You can always change your system clock and get him to spawn naturally. Make a save at the Rail Crossing train station and check the three areas north of it for holes. If he hasn't spawned then load the save, walk to Rail Crossing and back a few times to change the RNG, and then check for holes again. His spawn rate is pretty good so it shouldn't take long.Any good way to get the leprechaun event now? Guess you can just dupe the boots, but the feat?
If you're gonna Spetsnaz go Spetsnaz all the way and save the hostages from themselves too.Went North to the old Omega compound and found on the lower floor the bandits holding three poor guys hostage. Tried the Spetsnaz way and flashbanged everybody before picking up the bad guys, but it seems the hostages did not enjoyed the trick and were then afraid of me. And I haven't found a "Come on quit running I won't hurt you" button, so I sadly had to find a more subtle approach.
Oh yeah, forgot to mention, you only have one chance at a hole per area, so this needs to be on a character who's never been that way before. If you've already checked all his potential spawn points and saved then you're screwed.You can always change your system clock and get him to spawn naturally. Make a save at the Rail Crossing train station and check the three areas north of it for holes. If he hasn't spawned then load the save, walk to Rail Crossing and back a few times to change the RNG, and then check for holes again. His spawn rate is pretty good so it shouldn't take long.Any good way to get the leprechaun event now? Guess you can just dupe the boots, but the feat?
Oh yeah, forgot to mention, you only have one chance at a hole per area, so this needs to be on a character who's never been that way before. If you've already checked all his potential spawn points and saved then you're screwed.You can always change your system clock and get him to spawn naturally. Make a save at the Rail Crossing train station and check the three areas north of it for holes. If he hasn't spawned then load the save, walk to Rail Crossing and back a few times to change the RNG, and then check for holes again. His spawn rate is pretty good so it shouldn't take long.Any good way to get the leprechaun event now? Guess you can just dupe the boots, but the feat?
This method also works for trying to get the plasma or temporal beetle holes too, if you care about those. Or darkdwellers, but they don't have any special loot like the beetles do.
I know at least four. The three areas north of the Rail Crossing train, and then the one west of the flooded vault. Or east of bunker. Or two areas south from Dude's cave home. That one's kinda out of the way though, so if I want to reroll for a specific one then I just check the three north of the train, since they're in a nice easily accessible line.Which areas are these exactly? Never seen a hole.
game isn't even out yet and already looks outdatedView attachment 25922
A preview of some of the 3D models that Styg and crew have been working on. I asked to see what the new models might look like on a background so we can get a feel for them, and he said that the backgrounds need to be brought up to par first.
View attachment 25923
Some comments regarding Stygian's design philosophy and the engine upgrades planned for Infusion and Underrail 2 in the distant future.
1) Not really, especially since now certain (minor) content locked behind it.Two questions:
1) Any reason not to do Dominating difficulty?
2) I'm planning to use a fairly cookie cutter (as I see it) mechanical pistols + TM build. Anything obvious I should change from my plans:
1) Not really, especially since now certain (minor) content locked behind it.Two questions:
1) Any reason not to do Dominating difficulty?
2) I'm planning to use a fairly cookie cutter (as I see it) mechanical pistols + TM build. Anything obvious I should change from my plans:
2) Versatility would be significantly stronger so I'd suggest that with the same general plan unless you hate the idea of playing with 3 per.
You dump per, max dex and gain more spare stats and minimal ap cost for pistols. Also the ability to use melee, especially if to take a few appropriate feats. Speaking of, I'd also suggest taking ambush (in that case more per is needed obv).Not really. Just not sure what I gain from it with this build, since it so narrow anyway? Also what to cut
You dump per, max dex and gain more spare stats and minimal ap cost for pistols. Also the ability to use melee, especially if to take a few appropriate feats. Speaking of, I'd also suggest taking ambush (in that case more per is needed obv).Not really. Just not sure what I gain from it with this build, since it so narrow anyway? Also what to cut
You dump per, max dex and gain more spare stats and minimal ap cost for pistols. Also the ability to use melee, especially if to take a few appropriate feats. Speaking of, I'd also suggest taking ambush (in that case more per is needed obv).Not really. Just not sure what I gain from it with this build, since it so narrow anyway? Also what to cut
Thanks. Brainfarted and didn't consider it would free up more stat points. I guess the primary cost is that early game will be horrible with the lacking Perception. But I guess that doesn't matter if I take Per 6 for Ambush anyway.
What would you cut for those two feats?
You dump per, max dex and gain more spare stats and minimal ap cost for pistols. Also the ability to use melee, especially if to take a few appropriate feats. Speaking of, I'd also suggest taking ambush (in that case more per is needed obv).Not really. Just not sure what I gain from it with this build, since it so narrow anyway? Also what to cut
Thanks. Brainfarted and didn't consider it would free up more stat points. I guess the primary cost is that early game will be horrible with the lacking Perception. But I guess that doesn't matter if I take Per 6 for Ambush anyway.
What would you cut for those two feats?
You'll lose Scrutinous, that's one. From the rest prob Gun Nut is a weak link.
Early game is easier since with Versatility you can melee in the first few levels, saves money.
Apart from that later in the game don't forget you can use chemical pistols with very little drawbacks against foes with high mech DR/DT.
Well, for starters it's entirely possible to play w/o qol feats such as interloper and pack rathound. Rapid fire and point shot are simply too weak imo. Hit and run - not sure what's the point tbh - contraction will always provide with extra MP (+drugs if needed). Premeditation - useful but also can be easily cut.What would you cut for those two feats?
Well, for starters it's entirely possible to play w/o qol feats such as interloper and pack rathound. Rapid fire and point shot are simply too weak imo. Hit and run - not sure what's the point tbh - contraction will always provide with extra MP (+drugs if needed). Premeditation - useful but also can be easily cut.What would you cut for those two feats?
Scrutinous is very nice but it's like a bonus for strictly per oriented builds like sniper/xbow and you really need dex.
It's secretly a very strong feat, especially if you can afford to spec it. If you're at a point where you can easily kill a lot of things in a turn AP-wise, it will give you an order of magnitude more MP than anything else would to reach your full killing potential. If you spec it it's 40 MP per kill, so you can easily end up having anywhere from a couple hundred to even 4 digit MP in one turn.Hit and run - not sure what's the point tbh
You dump per, max dex and gain more spare stats and minimal ap cost for pistols. Also the ability to use melee, especially if to take a few appropriate feats. Speaking of, I'd also suggest taking ambush (in that case more per is needed obv).Not really. Just not sure what I gain from it with this build, since it so narrow anyway? Also what to cut
Thanks. Brainfarted and didn't consider it would free up more stat points. I guess the primary cost is that early game will be horrible with the lacking Perception. But I guess that doesn't matter if I take Per 6 for Ambush anyway.
What would you cut for those two feats?
Early game is easier since with Versatility