ofc it's not hard, you just find some autistic person who wasted hours making an optimized build and copy it
speaking of which, got any builds to share chon?
That's my point though, you don't have to hyper optimize anything. Here's my Sledgehammer Tin Can Metathermic Psion for example (rough feat order).
https://underrail.info/build/?HA4DA...zxoXgAAwpYASABbKwhfLVAqPxI9wrxgLlUfZMK2wrjfvw
I want my build to do three things. Soak up damage, deal enough damage through Metathermics to be useful, and deal enough damage with my Sledgehammer to be useful. If I want to soak up damage, I'll need some Constitution, if I want to deal damage with my Sledgehammer, I'll need strength, and if I want to deal damage with Psionics, I'll need Will and likely some intelligence. I start by dumping Dexterity, Perception, and Agility to three. This gives me 19 skill points to play around with. I have some experience with Psi builds, so I know that six intelligence is a must for Premeditation, and I also know that the only Psionic feats that rely on an intelligence higher than six is psycho-neural flexibility. How do I know that? I went into the character builder, and I typed "Psi" into the feat section, and just looked at every skill. Plus, I need it for Expose Weakness too, so an easy choice. So now I'm down to 16 skill points. I want my build to be tanky, so I go ahead and type "Constitution" into the feat bar next. A quick glance over lets me see that there are a ton of useful feats that rely on Constitution, so it looks like I'm going to have to invest a lot of points here. I put the cut off at 9 Constitution, as this allows me to take all the damage resisting feats that I need. This means I forego thick skull, but since Bullhead exists, this is a sacrifice I'm willing to make, not to mention I'm used to avoiding stuns due to playing primarily glass cannon builds. This leaves me with 10 points, and two stats left. This is where some of the experience comes into play, and I admit that someone who hasn't experimented with both sledgehammer builds and psi builds couldn't implicitly know this. I've played Psi builds before, and I know that you can still deal a fairly decent amount of damage with just 10 or even 8 points into Will. I've also played Sledgehammer builds before, and I know that if you're not dealing enough damage to consistently one shot enemies, you're going to have a rough time. Knowing this, I split my remaining ten points between Will and Strength, giving me a final split of
Strength: 8
Dexterity: 3
Agility: 3
Constitution: 9
Perception: 3
Will: 8
Intelligence: 6
and I'll be pumping ever stat point I get into strength to make sure my melee damage scales throughout the game. I don't care that I only have 8 Will because the whole point of this build is to whittle down the tanky enemies as they close the distance, and the squishy enemies that deal a lot of damage will be weak enough so that my low Will score won't matter. Just from looking at these base stats I know that I won't be as effective in the early game due to less than optimal base stats in my two main combat abilities, but this is temporary, and I know I can deal with a lot of this early game weakness by utilizing traps and grenades.
All that's left to worry about is feats. As I established previously, I want to be tanky, I want to deal damage with my sledgehammer, and I want to deal damage with psionics (metathermics). So, I look up all the feats that are related to being tanky, and I make note of them. I look up all the feats that are related to sledgehammers, and I take note of them, and I look up all the feats that are related to dealing Metathermic damage, and I take note of them. I also take note of some utility/QoL feats that I might want. Finally, I review the mental list I've made, and I try to make sure that I have enough feats to accommodate everything, and if I don't, I start making cuts to see what I can live without. If I have a question about a feat and its usefulness, I'll just check the Underrail and RPGCodex forums to ask. The rest is just ordering them as I see fit, and that changes depending on how the build fares through the game. The build above is the end result. I did all the quests and side content, even went through Fetid Marsh.
I broke it down as simply as possible, and this same process goes for any build. I handicap myself by taking persuasion in every single build, and I have not made some otherwise viable builds because I couldn't make the skill point distribution work. I'm honestly not good at making builds; I never have been. If this constitutes "autism", then fair enough, but I'm pretty sure anyone here can do this, and there's people here that can probably do it far better than me. I just don't like when people sit around and circle-jerk about how dominating is super hard and only turbo-autists can make dominating viable builds. I mean, it definitely feeds into my superiority complex, but it's really not that hard.