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KickStarter Underworld Ascendant is a disaster

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,419
Apparently they're working on another game with Square Enix. (It would be funny if it's Thi5f. :cool: Likely not, because the studio's focus is apparently narrative-driven games.)
They could be making narrative-driven parts (the main storyline, for example), while leaving the rest fairly open to the player. It may not be likely, but it's technically possible.
 

MasterLobar

Angry OtherSide Refugee
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Feb 17, 2019
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Killorn Keep
They worked on so many things at once while the only game they prepared to actually bring to the market was completely broken.
 

Eli_Havelock

Learned
Joined
Dec 22, 2019
Messages
672
They worked on so many things at once while the only game they prepared to actually bring to the market was completely broken.

With how often crowdfunding has been used to bolster a studio's general reserves of cash... you have to wonder how much of 505 Games' money intended for the development of UA went to SS3 instead. For that matter, Google's for that VR TD thing Underworld Overlord.

"AAA quality at the AA price tag” Hmmm...
 

Silentstorm

Learned
Joined
Apr 29, 2019
Messages
885
Meanwhile, forgetting that releasing a bad game by itself could already slightly damage their reputation, but releasing a terrible broken game at start would be much worse, they just apparently were so full of themselves that they felt they could work on other projects and release UA as it was at the start and not get hurt by it.
 

ironmask

Arbiter
Joined
Jan 12, 2019
Messages
418
They could be making narrative-driven parts (the main storyline, for example), while leaving the rest fairly open to the player. It may not be likely, but it's technically possible.
I have seen cutscenes for the Life is Tumbler spinoff and you do not want them to make a story for thief, trust me.
 

MasterLobar

Angry OtherSide Refugee
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Messages
358
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Killorn Keep
Top threads on the Steam forum, more than one year after launch:

https://steamcommunity.com/app/692840/discussions/

"Resolution changes to 1280x1024 after changing keybings"

"Menus unresponsive - Game needs to be pulled!"

"The game has crashed my computer, twice, before even starting the game proper"

This isn't the state after they launched it. This is the state after half a year of updating and after they officially announced that was it.
 

Hines

Savant
Joined
Jan 26, 2017
Messages
258
https://forums.otherside-e.com/t/physical-awards-update/10070/24

Hey folks, I’ve been off on some needed time off so catching up on things now.

Unfortunately, some of the figurines broke in our shipping to FanGamer. We’re going to have some new ones made and painted, but that’s going to delay fulfillment a bit longer. I don’t have the specific schedule for how quickly the new figurines can be made and then painted, but it’s at least a handful of weeks. Will keep you posted.

pPdNZ3cg.jpg
 

Eli_Havelock

Learned
Joined
Dec 22, 2019
Messages
672
At this point it feels like kicking a dead horse.

KICKstarter - Ha-ha!

Can anyone believe that Fangamer sent them pictures of all those broken figurines and totally didn't stash some away for later on eBay? Lets see these broken figurines.
 

Nyast

Cipher
Joined
Jan 12, 2014
Messages
609
Imagine getting your hands on one of those figurines. That may end up being an epic collector going in history, for all the bad reasons. Maybe it'll be worth thousands of dollars in the far future, just like the ET cartridges are nowadays !
 

taxalot

I'm a spicy fellow.
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Joined
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Your wallet.
Codex 2013 PC RPG Website of the Year, 2015
The saddest thing is the few people who were actually trying to do a job working on this, who will now have to explain this on their resume blaming management and the "other guys".
 

Bad Sector

Arcane
Patron
Joined
Mar 25, 2012
Messages
2,334
Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
The saddest thing is the few people who were actually trying to do a job working on this, who will now have to explain this on their resume blaming management and the "other guys".

Nah, nobody really cares about the stuff you didn't do, they care about the stuff you actually did and if they manage to have some work examples they shouldn't be affected. At most, this will be an interesting discussion topic for lunch breaks :). Even experience working on a disaster is better than no experience at all.

If anything, it may help:
- "hey, that part reminds me of what we did in UA"
- "oh, ahm... really?" (*puts note down to review that part*)
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,620
IDK guys. Razorfist loved this game so much he's streamed it once in a year and a half.
 

Nyast

Cipher
Joined
Jan 12, 2014
Messages
609

Ahah, the comments in that article are priceless..

They're an extremely capable and talented team

Oh yeah I don't question the skill of the team

I'll still look forward to the work these guys put out, because they've earned a lot of good will

This team is capable of so much more; it's a shame the game didn't come together in the end.

So yeah, the game is horrible but the team was talented and it wasn't their fault, just bad management, lol.
 

Theodora

Arcane
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Glory to Ukraine
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Feb 19, 2020
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anima Bȳzantiī
it wasn't their fault, just bad management, lol.

I don't know a whole bunch about this game's development in particular but that is absolutely a thing that happens. Bad managers waste people's times, make people redo work over and over, burn people out and make them unproductive; etc. the list is pretty much endless.

A lot of gamedev would benefit from a more horizontal management system. Sure is doing Motion Twin good.
 

Glic2000

Educated
Joined
Nov 16, 2018
Messages
80
I would DEFINITELY question the skill of the team that made UA. Also, I would question their honesty, their integrity, their level of taste. I would question whether they even played Ultima Underworld.

So many things to question...
 

Nyast

Cipher
Joined
Jan 12, 2014
Messages
609
it wasn't their fault, just bad management, lol.

I don't know a whole bunch about this game's development in particular but that is absolutely a thing that happens. Bad managers waste people's times, make people redo work over and over, burn people out and make them unproductive; etc. the list is pretty much endless.

A lot of gamedev would benefit from a more horizontal management system. Sure is doing Motion Twin good.

I wonder if management is responsible for the wonky dancing chains or the skeletons that stop moving and that you can't hit anymore ?

I mean don't get me wrong, I don't think management was good. What I'm saying is that both management and developers sucked :)
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Well, you probably can say the team was not good but I'm not sure you really can blame individual developers here. The management had put them a great burden with mismanagement and budget problems. Also it seems they had to wear many hats. I imagine at least they should be better than this disaster.
 

Eli_Havelock

Learned
Joined
Dec 22, 2019
Messages
672
I'm sure there was some talent on UA.

It just seemed to be lost somewhere between the design of achievements for skill points and stacking boxes more fucked than ~20 years ago, that those involved thought "This is great!" and got Warren Spector to continue turning into a prosthetic Peter Molyneux.
 

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