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Underrail: The Incline Awakens

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,568
Why did Josh Sawyer make a mod for New Vegas?
The difference between a AAA release and indie game. Styg doesn't have to cater to Bethestards.

As for what you'd mod into Underrail, I'd revert the psi nerf.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,384
I guess it's actually a good question, what would you mod in anyway?
Chetniks, Ustashe and the Handžar lads.
We're getting the gang back together!
Fallout Tactics: Brotherhood of Steel?

More like..

UnderRail Tactics: Gray Army
mR9nopV.png
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,384
Why did Josh Sawyer make a mod for New Vegas?
The difference between a AAA release and indie game. Styg doesn't have to cater to Bethestards.

As for what you'd mod into Underrail, I'd revert the psi nerf.
I think it would be interesting to try a lot of things with psi, the system always felt a bit incomplete and up in the air, and went through many revisions.

For instance there was a time when mindshrooms were a lot more useful, since psi points did not regenerate by themselves, and you could get psi directly from shrooms with the Shroomhead feat, or by straight up injecting them into you with the old psi booster recipe that only needed mindshrooms and syringes. Basically the new "psi reserves" thingy was already there and in a less annoying form.
There's some remains of this concept still in the game, such as the weird little secret rooms here and there, where you must pass some kind of check, but your only reward is a room with 3 mindshrooms in it.
This shows up in the caves, in that keycard-locked biology room in GMS compound, and some other places. Those shrooms would have been a lot more useful with the old psi system.

It could be cool to explore that with mod tools someday.

Me personally I would have liked to experiment with a system where learning psi abilities is similar to interacting with Ignus in Planescape Torment... there is no Psi Empathy feat that you have to take up front, but instead you must suffer some kind of a debuff with every single psi ability that you learn, max health or resistances or something else.
This opens things up for balancing a fair bit, since cave wizards that learn 50 psi abilities will really feel the impact of doing so, instead of just taking that meh -25% health penalty at start and then just getting endless power growth for the rest of the game.
And you can now specify different penalties for learning different psi abilities, so that the very powerful psi abilities will really kick you in the dick, while the less useful psi abilities have very small penalties.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,756
Location
Copenhagen
My dream mod would be an intercom at your home in Core City. For a heavy cost you can add stores to that terminal. Every shop added you can shop from from the terminal.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,693
1707076801063513.jpg

I just got this off the chans.
Horrible optics.
>Custom difficulties
>Custom quests
>A way to kill Al Fabet without aggroing Core City
>Impregnating Vivian Mod
Styg is denying us a world of possibilities
 
Joined
Dec 17, 2013
Messages
5,390
Dark Caverns completely ruins this game, and this review was more like an attempt at fellatio than an objective review.

I really enjoyed most of the game (the expeditions DLC was a bit of a slog), but Dark Caverns is an insult to any gaming enthusiast. Seriously, backtracking back and forth between some shit zones with waves of infinitely spawning enemies (mushroom shits, tchortists, robots, etc) without even clear instructions on what you are supposed to be doing (oh go open that fucking gate and fight tchort, why? FUCK YOU BITCH, it's just an excuse to look for 30 gizmos), fucking poison gas everywhere, wtf...

Even if the rest of the game is good, to add an ending like this is like watching a good movie and then at the end, to close the arc, the director takes off his pants and dances on the table shitting all over the food.

Fuck Styg, and he can buy and play his own dumbass games in the future, what a retard... I cannot imagine anyone short of being a complete sociopath designing this kind of an ending for a game.
 
Joined
Dec 17, 2013
Messages
5,390
Posted this in the original Codex review thread, adding here for posterity:

Dark Caverns completely ruins this game, and this review was more like an attempt at fellatio than an objective review.

I really enjoyed most of the game (the expeditions DLC was a bit of a slog), but Dark Caverns is an insult to any gaming enthusiast. Seriously, backtracking back and forth between some shit zones with waves of infinitely spawning enemies (mushroom shits, tchortists, robots, etc) without even clear instructions on what you are supposed to be doing (oh go open that fucking gate and fight tchort, why? FUCK YOU BITCH, it's just an excuse to look for 30 gizmos), fucking poison gas everywhere, wtf...

Even if the rest of the game is good, to add an ending like this is like watching a good movie and then at the end, to close the arc, the director takes off his pants and dances on the table shitting all over the food.

Fuck Styg, and he can buy and play his own dumbass games in the future, what a retard... I cannot imagine anyone short of being a complete sociopath designing this kind of an ending for a game.
 

Sunri

Liturgist
Joined
Apr 16, 2020
Messages
2,899
Location
Poland
Guys, do you like how trading works in this game? it kinda kills my vibe when i need to run every five minutes and merchant barely can afford fraction of my stuff or they don't want it i started using cheat endgine to refresh them at this point
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,756
Location
Copenhagen
Guys, do you like how trading works in this game? it kinda kills my vibe when i need to run every five minutes and merchant barely can afford fraction of my stuff or they don't want it i started using cheat endgine to refresh them at this point

The trading carousel is OK at first but later on there should be a gradual alternative. It’s ultra tedious in late game
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,693
Dark Caverns completely ruins this game, and this review was more like an attempt at fellatio than an objective review.

I really enjoyed most of the game (the expeditions DLC was a bit of a slog), but Dark Caverns is an insult to any gaming enthusiast. Seriously, backtracking back and forth between some shit zones with waves of infinitely spawning enemies (mushroom shits, tchortists, robots, etc) without even clear instructions on what you are supposed to be doing (oh go open that fucking gate and fight tchort, why? FUCK YOU BITCH, it's just an excuse to look for 30 gizmos), fucking poison gas everywhere, wtf...

Even if the rest of the game is good, to add an ending like this is like watching a good movie and then at the end, to close the arc, the director takes off his pants and dances on the table shitting all over the food.

Fuck Styg, and he can buy and play his own dumbass games in the future, what a retard... I cannot imagine anyone short of being a complete sociopath designing this kind of an ending for a game.
You didn't pay attention to the storyline. The whole game tells you what sort of things you are to be expecting at the deep caverns. The idea is that you're alone and must survive. The swarms of enemies are avoidable, of course DC is gonna be ass if you try to rush it. You took an elevator to an underground facility where tchortist were conducting some experiments with an eldritch god like abomination, what did you expect? You don't need to fight tchortist down there, you can avoid the monsters, you can sneak past robots... The only thing that can bite your ass on your first playthrough is the faceless, because the game doesn't hint that you can befriend them.

Guys, do you like how trading works in this game? it kinda kills my vibe when i need to run every five minutes and merchant barely can afford fraction of my stuff or they don't want it i started using cheat endgine to refresh them at this point
Just hoard your stuff somewhere and make merchant runs everytime the shops reset. Keep stuff that has a good price/weight ratio and recycle everything else for repair kits. Even on dominating it's easy to make money this way. Critters respawn, you can use their skin to make leather armor, then recycle said armor for repair kits to patch up expensive tac vests you loot.
 

Sunri

Liturgist
Joined
Apr 16, 2020
Messages
2,899
Location
Poland
I'm already stacked with money and there is not much to buy in first base and junkyard, I need to figure out how to kill burrowers mutants and magic lunatic guys
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,693
If you're still in junkyard those are a little too strong for you right now. What's your level and on what difficulty? You can probably kill one or two burrowers if you have an energy shield, but the lunatics you can't unless you cheese them with traps, gas and frag grenades
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,007
Guys, do you like how trading works in this game? it kinda kills my vibe when i need to run every five minutes and merchant barely can afford fraction of my stuff or they don't want it i started using cheat endgine to refresh them at this point
It kinda sorta worked when the game was launched, balance wise. You had to carefully manage your loot and craft stuff with what you've got and you were fine since it was before DOMINATING and before the game world became bloated af so there's wasn't a) shittons of loot everywhere b) huge money sinks as house/skies. As a result, managing and selling loot inner game turned into needless tedious busywork. So now I think it's only reasonable to yeah, just use cheat engine in order to reset traders every time. Alternative as Grunker suggest would be fine too actually but honestly at this point I'd allow reset simply in-game just like with the speed slider.

Porky again complains about "lack of instructions". Jesus dude, try to actually read stuff in-game next time. Six says in plain English don't fight chortlings and gives some directions.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,157
on dominating prices are so crazy that even though I hit mercantile thresholds, i dont bother selling.
If i carry something to be sold its those light but expensive electronics pieces that I would sell in bulk while doing crafting.
Money is not an issue as I steal a lot too.
 

Sunri

Liturgist
Joined
Apr 16, 2020
Messages
2,899
Location
Poland
If you're still in junkyard those are a little too strong for you right now. What's your level and on what difficulty? You can probably kill one or two burrowers if you have an energy shield, but the lunatics you can't unless you cheese them with traps, gas and frag grenades
I restarted on normal
e86cFlt.png

J5787K6.png
rspZaBB.png




Tz181W0.png
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,693
If you're still in junkyard those are a little too strong for you right now. What's your level and on what difficulty? You can probably kill one or two burrowers if you have an energy shield, but the lunatics you can't unless you cheese them with traps, gas and frag grenades
I restarted on normal
e86cFlt.png

J5787K6.png
rspZaBB.png




Tz181W0.png
Yeah, don't engage the lunatics right now... Dunno on normal, but on hard and dominating they're pretty nasty.

If you want an advice though, i suggest switching to a lighter armor. You're investing in evasion and dodge, but you're using heavy armor with 62% armor penalty...
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,925
You didn't pay attention to the storyline. The whole game tells you what sort of things you are to be expecting at the deep caverns. The idea is that you're alone and must survive. The swarms of enemies are avoidable, of course DC is gonna be ass if you try to rush it. You took an elevator to an underground facility where tchortist were conducting some experiments with an eldritch god like abomination, what did you expect? You don't need to fight tchortist down there, you can avoid the monsters, you can sneak past robots... The only thing that can bite your ass on your first playthrough is the faceless, because the game doesn't hint that you can befriend them.
you don't understand, the game has an established pattern. dark caverns breaks the pattern, game bad!!!
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,501
Dark Caverns completely ruins this game, and this review was more like an attempt at fellatio than an objective review.

I really enjoyed most of the game (the expeditions DLC was a bit of a slog), but Dark Caverns is an insult to any gaming enthusiast. Seriously, backtracking back and forth between some shit zones with waves of infinitely spawning enemies (mushroom shits, tchortists, robots, etc) without even clear instructions on what you are supposed to be doing (oh go open that fucking gate and fight tchort, why? FUCK YOU BITCH, it's just an excuse to look for 30 gizmos), fucking poison gas everywhere, wtf...

Even if the rest of the game is good, to add an ending like this is like watching a good movie and then at the end, to close the arc, the director takes off his pants and dances on the table shitting all over the food.

Fuck Styg, and he can buy and play his own dumbass games in the future, what a retard... I cannot imagine anyone short of being a complete sociopath designing this kind of an ending for a game.
Don't worry, it used to be 10x worse, and people here still defended it.
 

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