I knew someone would try out "but they're all guns." That's fairly irrelevant. As you point out, despite sharing a skill, each of these weapons are their own distinct thing—and because feats are used to lock you into a given path (since, without them, your mode of offense becomes steadily more inadequate as the game progresses), most are used to the exclusion of the other types of firearms.
Yet despite this, the singular Guns skill allows you to use all types of guns, should you choose. Psi schools each have their own, separate skill line. That's actually one of the key issues here that I haven't yet mentioned, because there's a lot to cover. I could have Guns, Throwing, and Crossbows, if I wanted, and none of them would cause the others to consume more ammunition because I'm carrying more than one type of weapon or some such gibberish. If I invest a full raft of skill points and feats into a skill, I damned well expect to be able to use the skill to its fullest.
Not only that, but psi is now tied to Intelligence. That is not merely three (or four!) skills needed for omni-psi, but two attributes, whereas Guns relies on one attribute and one skill (though to be fair, Dexterity can also play a part).
The reason I lumped all the different guns together is to make the point that, unlike pure psi before the rework, pure guns had many different play styles. If I want to use only guns, I have so many different builds at my disposal. Before the rework, if I wanted to use only Psi, I only have a tranquility build or a psychosis build at my disposal. Whether or not psi has multiple stats that are tied to its success, or requires more of a skill point investment to unlock multiple psi schools (something that existed before the rework by the way, so is a non sequitur as it relates to our discussion of the rework) is irrelevant to the point that I was making. And weren't you the one that said sameyness is bad? That not everything needs to work like a gun? So I don't see why you're choosing to compare guns to psi in this particular instance.
That is provably false. School-specific feats (such as
all four Metathermics-specific feats), not unlike firearm- or melee weapon-specific feats, did actually exist before the psi nerf. I may have had access to two of the three (or all three) schools in which I chose to invest, but I still had to emphasize some over others, or choose to emphasize none and be more versatile but not super-strong.
Let's review our
three dimensions of choice for pure/emphasized psi, prior to the nerf:
- four possible school combinations (three combinations of two, or all three)
- a dozen or so specialization feats
- Tranquility or Psychosis
Yes, if you went absolutely full-blown psi to the exclusion of all else, you could level all three schools, choose most of the best feats, and would then be left with two notable choices—Tranquility or Psychosis. There were gradations of less psi, though, all of which were viable.
Even if other builds could be done, that doesn't mean they were being done, as you tried to argue earlier in the thread regarding the psi rework only having TM based build. Just because I proved you wrong then, doesn't mean it would be wrong to make the same claim about the state of psi before the rework.
I'd like to note that none of these dimensions have been removed after the psi rework. The combinations are still there, and even more specialization feats have been added. The only thing that has been changed is the amount of spells that you can have. Let me also make a point that before the psi rework we had six less psi abilities in the three main schools. So if you were doing a combination of two, factoring in your claim that a ton of psi skills are useless, you'd have essentially the same selection as you did from before the rework.
I've already established that this limitation hasn't reduced the amount of variation/builds you can make, so your entire argument hinges on the fact that you prefer the flexibility and style of gameplay that comes with having all those abilities at your disposal.
I am arguing on two fronts, yes; and I know it's a bit obnoxious, but they're inextricably linked. I realize Styg stated in the initial announcement that he'd been planning to rework psi for a while, and perhaps that's true, but in my opinion he did it mainly to make room for TM, so that pure psi didn't become truly overpowered with no restrictions (and with TM, it would have). TM and the nerf are interrelated.
Your ability to find some psi builds that exclude TM doesn't alter the fact that TM has taken over like super-AIDS—apt term, by the way. TM has really pozzed the Underrail neghole.
There is a third front: Although I loved having all of my abilities available in any scenario, I do objectively agree that the capacity to do EVERYTHING went too far; and as you say, full-blown pure psi wasn't quite varied enough build-wise (though not "literally the same" as you've hyperbolized). As usual, though, Styg went too damn far. I won't get into specifics, but in my view he broke its (psi's) elbow, poked its eye, stomped its instep, and kicked it in the groin—a thorough torturer.
I can buy that they're linked, but TM's brokeness doesn't mean innervation and psi reserves are broken, it just means that TM needs to be curtailed/fixed, if you want to make that claim.
I do hate the TM prevalence in so many builds...which is why I just make builds that don't use TM. The psi rework did nothing to change the viability of builds that don't use psi, and all the hybrid builds that infused psi with guns/melee still work just as well. They've even received new psi skills in patches that came after the rework to further give people options. I just don't know why your dislike of TM and the general trend of every build shoehorning it in, effects your enjoyment of psi builds that don't utilize it.
What would you have suggested he do instead if he went too far with the current rework. What would have been a happy medium?
People can still do this now by either using their meta knowledge to innervate just the right 5-6 psi abilities for a given situation, or else sneak a peak and then scurry off (or reload the game) to innervate same.
This is a nonargument. We can say the same thing about savescumming, that doesn't mean we should design our game around it. Before, the game gave you all the options and you would be purposeful gimping yourself to avoid using them. Now you have to go out of your way to try to save scum such things.
And as I've said, before the nerf (and particularly before the expansion), you still had to pick and choose feats. It's just that more (mostly psi nerf-counteracting) feats have been added, forcing you to choose fewer. For example, if you want to innervate two schools without burning more psi, off goes one of your feats. There are a lot of them, as well as nerf-related psi headband parts and medicines, and they're clearly intended to sap power from pure psi.
Before the nerf, there were only ten psi school specific feats that you could use. One of them was related to melee hybrid builds, and a few others were really shit and almost never taken, so this idea that feat selection is super difficult and really differentiates psi builds just isn't true. You could pretty easily fit in 5-8 psi related feats, with another 6-9 feats to spare for anything else you needed.
Long story short, I can see your point; I just think you're over-exaggerating in order to make that point. There was never any "you get absolutely everything" build due to limited feat selection and at least a dual choice between Psychosis and Tranquility. Even if that had been the case, by God Almighty, I invested in three skills, a bunch of feats, and lost 20% (used to be 25%) of my health for the privilege. You can actually feat up two different firearms, such as the sniper rifle and shotgun, at the same time and use both, though not quite as well as if you exclusively selected one; but both of them do only one thing (kill), whereas psi has utility. But both of those firearms also rely on just one attribute and one skill, and don't delete 20% of your health.
I'm glad you can see where I'm coming from but I'm afraid I can't see what your point is. You bring up some valid criticisms but you just seem really jaded that the "have everything at your fingertips with no planning or thought" build is gone. I do wish you would try some of the new psi builds a chance as I think you'd really enjoy them.