Mastermind
Cognito Elite Material
- Joined
- Apr 15, 2010
- Messages
- 21,144
So is this game good?
There’s a console patch system in place, and we’re only selling digitally for consoles at this time, to be clear. So Update 5 would most likely be released across console and PC / any other platforms we have available at the time.
My biggest priority after Update 4 / console is making sure we fulfill our Kickstarter promises, so I am estimating there should be AT LEAST 1 more update / patch with KS content.
You could write volumes about UA's shortcomings, but the tl;dr is that it's a technical mess with no interesting content.
I know that but i am talking mostly about content itself.
What is in the game ?
So what is actual state of the game ? Does anyone have summary ? Is it just 2 levels and 5 enemies or something ?
I know that but i am talking mostly about content itself.
What is in the game ?
They released a slightly more elaborate tech-demo and have now reached a late-alpha state.
Content is mostly randomized missions in levels filled with random loot and randomly placed enemies.
In theory the levels allow for different approaches, like stealth/ghosting, fighting or sometimes using the environment, but eventually just running past any obstacle towards the mission objective is the most efficient approach.
There's some abstract and super-basic backstory going on about how the big bad is threatening the abyss and every other plane of existence and in order to stop him you need to unite the factions, but ultimately you'll only ever meet the lizards and even they surve no other purpose than to act as trainer/vendor/billboard.
It was a bug-ridden joke at release, but they've squashed most of the bugs, and the game runs fine now. The updates have improved it dramatically.
It's heart-breaking how consistently this game crashes during the tutorial level.
this is just bugged as hell. I bought it AFTER update 3 and it still crashes very often (in my first 2 hours into the game at least 10 times, so that makes a crash every 12 minutes)
Crash to desktop on first time playing after 19 minutes.
in the last 2 hours I had 5-10 crash to desktop.
The feeling that this game is still in beta pervades almost every aspect
It´s still a bit buggy, but it only crashed thrice so far. (comment: the reviewer played 3 hours since Update 3 is out, so one crash every hour)
Technologically the game has came a long way, but is nonetheless plagued with bugs, stutters, quality control issues, broken AI
the introduction/tutorial [] is still prone to crashing
So what is actual state of the game ? Does anyone have summary ? Is it just 2 levels and 5 enemies or something ?
It was a bug-ridden joke at release, but they've squashed most of the bugs, and the game runs fine now. The updates have improved it dramatically, but it's still not very good as an immersive sim.
So what is actual state of the game ? Does anyone have summary ? Is it just 2 levels and 5 enemies or something ?
It was a bug-ridden joke at release, but they've squashed most of the bugs, and the game runs fine now. The updates have improved it dramatically, but it's still not very good as an immersive sim.
Which still tells me absolutely nothing.
Is the world big ? Are there levels or open world ? How many classes ? Are there few swords or just one placeholder or something.
The levels are pretty big, fully exploring them will take over 10 hours total. They're mostly empty though. A lot of time is spent setting wooden obstacles on fire and watching them slowly burn down.
Yes, but not as good as Realms of Arkania HD.So is this game good?
The game was converted to "open world" by taking a level-based game and then linking the levels together with portals in a post-launch update.
Hey there,
Would you be able to send us your crash logs so we can address these issues? We've noticed a lot of new players have been crashing and have only received logs from one other player, and we want to make sure we can fix this.
We weren't seeing this internally until we launched Update 3, and we would definitely like to prioritize this.
Yet they've only received crash logs from two players?