always meant to play as sneak stabby. You pick your flavor with rest of the pointsIf you didn't have stealth it was suicide fuel.
sneak stabby.
Also at the docks.I believe you see continued SGS presence in the scrappers former hideout.So I've just destroyed the scrappers with the help of SGS for the first time (previous playthroughs, I either went pro-protectorate in general, or simply didn't have the persuasion skill needed). I noticed that Tanner mentioned estabilishing an SGS embassy in junkyard, but I cannot seem to find it. Does it actually get added there somewhere?
. What I did enjoy for my first time was oppressive atmosphere overall Not to mention lore bits and figuring out bunch of new stuff.Beans00 what, you didn't like DC? :D
No I did not enjoy it at all.
It was however much easier then I was lead to believe it would be. Still needlessly tedious but I'm sure lots of fanboys still enjoyed running around spending hours picking up gate pieces and mutagens.