That's my point, if you're already cheating you might as well go all out.
Making Mountains of Money: A Merry Merchant's Mini-Manual
For the merry merchant, Mechanics and Tailoring are nigh-indispensable. Not only do they offer a multitude of crafting possibilities and allow you to cheaply repair your equipment, but they also enable you to rake in loads of Stygian coins, all while greatly reducing the burden of loot the average merry merchant is constantly hauling around while exploring the Underrail.
Any merchant worth his salt will have quickly noticed that loot is sometimes valuable, and sometimes not so valuable. He will also have noticed that valuable loot is often at only half durability or even lower. Furthermore, weapons and armor tend to be heavy. It therefore stands to reason that cheap loot should be recycled and turned into lightweight repair kits that can in turn be used to repair expensive loot. Note that it is occasionally more efficient to create two regular repair kits rather than one advanced repair kit in order to touch up two expensive items that are missing only 100-200 durability.
Recycling cheap gear is particularly important in light of the fact that NPC merchants will only purchase a limited quantity of items every couple of hours. If an item is on the verge of being somewhat valuable, but still fairly cheap all things considered, go ahead and break it down anyway.
The repair kits themselves can also be sold to NPC merchants, and as soon as you have a respectable stockpile you should sell as many advanced repair kits as you can, as often as you are able.
Loot isn't the only source of recyclables! Check the cost:durability ratio of non-electronic knives, gloves, and balaclavas being sold by NPC merchants. You'll soon learn which are good deals. Buy these, recycle them, and turn them into even more repair kits.
It hardly needs to be said, but turning cheap leather, cloth, and metals you find into leather armor, balaclavas, and combat gloves in the field and then recycling them into kits is both efficient and profitable. You can turn a dozen rathounds into half a dozen repair kits! Magic!
Finally, stash all of your shit in your quarters at SGS to begin with, categorized in different containers if you like; and feel free to make use of the Merry Merchant's Meandering Trade Route (no doubt there are a couple more significant trade hubs now, but I'm still in the first half of the game):
SGS --(boat)--> Junkyard --(boat)--> Core City --(metro)--> Foundry --(metro)--> Rail Crossing --(metro)--> SGS
You may be wondering, "Why didn't you mention the Mercantile skill?". Well, the Mercantile skill will simply turn a small mountain into an even larger mountain, faster and more conveniently.
Yeah, the special merchandise is probably the only reason to get Mercantile (I mean who cares about better prices when you're swimming in money anyway?).Also, the Mercantile feats don't do shit except allow you to sell more stuff (to be fair, the skill opens up special inventories, so Mercantile is now close to mandatory for crafting).
(I mean who cares about better prices when you're swimming in money anyway?).
Lower prices are important on dominating when it's much harder to make money.Yeah, the special merchandise is probably the only reason to get Mercantile (I mean who cares about better prices when you're swimming in money anyway?).
Speeding up merchant refreshes, though I'd never do it, is a soft cheat—a harder soft cheat than the speed hack, but still, essentially a time-saver. You could sit there staring at your screen for 30 (or 120) minutes instead, after all.
I felt fine not using refresh when it was just about not getting bestest quality components. Its different story after styg introduced unique items that can only be obtained from merchant. With rare chance.
Lower prices are important on dominating when it's much harder to make money.Yeah, the special merchandise is probably the only reason to get Mercantile (I mean who cares about better prices when you're swimming in money anyway?).
for example https://www.stygiansoftware.com/wiki/index.php?title=Cyclop's_EyeWhich ones are these?
It may have to do something with your monitor contrast/overall lightning. I see everything perfectly even with the new inventory background. I love the new UI by the way with scaling and everything, the game look great.Not to mention, many of the more coveted firearm and crossbow attachments are near-invisible in the inventory UI.
for example https://www.stygiansoftware.com/wiki/index.php?title=Cyclop's_EyeWhich ones are these?
or https://www.stygiansoftware.com/wiki/index.php?title=Unprojector
apparently commando belt was like this too until recently
on dominating you need 2-3 throws against targets like master boom boom or industrial robot. No longer silent clean dispatch but you can go with acid and expose weakness to help a bitSpear Throw
I don't play Dominating. It requires a level of hyper-optimization, maximum cheesiness, and meta knowledge (though it's inherent to the difficulty that you know the game very well) that simply doesn't interest me.
The most impressive thing I've ever seen was Sheepherder's Dominating Carnifex battle, which he played on maximum speed because it required approximately 120 lbs. of flashbangs, throwing nets, and throwing knives; he spent the entire battle ducking in and out from behind a pillar multiple times per turn to calculate everything just so, and the whole thing must have taken ten to fifteen minutes (or more) real-time. There was more cornerfagging in that one battle than in an entire combined Fallout and Fallout 2 marathon.
Impressive, amazing, a real achievement, and something that I love to watch other people who aren't me accomplish.
Can confirm. Warehouse full of azuridae packed together at a time when you have fuck all in terms of skills or equipment. I usually resort to cheesing the doors.The hardest part is usually saving Newton
Yeah, every build has access to traps and molotovs at that point, so you can use that initial gate to get rid of all of them - couple traps, make noise, use the door, use the corner with the switch as a last resort.
I thought I was really done after the plasma beam boy, but I am now considering stealth SI/Crit SMG boy, since I've almost never played SMGs. What do you do for mech threshold? Mass produce W2C? Expose weakness? Switch to energy pistol?
It's not bad. I just stealthed past the first room, got into the room inside, and picked off the psi-beetles one by one as they passed by. This was also on DOMINATING.
More tedious than challenging, like most of the rest of the game.
I like consistent encounter design quality. Underrail had exactly one area where the gameplay clicked for me, which was Lunatic Mall. The shop that you first enter became an abattoir as waves of Lunatics come to end you, and the fight on the 2nd floor was pure mayhem.It's not bad. I just stealthed past the first room, got into the room inside, and picked off the psi-beetles one by one as they passed by. This was also on DOMINATING.
More tedious than challenging, like most of the rest of the game.
Which non-J RPG's combat do you actually like / find engaging?
Think I asked you once already and answer was select BG2 dragons, mostly for nostalgia reasons.
What do you do for mech threshold? Mass produce W2C?