"Underworld Ascendant is a genuine part of the Underworld series. We have the rights to use all of the elements of the original Underworld games, except for the Ultima brand itself. The characters, monsters, settings, and stories from the original Underworld games are all available for us."
"As I understand it, as the paperwork was reviewed during the project, it was strongly advised to avoid any Ultima-related creatures / names / places, etc." (emphasis added)
"Underworld Ascendant is a genuine part of the Underworld series. We have the rights to use all of the elements of the original Underworld games, except for the Ultima brand itself. The characters, monsters, settings, and stories from the original Underworld games are all available for us." (emphasis added)
"I think/hope you’ll find both the story and narrative system to be pretty compelling. There are also some deep hooks into the original games." (emphasis added)
The last day we could launch in 2018 was November 15, and we had to take it or else give up on the project entirely.
I'd say one of the key takeaways from UA's development is [...] being more honest with the community.
Those are probably demands from 505, no?
Community manager confirms OS owners/management are paying for UA development and updates since October 2018. So 505 pulled the plug before launch.
https://steamcommunity.com/app/692840/discussions/0/1769259642872066599/#c1769259642883439686
Remember the SEC filing I posted the other day which shows a total of 6 investors (almost certainly OS owners and management) poured $3.5 million in the company last fall. The "Date of First Sale" is 2018-08-31, so almost exactly the point where OS has now confirmed 505 stopped their funding.
https://www.sec.gov/Archives/edgar/data/1756400/000156761918004482/xslFormDX01/primary_doc.xml
That confirms what I suspected all along: OS owners/management paid for all the updates and the console version (and even the last month of development) themselves.
upper management took some large risks investing personal funds into the game to even delay launch and give us more time.
The Save Anywhere system took nearly two entire weeks of one engineer's time to do
Finally, to address the questions about console, it was a part of our publishing deal with 505 Games.
For OS, it's a totally nonsensical decision to throw more good money after bad and make a console version. It must be a contractual obligation.
In these cases, the studio usually asks the publisher to provide more funding to finish the game.
In the case of UA, OS agreed to do everything with their own money and they already had provided the necessary capital with the series A stock sale in August.
It wouldn't have cost 505 a penny to let OS work on the game for a few more weeks.
The launch deadline story doesn't make ANY SENSE AT ALL. The community manager is lying (or the management is lying to her and she parrots these lies in the forums).
You do not know what their considerations were