thesecret1
Arcane
- Joined
- Jun 30, 2019
- Messages
- 6,705
Just means you need to ditch all those defense skills and walk around as a human panzerdefence skills will be split so that evasion no longer covers both ranged and aoe
Just means you need to ditch all those defense skills and walk around as a human panzerdefence skills will be split so that evasion no longer covers both ranged and aoe
Because that's a ridiculous concept. It's a turn based game. Leaving the area and healing/reloading/recharging is your turn, so when you come back it's their turn. That's fair.Take zone transitions, for example. He didn't like people ducking out of the zone, healing up, and coming back in, so he made that much more difficult to abuse—and I freely admit that the limited nature of a room-by-room level design with transitions tends to creates these sorts of issues, but the result is that we're left with a game in which you really aren't ever allowed to retreat. Players who wouldn't have abused zone transitions maliciously but might have wanted to retreat when they're about to die will now be treated to a gangbang.
Also Expedition added so many ways to stack initiative that it was easy to always go first even with the penalty, so you could keep going first and attacking then leaving before anyone could move. That was obviously broken.
Any guaranteed location for the two new TC mentors?
I genuinely think shotgun should get more ammo types though. At this point, you get hopper shot for light stuff, and that buckshot for anything else. Shot shells need some variety I think.
Also I want a chainsword.
I don't think that's really the case. If you leave an area and come back then everyone gets a turn before you can move again. That's exactly the same as if you hit the end turn button, and plenty of builds can survive that. If your build can't handle a single turn of enemy attacks then maybe you did something wrong? If you're making an ultra squishy character then you should at least be high damage so you can kill enemies before you need to run off. If you can't finish fights quickly and can't tank then what are you even doing?However, the fact remains that reasonable retreats, and not solely zone-camping, also aren't really an option in most scenarios (unless well out of enemy LOS).
If your build can't handle a single turn of enemy attacks then maybe you did something wrong? If you're making an ultra squishy character then you should at least be high damage so you can kill enemies before you need to run off. If you can't finish fights quickly and can't tank then what are you even doing?
I don't think designing a game around new players who don't know what they're doing is a good idea. Half the reason people like Underrail is because the systems are usually pretty well designed*. Leaving in exploits because new players might need them seems like a bad idea in the long run. Maybe people will be happy at first, but then as they figure out how things work and notice the game is broken they won't enjoy it as much.It pays to think of new players, and lower-mobility builds. The inability to zone camp is a total non-issue for me—and again, this was only an example. In general, I agree that the ability to zone camp is bad.
Actually, while clearing out the Lurkers recently, I often used Shooting Spree's AP refund as a Running Spree in conjunction with Sprint to beat a super-fast retreat across large zones. It's probably the most retreating I've ever done. As a bonus, they often exit stealth (the greatest asset of the snipers and hunters) in order to give chase.
did you try just opening those closed doors?How do you get past the new Coil Spider area in Core City? Killed them all and flipped all the switched / activated all the pillars, but several doors and the trap door are still sealed.
did you try just opening those closed doors?How do you get past the new Coil Spider area in Core City? Killed them all and flipped all the switched / activated all the pillars, but several doors and the trap door are still sealed.
For those pernamently shut its static discharge that opens them. Perhaps you did miss something in the end. At this point you are interested only in pillars.
Once you find Phreak there you can call it a day
did you try just opening those closed doors?How do you get past the new Coil Spider area in Core City? Killed them all and flipped all the switched / activated all the pillars, but several doors and the trap door are still sealed.
For those pernamently shut its static discharge that opens them. Perhaps you did miss something in the end. At this point you are interested only in pillars.
Once you find Phreak there you can call it a day
I don't think designing a game around new players who don't know what they're doing is a good idea.
its tile next to faceless forces in a cave with optional zoomer squad to dispatch. I think its merchants level but cant be sure. Ladder is in tight section in between walls. Once there AGI check should appear. Ladder itself should be visible, are you sure that you did exit it in first place?did you try just opening those closed doors?How do you get past the new Coil Spider area in Core City? Killed them all and flipped all the switched / activated all the pillars, but several doors and the trap door are still sealed.
For those pernamently shut its static discharge that opens them. Perhaps you did miss something in the end. At this point you are interested only in pillars.
Once you find Phreak there you can call it a day
On which map is the shortcut ladder?
It's that one with gangster and a pipe to the caves, went out and can't find it again.
its tile next to faceless forces in a cave with optional zoomer squad to dispatch. I think its merchants level but cant be sure. Ladder is in tight section in between walls. Once there AGI check should appear. Ladder itself should be visible, are you sure that you did exit it in first place?did you try just opening those closed doors?How do you get past the new Coil Spider area in Core City? Killed them all and flipped all the switched / activated all the pillars, but several doors and the trap door are still sealed.
For those pernamently shut its static discharge that opens them. Perhaps you did miss something in the end. At this point you are interested only in pillars.
Once you find Phreak there you can call it a day
On which map is the shortcut ladder?
It's that one with gangster and a pipe to the caves, went out and can't find it again.
- Surely the activation condition for the psi beetle charm isn't "be near a mindshroom", "be near water tiles" or "be near other psionic characters" right
- Have you even tried kissing your charms after the second exe patch?
Anyways, beetle charm is modified psi crit chance and resolve factor.
The psi crit bonus is 5% modified by charm power factors.
The resolve malus is 8% modified by charm power factors.
No further insanity involved--this time. Food and fortitude just are something that Styg likes to thematically pair.
- Good luck.
This may bias your expectations, but I think rathoundPaw, whiteCatPaw and dogPaw charms are scams.
They are not part of the same code that governs hopperFoot, psiBeetleClaw, warthogFoot, burrowerTarsus, siphonerFoot, deathStalkerClaw, coilSpiderTarsus charm mechanics and there are no references to them anywhere in the game executable nor in dialog/zone/event/store/fragment files as far as I can tell.
Except gameplay on normal doesn't require any meta-knowledge and many people have successfully finished it blindly.
how are you testing resolve lol? It doesnt appear to be showing in combat stats.Regarding charms, epeli has been trolling some more:
how are you testing resolve lol? It doesnt appear to be showing in combat stats.Regarding charms, epeli has been trolling some more:
Water tiles makes sense, coral mentions something about lost souls being attracted to water if you pass persuasion check
- You're going to hate this.
Warthog charm indeed changes TryResistByFortitude (and subsequently also TryResistByFortitudeEquivalentAttack), but its power should depend on time remaining on your current food buff. If it's less than 25%, the effect should be negative.
Basically,
>if remaining food duration > 0.25
> bonus = ((food duration - 0.25) / 0.75) * 0.2 * charms power factor1 * charms power factor2 * warthog charm power factor
>else
> bonus = -((1 - food duration / 0.25) * 0.25 * charms power factor1 * charms power factor2 * warthog charm power factor)
All the power factors are nominally between 0 and 1, except when they aren't.
its tile next to faceless forces in a cave with optional zoomer squad to dispatch. I think its merchants level but cant be sure. Ladder is in tight section in between walls. Once there AGI check should appear. Ladder itself should be visible, are you sure that you did exit it in first place?did you try just opening those closed doors?How do you get past the new Coil Spider area in Core City? Killed them all and flipped all the switched / activated all the pillars, but several doors and the trap door are still sealed.
For those pernamently shut its static discharge that opens them. Perhaps you did miss something in the end. At this point you are interested only in pillars.
Once you find Phreak there you can call it a day
On which map is the shortcut ladder?
It's that one with gangster and a pipe to the caves, went out and can't find it again.
What's this waste disposal facility in the sewers, via trapdoor in the initial area?
Anything worthwhile there? Random area? The gimmick is annoying.