You could put in a random +-d10 at game start to every check, and Mercantile's bonus merchandise could get bigger or smaller depending on how far the check was exceeded.
Let's be real, this would just incentivize reloading. Even me, someone who considers himself an inclinced gamer, would definitely lean into this chance mechanic as I could use the skill points for different builds that are skill point hungry. I'm not a fan of RNG checks like this.
He goes to Core City to help them against the Faceless and gets the brush-off (presumably he demanded some kind of command position). And I don't think he does that as an SGS representative. So no link there, and then his quest interacts with Protectorate, Drop Zone gangs, and a Faceless tunneler - it's very cool but certainly not linking SGS to anything.
Tanner outright states that Gorsky has set off to Core City and we are to make contact with him. Gorsky does go as an SGS representative but he gets rebuffed by the Oligarchs not because he demands a command position but because they are not interested in having SGS involved in their affairs. The part where he does his own thing is when instead of reporting back to heading back to Tanner and reporting what happened, he decides to stay to establish himself in the city, likely spurred on by the tenuous situation in the city which presented the perfect opportunity for Gorsky to establish himself in the place he once called home and has an extremely strong connection to.
In the end game credits, if the PC is a part of the free drones, it is established that SGS and Gorsky develop a strong alliance built on an anti-Protectorate stance focused on keeping them out of SGS, so obviously he still has some connection to the place.
It's just rather strange that he isn't anti-Protectorate. Gorsky says "they shoot Ezra" in the gang alliance debate - no response. Ezra being a thought controller means he doesn't have to worry too much about being caught, but surely he came to SGS to be away from Protectorate? So does Mordre. There's no better refuge than SGS, you'd think they would be a bit more paranoid.
Ah I actually remembered the reason he was likely quiet during this. Ezra states towards the end of the game he was constantly probing Tanner's defenses and trying to break through his mental barriers to learn what he can. It makes sense that he'd be using this opportunity to try and break Tanner's thoughts while he is distracted holding a conversation with four different people and having to consider a large variety of factors in regards to whether or not SGS would benefit from aiding the Black Eels, as well as likely considering how it would impact other spoilery stuff relating to the his overarching plans that have nothing to do with SGS at all.
I meant in a gameplay sense only. I can never get enough Underrail content.
I mean agreed. I made a post on the forum before the final update where I implored Styg to add a way for us to explore the Waterways before the Expedition for the very sake of making the game feel more interconnected. I don't if he actually read and considered my suggestion, and/or whether or not that was something he was already planning on doing, but it was a good update (though I do personally would have liked a tiny bit more content in regards to SGS and their presence in the Waterways, but a minor point). Honestly though the game is super interconnected like you said, and it just seems strange to say the level of interconnectedness the game currently is at is frustrating. I really can't think of a single RPG that is as interconnected as RPG, and it is a masterclass in that sense.
It makes me so excited to see what Infusion will bring with all the engine improvements that Styg has planned. God willing the whole team is able to support themselves financially with these titles so we can get Infusion and eventually Underrail 2 within the next decade. I'd rather Styg focus on those two games, although I usually dislike arguments such as this which imply a mutual exclusivity which doesn't have to be the case.