PorkyThePaladin
Arcane
- Joined
- Dec 17, 2013
- Messages
- 5,390
You didn't pay attention to the storyline. The whole game tells you what sort of things you are to be expecting at the deep caverns. The idea is that you're alone and must survive.Dark Caverns completely ruins this game, and this review was more like an attempt at fellatio than an objective review.
I really enjoyed most of the game (the expeditions DLC was a bit of a slog), but Dark Caverns is an insult to any gaming enthusiast. Seriously, backtracking back and forth between some shit zones with waves of infinitely spawning enemies (mushroom shits, tchortists, robots, etc) without even clear instructions on what you are supposed to be doing (oh go open that fucking gate and fight tchort, why? FUCK YOU BITCH, it's just an excuse to look for 30 gizmos), fucking poison gas everywhere, wtf...
Even if the rest of the game is good, to add an ending like this is like watching a good movie and then at the end, to close the arc, the director takes off his pants and dances on the table shitting all over the food.
Fuck Styg, and he can buy and play his own dumbass games in the future, what a retard... I cannot imagine anyone short of being a complete sociopath designing this kind of an ending for a game.
This is the dumbest take I've ever seen in my life. The game tells you that you are alone and must survive? That is literally the entire point of every RPG ever made. So from this, you somehow deduce with your flea brains that I didn't pay attention, and this makes it ok to design a final area that has you searching for 30 gizmos without any instructions while being accosted by infinite waves of enemies?
Good God, man, go get a lobotomy right now!
The swarms of enemies are avoidable, of course DC is gonna be ass if you try to rush it. You took an elevator to an underground facility where tchortist were conducting some experiments with an eldritch god like abomination, what did you expect?
Again, every RPG/video game ever has you go for some insanely epic goal at the end. How does that excuse shit design in any way?
You don't need to fight tchortist down there, you can avoid the monsters, you can sneak past robots...
No, you can't. Do you know why? Because I haven't invested any points into stealth in this run. And you know what? It worked just fine for 95% of the game, until Shit Caverns.
In addition to that, there is at least one item you must get in Shit Caverns (according to the guide), that is in a trap room with poison, and the only way to get out of it is via hacking. Which I also haven't leveled up this run at all. And that was also fine for 95% of the game, up until shit caverns.
Do you know what this bait and switch is called in monocled circles (letting you get through the game with a certain build and then making it fail in the last part)? Shit design, my flea brained friend.
The only thing that can bite your ass on your first playthrough is the faceless, because the game doesn't hint that you can befriend them.
Yes, THAT is why every single underrail comment online says Deep Caverns is shit.
Porky again complains about "lack of instructions". Jesus dude, try to actually read stuff in-game next time. Six says in plain English don't fight chortlings and gives some directions.
Did I say somewhere that fighting them is the issue? Your reading comprehension skills are really something else. I said it's the height of shit design to have to bumble through some area looking for some unholy number of gizmos while facing infinite waves of spawning enemies.
And if you think Six telling you to open a gate and fight Tchort is somehow translatable to finding a bunch of random shit (mykocardia, bone knife, transmodular cockstainulator, etc) in like 8-9 zones while facing infinitely spawning shit, then you must the retarded target audience for this kind of shit.