Only for sledgehammers though. Every other weapon the metal you used to make them just disappears when you disassemble. Not sure why sledgehammers let you keep it when the others don't.Solved by fully speccing Disassemble![]()
Well, that is an obvious fork in terms of factions but there's another small thing you miss when you join pirates: only Aegis has the equipment for reading some Lemurian personal records of sorts. Nothing major or of great value though.So, I started the Expedition DLC, looks fun. Decided to join the Pirates and got sent on a mission to take out Aegis patrols. Got a bit trigger-happy and murdered the entire base, now the quest log claims the expedition as ended. Did I screw myself out of any content?
A bunch of dialogue and some MPC entries. As for "main quest" content , you can do it yourself without the hints.Did I screw myself out of any content?
In the towerTo reply to your spoiler: Yes.
Also, thank you both. I wasn’t so worried about missing faction stuff, since that I’ll do on a future replay when I guess I’ll side with all the non-chaotic sides, but rather of having skipped missions from the Pirates themselves by killing all their enemies at the first chance.
Couldn’t find the sniper girl in the base btw, where the hell is she? I wanted to steal her gun.
Then you still have the one NPC with pirate-related content.To reply to your spoiler: Yes.
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Couldn’t find the sniper girl in the base btw, where the hell is she? I wanted to steal her gun.
Expeditions has a lot going for it.Reached the Expedition for the first time. It feels good to be exploring something new, although I've discovered a lot of small things I hadn't found before in the main game as well throughout the course of this playthrough. Or maybe stuff has been added by Expedition/later patches?
Did the first quest with the mutants. This was some prime Fallout content, with the various ways you could resolve it. Love it. I also love that the areas appear to link up in a logical fashion. Only thing I'm not loving so far is the water sneks. Annoying little bastards.
If you play on normal for 200 hours and keep reloading a lot you should stop and think if you really understand how to play the game.This game is atrociously addicting, isn't it? I'm convinced that Underrail players don't simply play a game, they actually live in the rail, the pit, the cavern, the dark. This place is strange and it will change you, make you more attune to low-light environments, more appreciative of all the possible shades of grey, more sensitive to the shadows within. You have to be constantly aware of your surroundings. All these guys will tell you that Dominating difficulty with a crowbar is basic stuff. They are actually shadow crawlers. They rush you down, poison you, then jump back up, oops, haha, great design. And you die. You keep dying, you reload all the time. Skill issue, asshole. These guys never reload. How could they? They live in the Underrail. They are hardcore. What, you play with assault rifles, on normal? What an utter faggot. Yes, this is what I do. Fuck you. Almost 200h, still on normal. I'm dying in some small corner here, bleeding out. Boom boom, burst, burst, I take three guys out per turn. But there's more, always more. So I scavenge. I look in the trash, to find greater accomplishment. Underrail is the ultimate crpg, if only for one reason : it is an accurate trash-searching simulator. It makes searching barrels an interesting gameplay feature. This is huge. Immense. I must always search in the dirtiest, most disgusting places, to claim the prize. I am a rathound. Look at me. This is what this game has done to me. I crawl, I sniff, I bite. I must find it. In the darkness.
You could also just let him enjoy the gameIf you play on normal for 200 hours and keep reloading a lot you should stop and think if you really understand how to play the game.This game is atrociously addicting, isn't it? I'm convinced that Underrail players don't simply play a game, they actually live in the rail, the pit, the cavern, the dark. This place is strange and it will change you, make you more attune to low-light environments, more appreciative of all the possible shades of grey, more sensitive to the shadows within. You have to be constantly aware of your surroundings. All these guys will tell you that Dominating difficulty with a crowbar is basic stuff. They are actually shadow crawlers. They rush you down, poison you, then jump back up, oops, haha, great design. And you die. You keep dying, you reload all the time. Skill issue, asshole. These guys never reload. How could they? They live in the Underrail. They are hardcore. What, you play with assault rifles, on normal? What an utter faggot. Yes, this is what I do. Fuck you. Almost 200h, still on normal. I'm dying in some small corner here, bleeding out. Boom boom, burst, burst, I take three guys out per turn. But there's more, always more. So I scavenge. I look in the trash, to find greater accomplishment. Underrail is the ultimate crpg, if only for one reason : it is an accurate trash-searching simulator. It makes searching barrels an interesting gameplay feature. This is huge. Immense. I must always search in the dirtiest, most disgusting places, to claim the prize. I am a rathound. Look at me. This is what this game has done to me. I crawl, I sniff, I bite. I must find it. In the darkness.
When making a build you had to keep in mind two most important aspects - how would you deal damage and how would you avoid or mitigate it. You can look for a balance or minmaxx, doesn't matter, once these two aspects are understood you should play knowing what to do. From then on it's using the strengths of your build and various tactical advantages you could spot.
Preparing for fights is not less important. The resistances in armor description are not just for a show, you can maximize the resistances against attacks that enemies will deal to you, as well as pick right consumables and prepare traps . The possibilities are endless
Took me 4 playthroughs to get myself to betray Aegis due to my boy Tony (finally did so on my one and only dominating game), and it's worth it. The pirates are really interesting.I like the factions and Im aligned with Aegis
Did you complete the Mutagen puzzle on your own or did you use guides to work out what you suppose to do?Took me 4 playthroughs to get myself to betray Aegis due to my boy Marcus (finally did so on my one and only dominating game), and it's worth it. The pirates are really interesting.I like the factions and Im aligned with Aegis
If I ever play again I'll definitely side with the pirates again. I love my boy, but the pirates are really cool.
On the runs I did the puzzle I used a guide.Did you complete the Mutagen puzzle on your own or did you use guides to work out what you suppose to do?Took me 4 playthroughs to get myself to betray Aegis due to my boy Marcus (finally did so on my one and only dominating game), and it's worth it. The pirates are really interesting.I like the factions and Im aligned with Aegis
If I ever play again I'll definitely side with the pirates again. I love my boy, but the pirates are really cool.
I remember solving it on my own, there weren't any guides back then anyway as far as I remember. No biggy but I wrongly assumed solving it is mandatory. Although not sure if I'd kill the boss w/o solving it, my build/gear was pretty weak.Did anyone solve this puzzle without using guides and how long did it take you?
You could also just let him enjoy the gameIf you play on normal for 200 hours and keep reloading a lot you should stop and think if you really understand how to play the game.This game is atrociously addicting, isn't it? I'm convinced that Underrail players don't simply play a game, they actually live in the rail, the pit, the cavern, the dark. This place is strange and it will change you, make you more attune to low-light environments, more appreciative of all the possible shades of grey, more sensitive to the shadows within. You have to be constantly aware of your surroundings. All these guys will tell you that Dominating difficulty with a crowbar is basic stuff. They are actually shadow crawlers. They rush you down, poison you, then jump back up, oops, haha, great design. And you die. You keep dying, you reload all the time. Skill issue, asshole. These guys never reload. How could they? They live in the Underrail. They are hardcore. What, you play with assault rifles, on normal? What an utter faggot. Yes, this is what I do. Fuck you. Almost 200h, still on normal. I'm dying in some small corner here, bleeding out. Boom boom, burst, burst, I take three guys out per turn. But there's more, always more. So I scavenge. I look in the trash, to find greater accomplishment. Underrail is the ultimate crpg, if only for one reason : it is an accurate trash-searching simulator. It makes searching barrels an interesting gameplay feature. This is huge. Immense. I must always search in the dirtiest, most disgusting places, to claim the prize. I am a rathound. Look at me. This is what this game has done to me. I crawl, I sniff, I bite. I must find it. In the darkness.
When making a build you had to keep in mind two most important aspects - how would you deal damage and how would you avoid or mitigate it. You can look for a balance or minmaxx, doesn't matter, once these two aspects are understood you should play knowing what to do. From then on it's using the strengths of your build and various tactical advantages you could spot.
Preparing for fights is not less important. The resistances in armor description are not just for a show, you can maximize the resistances against attacks that enemies will deal to you, as well as pick right consumables and prepare traps . The possibilities are endless