Hi folks, today is my last day at OtherSide. This is bittersweet news for me. It’s a great team here of awesome and talented people that I will miss working with. On top of that, I’m really excited about the new project the studio is working on and will eagerly await more news about it. With that said, the studio is mainly focused on game development now and has less of a need for someone like me, at least for the time being. I am moving on to a new opportunity that I’m really excited about, hence the bittersweetness (more about that another time).
Thank you all for being and remaining our fans. Alyssa, who has popped into the forums and Discord recently, will be keeping you all updated going forward, particularly in the near term on UA Kickstarter fulfillment.
Keep gaming and stay healthy and safe during these times.
Walter
Why won't it just die.
I don't think they "worked on the Boston project" for 2 years. Maybe "thought about it" and copyrighted "Thick as Thieves" whatever that's supposed to mean. Had they really worked on it for 2 years, that would mean they started working on it months before UA launched when it was already clear that UA - their only game that could make some money in the foreseebale future - was an unplayable mess. And after launch, it would mean that they worked on this pipedream project while fixing UA for 6 more months and having just lost the SS3 publisher. They clearly worked on SS3 for several more months after Starbreeze walked away.Scrap the Boston project and let Boston team take over SS3 ->
- They lost the opportunity (however small it is) to capitalize the Boston project that they worked on almost 2 years
- They have to go through the same struggle of finding publisher/investors to finish SS3 anyway
- If I have to guess finishing SS3 would be more expensive than finishing the Boston project. So now keeping afloat Boston team becomes more expensive than when they were working on their own project (plus the cost of adapting the team for SS3)
Go with the Boston project and let Warren Spector find a way to revive SS3 ->
- They have opportunity to capitalize the Boston project. If this goes well it may lead to funding SS3 later
- At the same time Warren can keep finding a way to revive SS3 without worrying how to keep afloat Boston team
Walter Somol (Marketing/Business VP) is leaving Otherside: https://forums.otherside-e.com/t/walter-signing-off/10308
Hi folks, today is my last day at OtherSide. This is bittersweet news for me. It’s a great team here of awesome and talented people that I will miss working with. On top of that, I’m really excited about the new project the studio is working on and will eagerly await more news about it. With that said, the studio is mainly focused on game development now and has less of a need for someone like me, at least for the time being. I am moving on to a new opportunity that I’m really excited about, hence the bittersweetness (more about that another time).
Thank you all for being and remaining our fans. Alyssa, who has popped into the forums and Discord recently, will be keeping you all updated going forward, particularly in the near term on UA Kickstarter fulfillment.
Keep gaming and stay healthy and safe during these times.
Walter
FWIW he was the only one from the top level talked to the community for a while.
Senior Concept Artist
Company Name OtherSide Entertainment (Full-time)
Dates Employed May 2020 – Present
Employment Duration 1 mo
Has this game gone through any renovations yet that make it enjoyable or is it still complete fucking garbage? What's the general consensus, avoid entirely or give it a chance? Will I experience crushing disappoint if what I expect is something of a cross between Ultima Underworld I/II and Thief 2?
That new project?
Underworld Ascendant 2.
The "concept art" in UA was... was... I don't have the word.
And running polls to determine the lizard language. For a game that doesn’t have dialogue trees, or even written text outside of subtitles.
Walter Somol (Marketing/Business VP) is leaving Otherside: https://forums.otherside-e.com/t/walter-signing-off/10308
Epic Games Store Biz Dev
Company Name Epic Games (Full-time)
Dates Employed May 2020 – Present
Employment Duration 1 mo
Has this game gone through any renovations yet that make it enjoyable or is it still complete fucking garbage? What's the general consensus, avoid entirely or give it a chance? Will I experience crushing disappoint if what I expect is something of a cross between Ultima Underworld I/II and Thief 2?
Otherside Boston hired a new Senior AI Programmer: https://www.linkedin.com/in/gareth-cox-2308835/
Previously worked at Rockstar New England over 11 years:
I primarily worked on the animal behaviors and animation for Red Dead Redemption. I worked on enemy AI combat and animation for Max Payne 3. I implemented human locomotion avoidance and vehicle navigation for GTA 5.
Somehow they've been hiring much needed experienced and specialized programmers.
Senior AI Programmer
Company Name OtherSide Entertainment
Dates Employed Jun 2019 – May 2020
Employment Duration 1 yr
Location Concord Ma
its amazing he could find a job after (lack of) ai in underworld ascendant.