Otherside Boston hired a new Senior AI Programmer: https://www.linkedin.com/in/gareth-cox-2308835/
Previously worked at Rockstar New England over 11 years:
I primarily worked on the animal behaviors and animation for Red Dead Redemption. I worked on enemy AI combat and animation for Max Payne 3. I implemented human locomotion avoidance and vehicle navigation for GTA 5.
Somehow they've been hiring much needed experienced and specialized programmers.
Senior AI Programmer
Company Name OtherSide Entertainment
Dates Employed Jun 2019 – May 2020
Employment Duration 1 yr
Location Concord Ma
its amazing he could find a job after (lack of) ai in underworld ascendant.
Your optimism is admirable, that's all I can say to this.Any day now the physical rewards that I paid for will arrive. I can feeling in my bones.
Looking at Rattower’s Monomyth and how a one man developed game is shaping up as the true spiritual successor of the Ultima Underworld and Arx Fatalis games that this pos game never even in a million years could become... by far the worst game (that was actually released) of the Kickstarter games
Your optimism is admirable, that's all I can say to this.Any day now the physical rewards that I paid for will arrive. I can feeling in my bones.
Now do you want the physical rewards knowing the build quality of the game? You will end up with arts and crafts products of a just graduated high school class that Paul Neurath contracted after he met them on their school field trip to the bottle shop, where he coincidentally was contracted to enter the bottle shop for them in exchange for their labor on the physical rewars of Ascendant.
Millennials.I keep thinking of the authors back in the 80s and such like the guy who made Faerytale. What was his budget? Seems like it was mostly him doing everything. Sooooo what's the excuse for today?
Robert Sirotek
@rsirotek
·
Apr 6, 2015
Proud to be the 9,062nd backer on
@BackerKit
for Underworld Ascendant | Thx
@OtherSide_Games
! https://underworld-ascendant.backerkit.com/hosted_preorders/backers/2473551…
http://t.co/RTm0BBrePR?amp=1
Robert Sirotek
@rsirotek
·
Feb 28, 2015
I just backed Underworld Ascendant on
@Kickstarter
http://kck.st/1yH1wpv Should be an excellent production.
In these cases I feel like no one on the development team knew when to stop, which is a combination of what you're saying and awe of the nostalgia man.I think in the end the Kickstarter bubble burst because for all their “we want creative freedom” we all need someone to curb our enthusiasm and focus our projects into something feasible... that is why writers have publishers, actors have agents and businesses have accountants; you need someone ANYONE outside of the nostalgia bubble willing to crack the whip and bust some skulls to get things done
Creativity is nice and all but being able to deliver results is better for long term business
Zork was basically the first big adventure game and every adventure game afterward was basically riding one entry or another's coattails. Return to Zork even beat Myst to the punch of FMV adventure games. Its like complaining about Battlezone or Berzerk.
In these cases I feel like no one on the development team knew when to stop, which is a combination of what you're saying and awe of the nostalgia man.I think in the end the Kickstarter bubble burst because for all their “we want creative freedom” we all need someone to curb our enthusiasm and focus our projects into something feasible... that is why writers have publishers, actors have agents and businesses have accountants; you need someone ANYONE outside of the nostalgia bubble willing to crack the whip and bust some skulls to get things done
Creativity is nice and all but being able to deliver results is better for long term business
And then there's cases like Jane Jensen, where even the best wasn't good enough, and Frederic Raynal, where the end result was just eh.