Though after suffering through the native attacks and finally finding out how to avoid them (which I discovered by talking to Yahota after killing some natives), I don't necessarily blame people who do this at certain points... at least that is an instance of design I really, really dislike (not so much the fact that the attacks themselves are relentless, but that the method to "solve it" it is so out of whack with everything else in the game. It pulled me out of the experience and actually doing the act didn't feel genocidal or emotionally impactful, it felt video game silly. Everything is fantastically communicated - the draining of camp resources, how close you are to solving the issue, hints for what you need to do. But the lack of options for dealing with it contrasted heavily with the rest of the design and moreover, the option (at least if that's the only one - felt like that to me) itself was, like I said, very video gamey.