rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
it's not even about fast travel it's about walking from one side of the screen to the other taking 8 years
There should be some teleportation psi spell(s). They already have a time (temporal) manipulation psi-school in place, I say they should consider designing and implement space manipulation psi-school.boats/train.Of all popamole features, tastefully done fast travel is the one that can be justified the most.The walking speed is a big turn off for many people. I don't blame them. A lot of veteran players get around this using cheat engine. This fact has to be acknowledged: people are using hacks to speed up the game. I honestly don't see any reason for this problem not to be addressed in a future patch. It's honestly a big issue and I wouldn't be surprised to find most players in agreement that this is a real problem.
I use the speedhack in basically every game that isn't an action-oriented game.I gave up and started using Cheatengine's speed hack sometime around the major Foundry quest. It involved lots of running back and forth, and I simply ran outta patience.
With the speedhack in, immidiately being able to switch between 1X,2X, and 4X speed, the game became an absolute delight to play.
And that's why being able to switch between 4x and 1x on the fly is nice. You get the best of all worlds, without breaking any of the in-game systems.speed is tied to sneaking mechanics. I assume that running toggle wasn't implemented due to that. Movement speed can be improved in game and is quite crucial in safe exploration
The best of all worlds would be being unable to use running/sprinting toggle while being in stealth.And that's why being able to switch between 4x and 1x on the fly is nice. You get the best of all worlds, without breaking any of the in-game systems.speed is tied to sneaking mechanics. I assume that running toggle wasn't implemented due to that. Movement speed can be improved in game and is quite crucial in safe exploration
except it breaks merchant stock refresh mechanics and allows faundry steel cheeseAnd that's why being able to switch between 4x and 1x on the fly is nice. You get the best of all worlds, without breaking any of the in-game systems.speed is tied to sneaking mechanics. I assume that running toggle wasn't implemented due to that. Movement speed can be improved in game and is quite crucial in safe exploration
It has a map now.I couldn't get my friend into the game cause there no map. A automap that fills up as you explore would of been nice. He didn't play long enough to get annoyed by the speed which it takes to move around the game world. Games biggest flaws other then no allowing player respec that drawing away potential customers. pathfinder kingmaker has respec its time this game does also.
there are also location that would allow you to cheese without stealth if running was simply allowed. You would be allowed to run through corridors on non stealth builds and bypass few fights. Whats more it will trivialize DC eye effect.
You would need to add extra detection mechanics on top of that and suddenly its not that easy feature...
No need to add extra detection mechanics, they already have an intricate sound design that makes NPCs attracted to sounds of explosion, gunshots, and other NPCs/critters calling for help. If you go around running in corridors, just make the NPCs gets attracted to the noise. If you sprint for a while AND then enter stealth the last moment before an NPC turn up in the corner, just make their detection already entered yellow/orange state and make them actively search for you in the area where you sprinted last. And make it attract even more unwanted attention if you go around running while wearing metal boots.there are also location that would allow you to cheese without stealth if running was simply allowed. You would be allowed to run through corridors on non stealth builds and bypass few fights. Whats more it will trivialize DC eye effect.
You would need to add extra detection mechanics on top of that and suddenly its not that easy feature...
so whats currently the best speed hack mod that doesnt fuck too much with the game and bugs out?
How's the balance/difficulty in the expansion compared to current live, especially on DOMINATING?
Yeah I don't really like fast travel, would prefer characters to be able to sprint quickly when not in combat or whatever. I thought I was the only one who had such a low tolerance for this. Feels good to know I'm not alone :>
Or just get the Sprint feat and Interloper feat for faster stealth travel.