Old One
Arcane
Oh you meant the Disassemble perk. Hell no, that makes things worse. It's the sheer quantity of components that pisses me off. It's just overwhelming.
Try Recycle.
Oh you meant the Disassemble perk. Hell no, that makes things worse. It's the sheer quantity of components that pisses me off. It's just overwhelming.
I find managing crafting components to be utterly tedious, that's my biggest issue with the game tbh
Not really you can easily complete the game without it if you have the right buildI find managing crafting components to be utterly tedious, that's my biggest issue with the game tbh
I just ignored crafting like I do in most games... which I think was a mistake to do in this one.
Not really you can easily complete the game without it if you have the right buildI find managing crafting components to be utterly tedious, that's my biggest issue with the game tbh
I just ignored crafting like I do in most games... which I think was a mistake to do in this one.
if you are metagaming, your gear is likely finished by lvl12. On oddity you kind of get to that level for free without much fighting after game opens up.Oh, I did. It just didn't feel like there was much progression in my gear. I finished the game and Expeditions with the JKK armor.
There're also now refurbished weapons now some of them which might carry through the whole game even on DOM I think.
Kinda cool but very suboptimal build. You could try to pump electronics more (don't max mechanical btw) in order to use amplified lazor/plazma pistols which will give you some really big crits with your critical power investments. Squishy - what did you expect with 3 con and no metal armor? That's fine though.
why not versatility to pump dex to max?without access to some feats that lower it that firearms pistols have.
did you consider not doing crafting? there are great options on unique firearmsGun Nut
speaking of
why not versatility to pump dex to max?without access to some feats that lower it that firearms pistols have.
did you consider not doing crafting? there are great options on unique firearmsGun Nut
The point is you can lower your Perception and put those points into Dexterity instead. This will increase your Melee skill, which increases your Guns skill through Versatility.What do you mean? Versatility works on skills, not stats. And with my build, my Dex is going to be pretty high anyway (probably 12-14).
don't worry about itWhy would I want to though? I don't ever use Melee or Crossbows, so why would I need Versatility? This is the kind of munchkin shit I never get.
PER high enough just for feats.Why would I want to though? I don't ever use Melee or Crossbows, so why would I need Versatility? This is the kind of munchkin shit I never get.
Because you can pump DEX to 18 and also have higher guns skill than with the current build.Why would I want to though? I don't ever use Melee or Crossbows, so why would I need Versatility? This is the kind of munchkin shit I never get.
There's the Gun-Fu feat, it's not really munchkin stuff.Well, as I mentioned above, I like to create thematically coherent builds (think LARP) that are still (relatively) powerful. I don't like max/min munchkin stuff.
But there's like, two weapon slots. Catch my drift? Vs highly armored enemies it makes sense even counting w2c bullets.Imo this firearm pistol build is much better than a plasma pistol build, because plasma pistols have base 40AP cost, without access to some feats that lower it that firearms pistols have. So yeah, your first aimed shot with a plasma pistol will have insane damage, but then you are pretty much done for the turn.
Because your ap cost for pistols is tied to dex, not perception. Thus allowing you to tie ap cost AND accuracy to one stat rather than two which allows you to shoot more and more accurately.Well, as I mentioned above, I like to create thematically coherent builds (think LARP) that are still (relatively) powerful. I don't like max/min munchkin stuff.