Old One
Arcane
It's funny how three times in a row I got almost to the end of this game when there would be a significant update and I would start over.
I just made it this time.
I just made it this time.
Shivs are already knives and benefit from a multitude of their feats, they were proven to be much better than crowbars before I proved crowbars are viable.with crowbars out, any chance that we might be getting shiv upgrade?
nah, now you need to pick something worseThis update seems to be an acknowledgement of my legacy. Or an attempt to make me play crowbar again, which I now feel obligated to do.
I will do it psiless this time. The various crowbar buffs won't make it easier, just less gay.nah, now you need to pick something worseThis update seems to be an acknowledgement of my legacy. Or an attempt to make me play crowbar again, which I now feel obligated to do.
If one wants challenge - in some other games I recall "naked runs". Not sure if doable in Underrail.I will do it psiless this time. The various crowbar buffs won't make it easier, just less gay.nah, now you need to pick something worseThis update seems to be an acknowledgement of my legacy. Or an attempt to make me play crowbar again, which I now feel obligated to do.
A "bandage only" run where i use nothing but bandages to heal up after combat is something i have in my backlog. Someday.If one wants challenge - in some other games I recall "naked runs". Not sure if doable in Underrail.I will do it psiless this time. The various crowbar buffs won't make it easier, just less gay.nah, now you need to pick something worseThis update seems to be an acknowledgement of my legacy. Or an attempt to make me play crowbar again, which I now feel obligated to do.
Interesting! Did not know mods like this were possible.Tired of this shit, mane. Us minigunners just left in the dust... humiliated by le crowbar memes...
Well, no longer. POWER TO THE PEOPLE!
https://www.nexusmods.com/underrailexpedition/mods/14
Or: https://mega.nz/file/gk1mBRjD#WUqk_VaXrTbyS-a0C8kCiLP4wPRAn8nsy98ma7rCk9Q
New:
Some very bold changes, but it's probably close enough for a first try, because the minigun balance is just that off compared to LMGs.
You could make an argument for totally rebalancing heavy weapons to make LMGs less powerful and optimal, the scope for that is quite a bit greater however.
UFE from the Nexus is pretty much all you need.Interesting! Did not know mods like this were possible.
That may well be. But there's some factors to keep in mind like how some LMGs can still shoot more than that, and how this variant of the Jumpstarter basically no longer benefits from Mag Dump's effects, while the other motors do.My inner Styg screams that 8 and 14 initial rounds is OP, but I'm trying to contain him.
It seems crazy, but when you consider that miniguns only shoot once per turn it's pretty reasonable. You'll still end up firing less bullets per turn than assault rifles/machine guns, and with the issue that you can't easily spread damage between multiple targets like those guns do. If anything it might still be too weak.Interesting! Did not know mods like this were possible.Tired of this shit, mane. Us minigunners just left in the dust... humiliated by le crowbar memes...
Well, no longer. POWER TO THE PEOPLE!
https://www.nexusmods.com/underrailexpedition/mods/14
Or: https://mega.nz/file/gk1mBRjD#WUqk_VaXrTbyS-a0C8kCiLP4wPRAn8nsy98ma7rCk9Q
New:
Some very bold changes, but it's probably close enough for a first try, because the minigun balance is just that off compared to LMGs.
You could make an argument for totally rebalancing heavy weapons to make LMGs less powerful and optimal, the scope for that is quite a bit greater however.
My inner Styg screams that 8 and 14 initial rounds is OP, but I'm trying to contain him.
It's memed into oblivion that's it bad, but that's only because it's compared to the LMG, which is argueably even better than AR and de facto strongest weapon in the game. Miniguns sucks compared to other bursts weapons, but they're still burst weapons, which puts them above most weapons in the game in terms of power.I wonder if without mods, minigun build is viable considering how much ammo it eats. Do you plan to invest heavily in trading? Craft ammo?
Are you running a minigun build? I've gone through most of the game with heavy weapons, and miniguns perform worse than LMGs and ARs and SMGs for nearly all combat scenarios in the game, and only pull their weight in maybe one or two like the bladeling fight where low-lethality enemies are crawling towards you, letting you wind up. This while miniguns also have various build requirements and ammo procurement issues.It's memed into oblivion that's it bad, but that's only because it's compared to the LMG, which is argueably even better than AR and de facto strongest weapon in the game. Miniguns sucks compared to other bursts weapons, but they're still burst weapons, which puts them above most weapons in the game in terms of power.I wonder if without mods, minigun build is viable considering how much ammo it eats. Do you plan to invest heavily in trading? Craft ammo?
I don't think minigun only is viable, you will go crazy trying to find enough .44 and 12.7 ammo, it's tough even with Mercantile+Pickpocketing+Crafting. There aren't any mods to help with this issue in particular.I wonder if without mods, minigun build is viable considering how much ammo it eats. Do you plan to invest heavily in trading? Craft ammo?
I don't think minigun only is viable
My last build was LMGs and it's ridiculous how fast these things chew through your ammo. I wouldn't want to play LMGs/miniguns without Mercantile, that's for sure.Do you plan to invest heavily in trading? Craft ammo?
With a minigun you can't do shit before the psi users kill you. With throwing knives you just can't do shit.I don't think minigun only is viable
whats harder, minigun or throwing knives only?
I feel LMGs are not too annoying if you focus on 9mm and make sure you have a max damage 9mm LMG, like the Guardian, if you don't need 2 bursts per turn then the Guardian will help save ammo, and it will always burst twice with Adrenaline anyway in an emergency.My last build was LMGs and it's ridiculous how fast these things chew through your ammo. I wouldn't want to play LMGs/miniguns without Mercantile, that's for sure.Do you plan to invest heavily in trading? Craft ammo?
Closer to the end of the playthrough I just gave up and started refreshing merchants with cheat engine lmao.
Crafting is handy if you go for something like 9mm acid or .44 explosives, W2C is always a must and if you have an additional way to obtain them that's great. But then again I got so tired that I threw crafting out of the window and started abusing cheat engine which is one of the reasons why cheat engine is evil and should not be used normally: it destroys game's design.
9mm Guardian is exactly what I was using half the time. My mistake was to stubbornly use LMGs only, even in low-threat encounters (with both Full-Auto and Mag Dump). Soooo... That probably had to do something with my ammo problems tooI feel LMGs are not too annoying if you focus on 9mm and make sure you have a max damage 9mm LMG, like the Guardian, if you don't need 2 bursts per turn then the Guardian will help save ammo, and it will always burst twice with Adrenaline anyway in an emergency.My last build was LMGs and it's ridiculous how fast these things chew through your ammo. I wouldn't want to play LMGs/miniguns without Mercantile, that's for sure.Do you plan to invest heavily in trading? Craft ammo?
Closer to the end of the playthrough I just gave up and started refreshing merchants with cheat engine lmao.
Crafting is handy if you go for something like 9mm acid or .44 explosives, W2C is always a must and if you have an additional way to obtain them that's great. But then again I got so tired that I threw crafting out of the window and started abusing cheat engine which is one of the reasons why cheat engine is evil and should not be used normally: it destroys game's design.
In my run I also got by sometimes with looting a random non-9mm AR and using that for a while, depending on the lethality of the encounters. Most burst feats you took for Heavy Guns will still apply.
Gotcha. Honestly I would have tried to make something like a Bipod Compensated Grudge, since that's the slower firing accurate LMG, but my other weapon slot was already busy with a Minigun since I kept trying to make those work. Maybe some other time.9mm Guardian is exactly what I was using half the time. My mistake was to stubbornly use LMGs only, even in low-threat encounters (with both Full-Auto and Mag Dump). Soooo... That probably had to do something with my ammo problems too