ciox
Liturgist
- Joined
- Feb 9, 2016
- Messages
- 1,308
https://translate.google.com/#view=home&op=translate&sl=auto&tl=en&text=SørmirbærenGuys, I need to know how to pronounce "Sørmirbæren".
Any help will be greatly appreciated!
https://translate.google.com/#view=home&op=translate&sl=auto&tl=en&text=SørmirbærenGuys, I need to know how to pronounce "Sørmirbæren".
Any help will be greatly appreciated!
I tried solving that drunk too. I was overthinking it completely, just keep in mindDude quest chain is quite fun, now have to figure out the riddle of the console. Drives me mad, and I am drunk on top of that!there's three codes in the room because I was missing one and tried finding number combinations that added up to each of the numbers of my other code.
My gut tells methat it is addition based but I can't make heads or tails out of it atm.
I tried solving that drunk too. I was overthinking it completely, just keep in mindDude quest chain is quite fun, now have to figure out the riddle of the console. Drives me mad, and I am drunk on top of that!there's three codes in the room because I was missing one and tried finding number combinations that added up to each of the numbers of my other code.
My gut tells methat it is addition based but I can't make heads or tails out of it atm.Yeah it's addition based and involves the numbers in each line.
I'm about to buy the expansion and play the game. Can you play a "monk" style character with fists or claws or something similar?
How did a psi build kill him before Temporal school?
Biggest problem for me is that I do not know if dex needs to be 16 or if you can go with a little less and still hit max attacks per round.
Continuum Ripple is worth taking just for the Beast fight alone - it absolutely trivializes it, damned beasts never left the pit. Gonna be a joy in Arke as well.
Continuum Ripple is worth taking just for the Beast fight alone - it absolutely trivializes it, damned beasts never left the pit. Gonna be a joy in Arke as well.
I love it in general. Went for 10 agi 10 wil Blitz Tranquility cave wizard. Level 11 now, going for Meditation and Neuroligst. 140 PSI with good mufflers should give me a good effecive pool to get some use out of those 105 AP first round. 50 base + 20 Adrenaline + 20 Blitz + 15 haste TM buff. Think you can up that to 120 with feat that gives 5 more AP on buff and 10 more AP on Blitz from specialization.
Btw I shoudl say I reported that Temporal Distortion thing, soon we'll find out is it bug or not.
Continuum Ripple is worth taking just for the Beast fight alone - it absolutely trivializes it, damned beasts never left the pit. Gonna be a joy in Arke as well.
I love it in general. Went for 10 agi 10 wil Blitz Tranquility cave wizard. Level 11 now, going for Meditation and Neuroligst. 140 PSI with good mufflers should give me a good effecive pool to get some use out of those 105 AP first round. 50 base + 20 Adrenaline + 20 Blitz + 15 haste TM buff. Think you can up that to 120 with feat that gives 5 more AP on buff and 10 more AP on Blitz from specialization.
I did the above with Psychosis (which is horrible for TM), with your setup it'll be absolutely trivial. Had a Temporal Distortion psiband though.
Going by the wiki you could get up to 165 PSI .
cheat-y min-maxed omni-crafting
Right, I think this is the build I'm going with. The exact skill distribution is approximate; I'm not sure where I'll choose to plateau most of the non-combat skills, because I don't know how high I'll want them with the new expansion (and forgot where I'd usually park them before, anyway).
http://underrail.info.tm/build/?Hgs...HCpsKiGm3CnsKfwqDCoWzinaAD4qmEBeKzpALit6YF378
Strengths: SPEEEEAR!, throwing SPEEEEAR!s and utilities, CHONK (but with riot armor; slightly nervous about doing without the tin can), cheat-y min-maxed omni-crafting, didn't waste skill points or feats on Dodge and Evasion
Weaknesses: bumbles over every trap, must panic-throw grenades in hopes of revealing stealthed enemies and can easily be killed by a homeless man, vaporized by even mediocre psi users, half of mobility boosts (+AGI, Strider) left to very late game
Where do you find the Q180ish components, for which you such have high crafting?
Maybe you could dump will and per to 3, get con 9. If you can get 1 more point you can get the Thick Skull feat which helps a lot against stuns, get helmet with visor against the usual disorients.
By the way my cave wizard has per 3 and has no problem finding traps, thanks to Paranoia, bat food and good detection googles, atm at around 60%.
Where do you find the Q180ish components, for which you such have high crafting?
As I've said, I don't really remember the plateaus (soft or hard) for crafting skills, especially now that Expedition is in the mix. If I end up with excess points to spend, I'll probably pump combat skills by 5-10 points each and buff Mercantile.
Maybe you could dump will and per to 3, get con 9. If you can get 1 more point you can get the Thick Skull feat which helps a lot against stuns, get helmet with visor against the usual disorients.
By the way my cave wizard has per 3 and has no problem finding traps, thanks to Paranoia, bat food and good detection googles, atm at around 60%.
It feels wrong to dump stats that hard, but then again, it can only hurt but so much more.
Also, yeah, I'd considered dropping some other feat and getting Paranoia for the reason you describe. I may just do that.
Does off balance trigger opportunist?
Blaine said:Also, yeah, I'd considered dropping some other feat and getting Paranoia for the reason you describe. I may just do that.
I'd dump both to 3, and also drop Agility by several points, but you seem to have chosen it mostly for flavour.
Nikke.Guys, I need to know how to pronounce "Sørmirbæren".
Any help will be greatly appreciated!
No, the highest quality components I could find before DC with Expedition were around 150, with the exception of super steel that goes up to 160. They could be that high in DC, maybe, but that's very unreliable and imo not worth spending points for. They also could be a bit higher before DC with mercantile, but I wouldn't know.Are there plenty of Q185 stuff in the expansion content? Did find any yet in the base game, upto Institute.
It's as if crafting skills beat the shit out of Dodge and Evasion and stole their wallets.