PorkyThePaladin
Arcane
- Joined
- Dec 17, 2013
- Messages
- 5,198
Just had a 2601 crit on a pistol shot...
Deep Caverns already threw "Open the Metal Gate." at you, and DLC is inspired by Deep Caverns, it is what it is.Ok, so again, don't get me wrong, as a whole, I really like Underrail, but here and there, it really shows the lack of experience on the dev team.
In Expeditions, finding Abyssal Station Zero is such a clusterfuck. Quest tells you to go to L2, there is nothing there. Thinking it's the same shit as some other zones in Expeditions before, I tried to explore around it, thinking there is a back way in or something. After wasting hours of time and clearing all zones all around, nothing. Finally got annoyed and looked it up online: holy shit, so the L2 thing means nothing by itself, you gotta find 20 other things around the whole giant map, and put it all together based on some snippets you find in different places.
The biggest problem with this is that this is completely different from the rest of the game. Underrail is not a hand-holding RPG, but it's not exactly an investigative/thinking game either. The vast majority of the time you are just exploring around and killing shit. So how do you jump from that to suddenly having to put hints together from around the map to progress in a core quest?
Really stupid change of pace.
All you need is the submarine, and you get given the coordinates to the area where it is at the same time you get the coordinates to Abyssal Station Zero.Ok, so again, don't get me wrong, as a whole, I really like Underrail, but here and there, it really shows the lack of experience on the dev team.
In Expeditions, finding Abyssal Station Zero is such a clusterfuck. Quest tells you to go to L2, there is nothing there. Thinking it's the same shit as some other zones in Expeditions before, I tried to explore around it, thinking there is a back way in or something. After wasting hours of time and clearing all zones all around, nothing. Finally got annoyed and looked it up online: holy shit, so the L2 thing means nothing by itself, you gotta find 20 other things around the whole giant map, and put it all together based on some snippets you find in different places.
Quick question guys, can I quit the Expedition main quest anytime to carry on with the main game ? I'm not having fun in the Black Sea and did kind of burned out after trying to take on the pirates base by myself. I'm fearing that another "the natives attack zomg" event will pop if I leave this forsaken place.
If you cut it off too soon then Aegis will become hostile, you need to complete the first quest to get that chip or whatever.
I remember thinking "wtf" when I realized I forgot something, noticed the juice point in the lighthouse, jumped to and from my house to quickly pick up said item, and then promptly realized that I borked the expansion as suddenly everyone tried to perforate me (thank God for autosaves).If you cut it off too soon then Aegis will become hostile, you need to complete the first quest to get that chip or whatever.
Apparently riftwalking away from the camp before the first talk with the professor and base defense turns Aegis-Sec hostile when you return. Fuck this shit
You: explore around a bit
Aegis:
Dude. You must have missed some terminal where you get all the relevant coordinates including that security site where in turn you get the relevant info about the submarine and ASZ as well as hints or straight info about it being underwater meaning to do 2+2. Just please don't be retarded, that all it takes. So many of us have played both the OG and the Expedition blind with no problems whatsoever it reads as if you're playing a broken mod or something. This isn't your first no handholding RPG, right?
this is such a classic porky post, it should be printed out and cast into acrylicOk, so again, don't get me wrong, as a whole, I really like Underrail, but here and there, it really shows the lack of experience on the dev team.
In Expeditions, finding Abyssal Station Zero is such a clusterfuck. Quest tells you to go to L2, there is nothing there. Thinking it's the same shit as some other zones in Expeditions before, I tried to explore around it, thinking there is a back way in or something. After wasting hours of time and clearing all zones all around, nothing. Finally got annoyed and looked it up online: holy shit, so the L2 thing means nothing by itself, you gotta find 20 other things around the whole giant map, and put it all together based on some snippets you find in different places.
The biggest problem with this is that this is completely different from the rest of the game. Underrail is not a hand-holding RPG, but it's not exactly an investigative/thinking game either. The vast majority of the time you are just exploring around and killing shit. So how do you jump from that to suddenly having to put hints together from around the map to progress in a core quest?
Really stupid change of pace.
Nope, it's you who are being retarded. It happens. Getting old, I guess. To think you have to do some exploring in the DLC called Expedition in order to finish it and not having a quest marker when needed. Outrageous, I know.
this is such a classic porky post, it should be printed out and cast into acrylicOk, so again, don't get me wrong, as a whole, I really like Underrail, but here and there, it really shows the lack of experience on the dev team.
In Expeditions, finding Abyssal Station Zero is such a clusterfuck. Quest tells you to go to L2, there is nothing there. Thinking it's the same shit as some other zones in Expeditions before, I tried to explore around it, thinking there is a back way in or something. After wasting hours of time and clearing all zones all around, nothing. Finally got annoyed and looked it up online: holy shit, so the L2 thing means nothing by itself, you gotta find 20 other things around the whole giant map, and put it all together based on some snippets you find in different places.
The biggest problem with this is that this is completely different from the rest of the game. Underrail is not a hand-holding RPG, but it's not exactly an investigative/thinking game either. The vast majority of the time you are just exploring around and killing shit. So how do you jump from that to suddenly having to put hints together from around the map to progress in a core quest?
Really stupid change of pace.
Well, it does require some (actual) brains in order to solve its puzzles. Other than than, having decent RPG experience should be more than enough... or not as it turns out?You seem upset. I guess you gotta be pretty dumb to think Underrail (despite being a good game overall) requires some skill or something to complete, but then again, you also gotta be pretty dumb to continue to not understand my point, so I guess it balances out.
Well, it does require some (actual) brains in order to solve its puzzles.You seem upset. I guess you gotta be pretty dumb to think Underrail (despite being a good game overall) requires some skill or something to complete, but then again, you also gotta be pretty dumb to continue to not understand my point, so I guess it balances out.
Speaking of not understanding a point, what you wrote just do not classify as objective criticism by any mark, so try again.
Expedition tells you where to go at every step.It's a clusterfuck because prior to Abyssal Station Zero, quests establish a pattern: you are told where to go and you go there, and maybe you have to explore around in that area, but the answers lie in that area. But Clusterfuck Station Zero, the answers lie all over the DLC map, and there is no clear thing tying them together. So as best as I can tell, you are just supposed to explore around the entire map, until you find the submarine in Northeast, coodinates in another map, etc. This is not good design by any means. And I say this as someone who likes Underrail quite a bit as a whole. But this quest is not designed well. I wasted a lot of time fighting through those nasty Fetid Marsh areas around L2, thinking there is a hidden entrance there, but that was a complete waste, and 20,000 locusts died for nothing.
Expedition tells you where to go at every step.It's a clusterfuck because prior to Abyssal Station Zero, quests establish a pattern: you are told where to go and you go there, and maybe you have to explore around in that area, but the answers lie in that area. But Clusterfuck Station Zero, the answers lie all over the DLC map, and there is no clear thing tying them together. So as best as I can tell, you are just supposed to explore around the entire map, until you find the submarine in Northeast, coodinates in another map, etc. This is not good design by any means. And I say this as someone who likes Underrail quite a bit as a whole. But this quest is not designed well. I wasted a lot of time fighting through those nasty Fetid Marsh areas around L2, thinking there is a hidden entrance there, but that was a complete waste, and 20,000 locusts died for nothing.
You start and Aegis tell you to go to the mutie island.
You check the mutie island and report back and the computer tells you where Crimson Meadow/Nexus of Technology are.
You check those and they tell you where the hospital/security HQ are.
You check security HQ and it tells you where Blistering Shores/Abyssal Station Zero are.
You check those and you're done.
You get told where your next objective is every single time. The only way you can have problems is if you go to the security HQ before the hospital, or LemCo before Blistering Shores, but in those cases you should notice you can't do anything pretty quickly and go check the other area you were told about.
I dislike a lot of Expedition's design but it's not hard to find where you're meant to be going.
If you "use"-click your radio station, in the "dialogue" menu there is an option to check stored coordinates. This gives you a cheat sheet of locations' coordinates so you don't nave to search blindly. The cheat sheet can be updated with more entries by finding transport tracking data on computer terminals at the various locations. The first is the warehouse underneath the mutants' place, the second that I found was in the Nexus, I think.But I have no idea what you mean by computer telling you.
Says the guy who cannot figure out even basic stuff (like checking other Lemurian sites for missed hints/clues in order to access another one) by himself and looks it up online. Right. There's no way you solved that musical puzzle alone.Maybe if someone has pigeon brains like you. Otherwise, not really bre.