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Underrail: The Incline Awakens

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,167
ive been thinking... any valid dominating build out there that assigns ability lvlups to meet feat requirements instead of just raising dmg related one to the max?
 

Sheepherder

Augur
Joined
Feb 4, 2014
Messages
668
ive been thinking... any valid dominating build out there that assigns ability lvlups to meet feat requirements instead of just raising dmg related one to the max?
Do 18 CON tanks count? I had 7 DEX for three-pointer. Rest went into CON.
 

Knifegaf

Novice
Joined
Jun 17, 2021
Messages
37
Most of my more recent builds are. My Ironman one specifically uses every base ability point for a feat or slot in the case of INT
ive been thinking... any valid dominating build out there that assigns ability lvlups to meet feat requirements instead of just raising dmg related one to the max?
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,167
ive been thinking... any valid dominating build out there that assigns ability lvlups to meet feat requirements instead of just raising dmg related one to the max?
Do 18 CON tanks count? I had 7 DEX for three-pointer. Rest went into CON.
Your self destruct one? I must say im quite torn with this example.

Another nice one with spear throwing I realized is how it gets extra dmg while being on jetski. I wonder if you can throw that javelin during raid at protectorate ship and recover it without boarding

How is new oligarch qeustline? Do you gain new merchant in place of amazing ones like coretech? Do you gain access to tchort ones too?
 
Last edited:

fredsteel

Erudite
Patron
Joined
Feb 2, 2018
Messages
236
Location
the Hanging Rat
Enjoy the Revolution! Another revolution around the sun that is.
rusty_shackleford here's your dog companion bro.
XuR3fwF.png
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,167
this is bot spawned by phone booth right? Its odd, it never turned on me
 

fredsteel

Erudite
Patron
Joined
Feb 2, 2018
Messages
236
Location
the Hanging Rat
Enjoy the Revolution! Another revolution around the sun that is.
this is bot spawned by phone booth right? Its odd, it never turned on me

It was my shock spear FF'ing the bot now that I think about it.

Now that I think about this it'll be a blast during camp defense in Expedition. Gonna reload ad infinitum because this fucking spear also damages everything around it, friendly or not.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,167
is it really about shock part of dmg or more about sweep hitting everything?
 

Beans00

Erudite
Shitposter
Joined
Aug 27, 2008
Messages
1,728
Beans00 what, you didn't like DC? :D

No I did not enjoy it at all.

It was however much easier then I was lead to believe it would be. Still needlessly tedious but I'm sure lots of fanboys still enjoyed running around spending hours picking up gate pieces and mutagens.


Overall enjoyed the game much more then I thought I would but DC sucked balls aside from the writing/lore which was again more interesting then I thought it would be.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,702
So I've just destroyed the scrappers with the help of SGS for the first time (previous playthroughs, I either went pro-protectorate in general, or simply didn't have the persuasion skill needed). I noticed that Tanner mentioned estabilishing an SGS embassy in junkyard, but I cannot seem to find it. Does it actually get added there somewhere?
 

ItsChon

Resident Zoomer
Patron
Joined
Jul 1, 2018
Messages
5,387
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
So I've just destroyed the scrappers with the help of SGS for the first time (previous playthroughs, I either went pro-protectorate in general, or simply didn't have the persuasion skill needed). I noticed that Tanner mentioned estabilishing an SGS embassy in junkyard, but I cannot seem to find it. Does it actually get added there somewhere?
I believe you see continued SGS presence in the scrappers former hideout.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Ugh,OK. I build my plasma beam boy, saved, checked out the areas, and:

*Utility Station 6 - no telekinesis lunatic in the area.
*Upper caves random encounter has "Darkdwellers" instead, which I presume is rolled from the same table as the Azuridae. Reloading before first entering the area gives me no hole to jump into most of the time, and sometimes a hole to the Darkdwellers.

So - does the game calculate which random element loads in an area the first time you enter? Theoretically would reloading give a chance of Utility 6 or Azuridae hole spawning? Or is some of it determined per playthrough? Bit silly that the player's ability to use Plasma Beam is entirely dependent on whether they happened to level Metathermics when they come across it, or wait all the way for Grand Archives.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,508
Beans00 what, you didn't like DC? :D

No I did not enjoy it at all.

It was however much easier then I was lead to believe it would be. Still needlessly tedious but I'm sure lots of fanboys still enjoyed running around spending hours picking up gate pieces and mutagens.


Overall enjoyed the game much more then I thought I would but DC sucked balls aside from the writing/lore which was again more interesting then I thought it would be.

Despite the DC fanboying here it was nerfed/'adjusted' in almost every patch since release, it used to be even bigger cancer.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,099
Beans00 what, you didn't like DC? :D

No I did not enjoy it at all.

It was however much easier then I was lead to believe it would be. Still needlessly tedious but I'm sure lots of fanboys still enjoyed running around spending hours picking up gate pieces and mutagens.
On succession runs DC are just several additional areas to clear, nothing more. And by the way, collecting mutagens isn't necessary. What I did enjoy for my first time was oppressive atmosphere overall and the toughest encounter ever (the outpost which I decided to clear) with my sub-optimal build. Not to mention lore bits and figuring out bunch of new stuff.

Some people just tend to complain because the game is very, very long now and they do want for it to end by the moment they reach DC, that wasn't the case on release. Alas, I agree that the game has kinda too much content at this point.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,508
Beans00 what, you didn't like DC? :D

No I did not enjoy it at all.

It was however much easier then I was lead to believe it would be. Still needlessly tedious but I'm sure lots of fanboys still enjoyed running around spending hours picking up gate pieces and mutagens.
On succession runs DC are just several additional areas to clear, nothing more. And by the way, collecting mutagens isn't necessary. What I did enjoy for my first time was oppressive atmosphere overall and the toughest encounter ever (the outpost which I decided to clear) with my sub-optimal build. Not to mention lore bits and figuring out bunch of new stuff.

Some people just tend to complain because the game is very, very long now and they do want for it to end by the moment they reach DC, that wasn't the case on release. Alas, I agree that the game has kinda too much content at this point.

How about the mobs which used to respawn on entering/leaving areas?

If you didn't have stealth it was suicide fuel.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,061
Location
Frostfell
sneak stabby.

I always plays with a build that sounds cool to me and don't care about it being optional or not. I loved to play UR as a Cryomancer focused psion with a .44 magnum revolver secondary weapon. It is not optimal but is pretty viable in normal and more important, fun to play.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
So I've just destroyed the scrappers with the help of SGS for the first time (previous playthroughs, I either went pro-protectorate in general, or simply didn't have the persuasion skill needed). I noticed that Tanner mentioned estabilishing an SGS embassy in junkyard, but I cannot seem to find it. Does it actually get added there somewhere?
I believe you see continued SGS presence in the scrappers former hideout.
Also at the docks.
 

Beans00

Erudite
Shitposter
Joined
Aug 27, 2008
Messages
1,728
Beans00 what, you didn't like DC? :D

No I did not enjoy it at all.

It was however much easier then I was lead to believe it would be. Still needlessly tedious but I'm sure lots of fanboys still enjoyed running around spending hours picking up gate pieces and mutagens.
. What I did enjoy for my first time was oppressive atmosphere overall Not to mention lore bits and figuring out bunch of new stuff.

I agree with those 2 points. My issues being

1. I really don't like scavenger hunts in any game ever.
2. Mutagens aren't really the problem since they're grouped together and pretty obvious to find aside from the ones in maria hopes room i guess. My biggest problem was the worm maze and that dumb ass mushroom forest.

The whole DC just seem tacked on. I'm pretty quick with beating games and it took me 57 hours to beat underrail(that's doing pretty much every sidequest and exploring everything). That's without expidition. The institute of Tchort felt like the end game, like the CoC did in fallout 1 or the enclave in fallout 2. It just felt like unnecessary busywork and aside from the chats with the faceless or the fight with tchort I felt like I gained nothing of value.


Now the question is how good is the DLC? It's been like a month since I played Underrail and I find myself craving more content. Can I do the DLC content after killing Tchort before turning in the end game? (My earliest save is before fighting tchort).
 

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