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Underrail: The Incline Awakens

Blaine

Cis-Het Oppressor
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Grab the Codex by the pussy
I honestly couldn't tell, and I was on my phone wasting time at work, so I couldn't be bothered to run a search.

Now I see that your posting history goes back at least a year, and I thought I remembered you playing the game and posting here before—but you've posted some odd phrases lately that kinda-sorta implied this might be your first time playing. Fucking sue me, asshole.

Anyway, I've been preoccupied trying to find all this great new psi build variety Tygrende had been referring to, only to discover that virtually no feats have been added other than feats that partially un-nerf the psi nerf in some way. There are indeed also a few new wizard hats (found a few last year on my Spec Ops SMG guy), and he mentioned the most interesting and specialized one.

Some Veteran feats were added in Expedition, and of course TM got its own related feats when it was added, but four of those veteran feats are identical glass cannon cooldown bursts. Oh but hey you can only pick one from a single school, see you have to specialize, it's way better now! Are you serious, dude? That cooldown burst and the X-Men goggles are your evidence in defense of the new system? Fuck off, seriously. I'm actually mad because I believed you, and pulled up the entire list of psi feats to see what there was to see.

So yeah, it's a bunch of nerfs and limitations, and precious little else. Yeah but you can have a wizard staff now and a special hat and you can only take one of the generic cooldown bursts, IT'S SO MUCH BETTER with the wizard staves and mana vapes! It is! God damn it, I hate the psi nerf even more than before now. That's what I get for allowing myself to be tricked into actually believing the psi nerf might not be so bad.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,705
What's this waste disposal facility in the sewers, via trapdoor in the initial area?

Anything worthwhile there? Random area? The gimmick is annoying.
I went through all of it and there's just shit inside. Probably the worst random dungeon I've seen yet, content-wise. If you really want to go through it, my advice is to get yourself a blast suit in foundry and just ignore the stupid gimmick there. But you won't find anything other than generic loot anyway
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,705
What's the tactic against goliath swarms (playing a shotgunner)? I got two rnadom dungeons with them – in one, they're all hidden in fucking mist, but can see me, and there's no cover or even corners to hide behind, so I'm basically target practice. In the other, there's like twelve of them or some shit getting aggro'd at once.
 

ItsChon

Resident Zoomer
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Joined
Jul 1, 2018
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5,387
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
What's the tactic against goliath swarms (playing a shotgunner)? I got two rnadom dungeons with them – in one, they're all hidden in fucking mist, but can see me, and there's no cover or even corners to hide behind, so I'm basically target practice. In the other, there's like twelve of them or some shit getting aggro'd at once.
You need to find some way to CC them. Whether that's through high tier moltovs, flashbangs, or whatever else you have at your disposal. Alternatively, you can use stealth to silently eliminate them one by one/loud noises to lure some away from the rest and then eliminate them that way. Outside of that, good luck. Even as a tank build, the larger swarms can pack quite a punch.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,705
You need to find some way to CC them. Whether that's through high tier moltovs, flashbangs, or whatever else you have at your disposal. Alternatively, you can use stealth to silently eliminate them one by one/loud noises to lure some away from the rest and then eliminate them that way. Outside of that, good luck. Even as a tank build, the larger swarms can pack quite a punch.
Yeah, I'm playing heavy, so no stealth at all. Gonna have to rely on molotovs in addition to gas grenades to try and stem the tide. Will probably work with the big swarm dungeon. Don't think it'll be enough for the mist one though – I have nowhere to hide and they have a much larger range than I do. And the moment they start spamming bilocation, I'm done for – I can't even harm the doppelgangers as non-psi, and they dish out stupid large damage.
 
Joined
Jan 1, 2011
Messages
617
Any stat check to skip the phone music puzzle?
12 perception to make it much easier, but no way to skip it. With 12 the game tells you the sequence needed in the form of numbers, so you just need to find out what button corresponds to what number and it's very easy.
 

Blaine

Cis-Het Oppressor
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Grab the Codex by the pussy
My favorite thing about Goliaths is that they're essentially unaffected by the psi nerf themselves, since they have a gigantic psi pool, incredible psi regeneration, utilize all three schools at no psi cost penalty, and have access to nine total abilities when grouped—though to be fair, they do have really big brains.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,510
The new Lost Vault - can't seem to explore everything, is it really gated behind attribute checks?

For the western bank, I'd need 11 STR to push debris, or 11 AGI to jump a gap. Guessing there's also a PER check.

I can make the AGI check with more food but this seems very weird.
 
Joined
Jan 1, 2011
Messages
617
The new Lost Vault - can't seem to explore everything, is it really gated behind attribute checks?

For the western bank, I'd need 11 STR to push debris, or 11 AGI to jump a gap. Guessing there's also a PER check.

I can make the AGI check with more food but this seems very weird.
That is how it works, yeah. The important stuff is all accessible without any attribute checks though.
Also anyone can pass the strength check if they stack enough bonuses. Dexterty/agility checks might be impossible depending on character but all you miss is more loot.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,510
I did Phreak's first quest (Acid Hunters), now on the music puzzle - is it safe to do an Oligarch questline now? Was it safe earlier - just don't go to the Coretech Lab before finding Phreak?

The new Lost Vault - can't seem to explore everything, is it really gated behind attribute checks?

For the western bank, I'd need 11 STR to push debris, or 11 AGI to jump a gap. Guessing there's also a PER check.

I can make the AGI check with more food but this seems very weird.
That is how it works, yeah. The important stuff is all accessible without any attribute checks though.
Also anyone can pass the strength check if they stack enough bonuses. Dexterty/agility checks might be impossible depending on character but all you miss is more loot.

Thanks, seemed like a too big part of the map to be just random loot. Still early so I didn't have the various boosting items yet.

Why is the SS refining data under 'Plot' in the inventory, but the gun manual isn't?
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,510
Any stat check to skip the phone music puzzle?
12 perception to make it much easier, but no way to skip it. With 12 the game tells you the sequence needed in the form of numbers, so you just need to find out what button corresponds to what number and it's very easy.

The sound each button makes is static right?

And the sequence resets every time you leave the menu or make a mistake?
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,169
Any stat check to skip the phone music puzzle?
12 perception to make it much easier, but no way to skip it. With 12 the game tells you the sequence needed in the form of numbers, so you just need to find out what button corresponds to what number and it's very easy.

The sound each button makes is static right?

And the sequence resets every time you leave the menu or make a mistake?
and every phone booth got different try out buttons locked.
Basically make some notes on how locked try out buttons sounds and do the sequence using try outs.
You will hate yourself and have bad dreams that night. Good luck
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,510
Any stat check to skip the phone music puzzle?
12 perception to make it much easier, but no way to skip it. With 12 the game tells you the sequence needed in the form of numbers, so you just need to find out what button corresponds to what number and it's very easy.

The sound each button makes is static right?

And the sequence resets every time you leave the menu or make a mistake?
and every phone booth got different try out buttons locked.
Basically make some notes on how locked try out buttons sounds and do the sequence using try outs.
You will hate yourself and have bad dreams that night. Good luck

Locked try out buttons?

They all seem to work on the phone next to Lunatic Mall. Are you saying some of the buttons sounds are fake?

I recorded the sounds, seemed better than making notes.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,169
Any stat check to skip the phone music puzzle?
12 perception to make it much easier, but no way to skip it. With 12 the game tells you the sequence needed in the form of numbers, so you just need to find out what button corresponds to what number and it's very easy.

The sound each button makes is static right?

And the sequence resets every time you leave the menu or make a mistake?
and every phone booth got different try out buttons locked.
Basically make some notes on how locked try out buttons sounds and do the sequence using try outs.
You will hate yourself and have bad dreams that night. Good luck

Locked try out buttons?

They all seem to work on the phone next to Lunatic Mall. Are you saying some of the buttons sounds are fake?

I recorded the sounds, seemed better than making notes.
after you plug gizmo in and listen to sequence, there is option to try out buttons in 'dry' way
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,510
Any stat check to skip the phone music puzzle?
12 perception to make it much easier, but no way to skip it. With 12 the game tells you the sequence needed in the form of numbers, so you just need to find out what button corresponds to what number and it's very easy.

The sound each button makes is static right?

And the sequence resets every time you leave the menu or make a mistake?
and every phone booth got different try out buttons locked.
Basically make some notes on how locked try out buttons sounds and do the sequence using try outs.
You will hate yourself and have bad dreams that night. Good luck

Locked try out buttons?

They all seem to work on the phone next to Lunatic Mall. Are you saying some of the buttons sounds are fake?

I recorded the sounds, seemed better than making notes.
after you plug gizmo in and listen to sequence, there is option to try out buttons in 'dry' way

But they're the same sounds you hear when solving the sequence, just that when you're solving it all of the buttons work?

So some of the dry buttons not working is just pure troll.
 
Last edited:

Karwelas

Dwarf Taffer
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Joined
May 12, 2014
Messages
1,091
Location
"Mostly Harmless" planet
Codex Year of the Donut I helped put crap in Monomyth
Styg , you absolutly insane, beautiful motherfucker.

Someone solved the fucking charms - it is in 4chan thread on /vrpg/ which I won't link out of respect to Styg.

To quote myself during talk with my bro over this (he did this shit):

So, let me get this straight.

Styx made a fucking two NPCs, only one of which appears in your game by random hex chance, locking out the other. One offers tattoos which are pretty straight and offer bonuses which you can easily get and in general are cool. The second one is fucking gypsy which offers a charm you pick, three of which are phony, with entire obscure secret mechanic system wrote just for this to put in gypsy magic, based on on belief and niceness to gypsy modifiers with random chance of activation at random times, basically unknown use to anyone who didn't read the thread and it still would be unknown if some random anon didn't drop a hex value to activate the test mode.
 

Blaine

Cis-Het Oppressor
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Joined
Oct 6, 2012
Messages
1,874,787
Location
Roanoke, VA
Grab the Codex by the pussy
The new Lost Vault - can't seem to explore everything, is it really gated behind attribute checks?

The increasing proliferation of environmental base ability checks can be somewhat obnoxious, yet in my opinion they're sorely needed, because high PER has by far the best "side benefits" built right into it: creature detection, trap detection, and secret door/path detection.

Basically, if you play a knife guy with dumped PER and no Traps skill, you will miss all the secret doors and bumble into every trap without inhaling consumables (that don't otherwise fit your build) and using other aids. Detection goggles go without saying, and then so does your effective dodge.

So STR, DEX, and AGI need environmental perks. PER has been the king of side benefits since the beta was first opened, and still is, but the little added perks for the other base attributes help.

Of course, even a high PER character using PER food and high-quality detection goggles won't be able to detect death or black crawlers in time until level 24 at the earliest. Fucking cheaters.
 

epeli

Arcane
Joined
Aug 17, 2014
Messages
721
it still would be unknown if some random anon didn't drop a hex value to activate the test mode.
Sounds like a cool dude.
In other news, Styg has dropped a new patch since that, so trying to change those hex offsets will just brick your game executable.
 

Blaine

Cis-Het Oppressor
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Location
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Grab the Codex by the pussy
I believe I see the top level of Styg's strategy when it comes to things like Coral and her charms.

We are still talking about charms, interested in solving the mystery, bemoaning the potential loss off our favorite tattoos, and at some point will be fitting that stuff into our builds. It's a way to keep us interested in the game, like enrichment techniques—hiding treats in big rubber balls and wooden boxes for polar bears to gnaw out in a polar bear enclosure, etc.

Basically, the game is now an enclosure, and Styg is your zookeeper.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,510
Any stat check to skip the phone music puzzle?
12 perception to make it much easier, but no way to skip it. With 12 the game tells you the sequence needed in the form of numbers, so you just need to find out what button corresponds to what number and it's very easy.

The sound each button makes is static right?

And the sequence resets every time you leave the menu or make a mistake?
and every phone booth got different try out buttons locked.
Basically make some notes on how locked try out buttons sounds and do the sequence using try outs.
You will hate yourself and have bad dreams that night. Good luck

Locked try out buttons?

They all seem to work on the phone next to Lunatic Mall. Are you saying some of the buttons sounds are fake?

I recorded the sounds, seemed better than making notes.
after you plug gizmo in and listen to sequence, there is option to try out buttons in 'dry' way

Do the sounds corresponding to the buttons change for each phone, i.e., do I have to rerecord each button sound? Legit can't tell for sure.

Also, which phones are needed for the quest? The one next to the Lunatic Mall seemingly had no quest item?
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,169
Do the sounds corresponding to the buttons change for each phone, i.e., do I have to rerecord each button sound? Legit can't tell for sure.
thank god its always same

Also, which phones are needed for the quest? The one next to the Lunatic Mall seemingly had no quest item?
where exactly are ohreak phone booths? I recall him saying fort apogee and tchort uni. I think I found right one by fort since it had plot item(same location as unique hammer)

Now I have problem with uni, I thought that right phone is by mall entrance, but then after solving the puzzle and finding door, that wasnt nearby at all, I didnt find any plot item. Where should I look?


Anyone found good usage for camera jammer? Tried to see if it would allow stealing some quality jet skis but its not possible to even lift the water gate
Go east, south, east from the Institute station. Or south, south, west from Fort Apogee. There are some neutral bandits+dogs in the area who'll you need to kill or distract since they block the way to the door.
I never found a use for the camera jammer. It seems like it'd be useful, but it never actually is.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,510
Do the sounds corresponding to the buttons change for each phone, i.e., do I have to rerecord each button sound? Legit can't tell for sure.
thank god its always same

Also, which phones are needed for the quest? The one next to the Lunatic Mall seemingly had no quest item?
where exactly are ohreak phone booths? I recall him saying fort apogee and tchort uni. I think I found right one by fort since it had plot item(same location as unique hammer)

Now I have problem with uni, I thought that right phone is by mall entrance, but then after solving the puzzle and finding door, that wasnt nearby at all, I didnt find any plot item. Where should I look?


Anyone found good usage for camera jammer? Tried to see if it would allow stealing some quality jet skis but its not possible to even lift the water gate
Go east, south, east from the Institute station. Or south, south, west from Fort Apogee. There are some neutral bandits+dogs in the area who'll you need to kill or distract since they block the way to the door.
I never found a use for the camera jammer. It seems like it'd be useful, but it never actually is.

How can you tell how many distinct tones there are?

The duration of each seems randomized, this new phone has a random one repeat itself after 0.5 sec, dunno if that's a static or a new one.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,705
I did Phreak's first quest (Acid Hunters), now on the music puzzle - is it safe to do an Oligarch questline now? Was it safe earlier - just don't go to the Coretech Lab before finding Phreak?
I would also like to know the answer to this.
 
Vatnik
Joined
Apr 10, 2018
Messages
7,710
Location
澳大利亚
Insert Title Here Strap Yourselves In
Do the sounds corresponding to the buttons change for each phone, i.e., do I have to rerecord each button sound? Legit can't tell for sure.
thank god its always same

Also, which phones are needed for the quest? The one next to the Lunatic Mall seemingly had no quest item?
where exactly are ohreak phone booths? I recall him saying fort apogee and tchort uni. I think I found right one by fort since it had plot item(same location as unique hammer)

Now I have problem with uni, I thought that right phone is by mall entrance, but then after solving the puzzle and finding door, that wasnt nearby at all, I didnt find any plot item. Where should I look?


Anyone found good usage for camera jammer? Tried to see if it would allow stealing some quality jet skis but its not possible to even lift the water gate
Go east, south, east from the Institute station. Or south, south, west from Fort Apogee. There are some neutral bandits+dogs in the area who'll you need to kill or distract since they block the way to the door.
I never found a use for the camera jammer. It seems like it'd be useful, but it never actually is.

How can you tell how many distinct tones there are?

The duration of each seems randomized, this new phone has a random one repeat itself after 0.5 sec, dunno if that's a static or a new one.
Cheatengine speedhack to low speed plus taking recordings with OBS makes this time consuming but very doable.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,169
How can you tell how many distinct tones there are?
never had issue with it? I just grab a pen and recreate the sequence slowly using dry run. Main issue was me breaking the sequence by going back to replay and then not hitting dry run properly. Styg would be nice to hit replay during dry run, its even more annoying as is

Anyway by the end of it ive gotten better and was recreating half of the sequence in 1st go
 

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