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Underrail: The Incline Awakens

CHEMS

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Nov 17, 2020
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1,694
What's up friends, long time no see, how you're doing? It's been a while since i play underrail, too busy lately and haven't got the chance do see the last great update. I'm gonna play with it a little bit now, thinking about a gunslinger build. Did you like the new update? So far i've just seen the GUI changes, but some stuff in the changelog sure seems that could chance the dynamics in a whole new way. Any cool new synergies? The refurbished uniques looks cool, glad they made them suck a little less, the only unique i actually enjoyed was the SYG SMG, apart my beloved XAL, of course. Cheers!
 

agris

Arcane
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Apr 16, 2004
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Grunker what difficulty did you play on and what was your build? Your narrative of the laborious showdown with Tchort made me feel for you, but I have to wonder… could you have just bee-lined Tchort and killed him in 2 turns - ignoring the tentacles and minions.
 

Grunker

RPG Codex Ghost
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Grunker what difficulty did you play on and what was your build? Your narrative of the laborious showdown with Tchort made me feel for you, but I have to wonder… could you have just bee-lined Tchort and killed him in 2 turns - ignoring the tentacles and minions.

Dominating, Pistols (but Perception-based, so deffo weaker than the Versatility build). And no - that was the first thing I tried. Minimum four turns for bursting the eye (and that's with W2C ammo all buffs etc.).
 

CHEMS

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God damn, killing Wyatt was never so worth it. His revolver's now a fucking beast. My initiative basically gives me a free attack, with point shot i can shoot this 3 times a turn with no adrenaline, not counting if i use rapid fire instead of a normal shot. Damn. Can't wait to refurbish it, i think i can easily use this gun for most of the playthrough now.
 

agris

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Grunker what difficulty did you play on and what was your build? Your narrative of the laborious showdown with Tchort made me feel for you, but I have to wonder… could you have just bee-lined Tchort and killed him in 2 turns - ignoring the tentacles and minions.

Dominating, Pistols (but Perception-based, so deffo weaker than the Versatility build). And no - that was the first thing I tried. Minimum four turns for bursting the eye (and that's with W2C ammo all buffs etc.).

Ah, Dom. That explains it. I wish I had played on it, Hard became much too easy once my character got to level 16 or so.
 

Grunker

RPG Codex Ghost
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Grunker what difficulty did you play on and what was your build? Your narrative of the laborious showdown with Tchort made me feel for you, but I have to wonder… could you have just bee-lined Tchort and killed him in 2 turns - ignoring the tentacles and minions.

Dominating, Pistols (but Perception-based, so deffo weaker than the Versatility build). And no - that was the first thing I tried. Minimum four turns for bursting the eye (and that's with W2C ammo all buffs etc.).

Ah, Dom. That explains it. I wish I had played on it, Hard became much too easy once my character got to level 16 or so.

Yeah, after level 20 the game was definetely too easy. Before that though, I didn't really use pistols much tbh. I don't think the build is very fun to tell you the truth. Too little interaction and too little room for error. There's no real point where the game feels balanced, you go from weakling to overpowered.
 

ItsChon

Resident Zoomer
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Steve gets a Kidney but I don't even get a tag.
Grunker what difficulty did you play on and what was your build? Your narrative of the laborious showdown with Tchort made me feel for you, but I have to wonder… could you have just bee-lined Tchort and killed him in 2 turns - ignoring the tentacles and minions.

Dominating, Pistols (but Perception-based, so deffo weaker than the Versatility build). And no - that was the first thing I tried. Minimum four turns for bursting the eye (and that's with W2C ammo all buffs etc.).

Ah, Dom. That explains it. I wish I had played on it, Hard became much too easy once my character got to level 16 or so.

Yeah, after level 20 the game was definetely too easy. Before that though, I didn't really use pistols much tbh. I don't think the build is very fun to tell you the truth. Too little interaction and too little room for error. There's no real point where the game feels balanced, you go from weakling to overpowered.
If you're looking for some build suggestions for subsequent playthoughs that are more fun, just let me know man.
 

Grunker

RPG Codex Ghost
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Grunker what difficulty did you play on and what was your build? Your narrative of the laborious showdown with Tchort made me feel for you, but I have to wonder… could you have just bee-lined Tchort and killed him in 2 turns - ignoring the tentacles and minions.

Dominating, Pistols (but Perception-based, so deffo weaker than the Versatility build). And no - that was the first thing I tried. Minimum four turns for bursting the eye (and that's with W2C ammo all buffs etc.).

Ah, Dom. That explains it. I wish I had played on it, Hard became much too easy once my character got to level 16 or so.

Yeah, after level 20 the game was definetely too easy. Before that though, I didn't really use pistols much tbh. I don't think the build is very fun to tell you the truth. Too little interaction and too little room for error. There's no real point where the game feels balanced, you go from weakling to overpowered.
If you're looking for some build suggestions for subsequent playthoughs that are more fun, just let me know man.

Oh I'll be multitagging here when the time comes, don't worry. I've been looking at it and discussing it on the Discord, and I'm fairly undecided between Hoplite and a tanky build. I really like the flavor of Hoplite but I hate the way shields were implemented.

It won't be relevant for a long while though.
 

CHEMS

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So guys, anwser me this: there's this new NPC now who offers an alternative to the oligarchs questline... If i go through his quests, will it lock me out of getting the house or i can do his quests and then do the oligarchs as usual? I want to try it, his rewards look sweet, but my gunslinger is a real brainlet who could really use those benches. BTW, roflstomping the game with the refurbished revolver + bullet time + TM. I'm playing on hard because i'm a little rusty, but i still think i could have a breeze playing this on DOM.
 

Strange Fellow

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Steve gets a Kidney but I don't even get a tag.
Is it possible to make a somewhat durable build, without going full on immobile tin can? Or will you just get oneshot as usual unless you roll with 20 Con and the heaviest armour known to man.
 

CHEMS

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There's a tradeoff between mobility and damage/endurance and resistance. To me, the durable builds is the ones that don't get hit because everything is dead after my turn. Almost every build can be extremely durable if you can make a juicy shield (2000 energy+). Get one of each impact type and you're golden, running a glass cannon and laughing at everything bouncing at your shield until some sniper asshole tags you for 300 damage of screen and you reload your game with a sore ass and a hurt pride
 

Grunker

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There's a tradeoff between mobility and damage/endurance and resistance. To me, the durable builds is the ones that don't get hit because everything is dead after my turn. Almost every build can be extremely durable if you can make a juicy shield (2000 energy+). Get one of each impact type and you're golden, running a glass cannon and laughing at everything bouncing at your shield until some sniper asshole tags you for 300 damage of screen and you reload your game with a sore ass and a hurt pride

it’s like that thing grunker was talking about where everyone went “noooo it’s not like that”
 

agris

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There's a tradeoff between mobility and damage/endurance and resistance. To me, the durable builds is the ones that don't get hit because everything is dead after my turn. Almost every build can be extremely durable if you can make a juicy shield (2000 energy+). Get one of each impact type and you're golden, running a glass cannon and laughing at everything bouncing at your shield until some sniper asshole tags you for 300 damage of screen and you reload your game with a sore ass and a hurt pride

it’s like that thing grunker was talking about where everyone went “noooo it’s not like that”
Sounds like you got push back on hit and run? I also found HaR incredibly, life-savingly helpful for my sneaky smg bomb thrower.

My MC was also a glass cannon, but without any crafting feats or crazy skill investment, I had a 1200 capacity shield at end game that let me tank through the tough shit for a few turns if my kill rate couldn't keep up. On Hard.
 

Parabalus

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Mar 23, 2015
Messages
17,502
So guys, anwser me this: there's this new NPC now who offers an alternative to the oligarchs questline... If i go through his quests, will it lock me out of getting the house or i can do his quests and then do the oligarchs as usual? I want to try it, his rewards look sweet, but my gunslinger is a real brainlet who could really use those benches. BTW, roflstomping the game with the refurbished revolver + bullet time + TM. I'm playing on hard because i'm a little rusty, but i still think i could have a breeze playing this on DOM.

You can do it as usual, but you have to do him first. There's extra (minor) interaction if you do him, then do the oligarchs normally.
 

CHEMS

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Nov 17, 2020
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The natives are the only ones i could never tank with a energy shield. You can somewhat negate the crossbows with low impact shields but once they get you in melee range it's a reload because shields are useless against that. Psi it's not much of a problem if you kill the casters ASAP and there's not much of them around anyway. In other note: ap saving mechanics are really interesting, they make the early game smoother with the rats and what not, but since everyone gets this mechanic i can only imagine how cancerous the locust will be.
 

Trashos

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Dec 28, 2015
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Generally, Bullhead for CC, and when I play tanks I also find the Tempered Electricity feat useful. But I haven't attacked all native regions yet, it will need some trial and error.

Don't know about attacking the Pirates at all, I join them. What is the issue there, EMP grenades? Just don't have anything charged on you. It is you, your CON, your armor, your feats, and your drugs.
 

Parabalus

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Mar 23, 2015
Messages
17,502

Generally, Bullhead for CC, and when I play tanks I also find the Tempered Electricity feat useful. But I haven't attacked all native regions yet, it will need some trial and error.

Don't know about attacking the Pirates at all, I join them. What is the issue there, EMP grenades? Just don't have anything charged on you. It is you, your CON, your armor, your feats, and your drugs.

Well, you aggro probably 20 or more easily, likely more. They have a mix of melee and snipers.
 

CHEMS

Scholar
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Nov 17, 2020
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Another huge blow to protectorate morale as motion fueled chems takes out a squad of 4 protectorate heavygunners with a single revolver without taking a scratch

They fear that crackhead strength
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
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You are with the Drones? You have the Chemical Assault Unit on your avatar.
You cannot trust anyone these days...
 

Tygrende

Arbiter
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Aug 2, 2017
Messages
874
Is it possible to make a somewhat durable build, without going full on immobile tin can? Or will you just get oneshot as usual unless you roll with 20 Con and the heaviest armour known to man.
If done right very tanky builds can still be mobile while immobile cans are near immortal, truly immortal in some cases. You only start sacrificing survivability when you want to get into "everything dies on turn 1" territory.
 

CHEMS

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You are with the Drones? You have the Chemical Assault Unit on your avatar.
You cannot trust anyone these days...

Lorewise i don't like the drones, though their questline is more fun than protectorate's. I usually side with the protectorate for that sweet gun lube and better merchant, but since it was a random encounter with the protectorate patrol and you can just kill them with no consequence, i thought only about the free shit i would loot from them. Plus, i was high on motion, so it was not my fault, i'm a victim of the system. Chems dindu nufin.
 

agris

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Free Drones felt underdeveloped; after you wipe out the Protectorate rail outpost and their troop elevator in North UR, an assault on Ft. Apogee is the next logical step - but it never comes. Same for the Protectorate outposts around Core City Ring, or their carved out spot on the Core's docks. Attacking those should be part of the Free Drone's story arc, or at a minimum wiping them out should be recognized by the FDs.
 

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