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KickStarter Underworld Ascendant Pre-Prototype Thread

Darkzone

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Sep 4, 2013
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God thanks they'll switch to Unity 5.
I think that is was more than obvious. They will be probably for 2 years in development of UA and Unity 3d 4.x time is slowly running out, despite that 4.6.2 was released on 1.27.2015.
Why are people complaining about graphic? Are they such graphic whores? And what do they not get on the term 'early prototype'?
 
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Zombra

An iron rock in the river of blood and evil
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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
P.S. They don't seem to have posted about it anywhere, but the pitch video appears to have been redone with additional scenes. Compare and contrast:
Tim Stellmach is still wearing that T-shirt with that microphone, which proves they are all big phonies made of fail and decline. 0/10, would not even spit on.
Uh ... that's because they used the exact same footage. They didn't reshoot the whole thing; they just edited in some updated prototype stuff.
 

Zombra

An iron rock in the river of blood and evil
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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Note to self: always wait at least half an hour after waking up before posting
wx4f6e5bd0.gif
 

mindx2

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Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire RPG Wokedex Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
That Will Teixeira person sounds suspiciously like 2nd or 3rd generation Portuguese emigrant, if so... nothing he says is to be trusted!
For being the youngest team member he has more Codexian inclinations than many so-called old school developers.

Don't you have a Doritos fueled review to finish?

Zep--

Just sitting back and finishing off my last bag from OtherSide... :smug:

Article is finished and being edited by our faithful Codexian staff. :salute:
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
UPDATE: https://www.kickstarter.com/projects/othersidegames/underworld-ascendant/posts/1145444

Time for a few Magic Tricks

We wanted to do a deeper dive into one of the core game systems in Underworld Ascendant, magic. Can’t have a fantasy game without magic!

Magic in Underworld Ascendant springs from the original Underworlds. As with the originals, magic is built on rune stones. Scattered around the Abyss is an alphabet of rune stones, each inscribed with a runic letter. The Avatar discovers these stones as they explore the Abyss, over time building a vocabulary of spells.

To cast a spell, the player lays outs particular combinations of stones. For instance, the pair of stones IN LOR casts a dim magic light. A much more powerful version of this spell using 3 rune stones, VAS IN LOR, casts the brightness of daylight. Learning new spell combinations is part of the fun. You feel as if you are growing in arcane knowledge --- which of course you are!

Underworld Ascendant explores a new dimension of runic magic. As players master the lore they will uncover hidden powers, and learn how to magically transform their runes. For instance, a mage might learn how to transfigure the runes for a Fireball, POR FLAM, to enlarge its blast radius. As the mage’s knowledge deepens, to make the Fireball dance around the chamber, seeking out each nearby foe in turn. Or perhaps instead, to burn with a violet aura, which clings to foes longer and with more terrible effect. Ultimately, a mage can craft their own repertoire of unique and powerful runes.

Spells in Underworld Ascendant are also far more diverse than the standard RPG variations on “blast your foe”. There is magic that will aid in your being stealthy, alert you to a variety of dangers, let you levitate or fly, bar a door, to name just a few. These more diverse non-combat spells feed right into the Improvisation Engine, giving spell casters all sorts of clever approaches to solve challenges.

Speaking of spell casters, any Avatar can learn to wield at least some magic. A player focused on, say, combat skills, will never become master of the magical arts. However, they can still learn to cast some less powerful spells if they choose.

Announcements

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Over a 100 suggestions to rename the Tunnel Trapper have been submitted by fans. Some quite descriptive, some funny, some embarrassing. Of these, we choose Baal’s clever nomination of Earthclot. The name says it all!

Speaking of fan submissions, we could not resist sharing SteveC’s fan art on an interpretation of the 3 factions, Underworld 1992 style!

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Keep the art coming! Finally, a reminder that this Wednesday from 3-5 pm ET we will be running the second in our series of OtherSide plays LookingGlass Twitch sessions, this time playing the classic System Shock 2:


Adam Sessler will be our host, joined by some very special guests. Come join the fun!

The Team at OtherSide

Adam Sessler? FFS.
 
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mindx2

Codex Roaming East Coast Reporter
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Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire RPG Wokedex Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Regardless of what we think of Sessler he will most likely help bring in more pledges. Also, I need to get my article out quickly or much of what I wrote will have already been talked about in their updates... :(
 

Korron

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Serpent in the Staglands Shadorwun: Hong Kong
Gotta fuel the coke habit somehow.

Man I respect them for their honesty on the extent of development, but they probably should have been more grandiose in their pitch and only shown concept art. It's hard to look at dog shit and be told it'll be diamonds someday.

I am slightly embarrassed by how heavy-handed their trendy hip social media schtick has been. I wonder who has been managing that aspect.
 
Self-Ejected

Bubbles

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I am slightly embarrassed by how heavy-handed their trendy hip social media schtick has been. I wonder who has been managing that aspect.

They're paying two PR firms for something.
 

Sonus

Educated
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Feb 25, 2014
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I hope they explain why Adam's gonna be there. Someone on the team buds with him?

Jim Redner and Sara Girard's influence can be uncomfortable at times, yeah. Not of the LGS culture for sure.
 

Jedi Exile

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Project: Eternity Shadorwun: Hong Kong
Hopefully their SS2 stream will be better than absolutely horrible Thief one. The guy playing the game actually lowered difficulty at some point! And he didn't provide any good commentary. The other guy (I think it was Tim) was trying to say something useful, but I couldn't make out what he was saying because he had a problem with microphone or something.
 

Darkzone

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I've been reading this thread as it goes but can't remember if anyone mentioned Lizardmen in it. Am I right that NOBODY mentioned Lizardmen?
Because Lizardmen are from 1.05mio upwards, and that is currently very unlikely, but it would be great to have lizardmen in UA.
 

yellowcake

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Alas! in my skull
I've been reading this thread as it goes but can't remember if anyone mentioned Lizardmen in it. Am I right that NOBODY mentioned Lizardmen?
Because Lizardmen are from 1.05mio upwards, and that is currently very unlikely, but it would be great to have lizardmen in UA.


I guess I haven't read the KS pitch that far then. I'm kinda surprised there's no mention about them since they're ionic part of the UU experience among true fans of the originals.
 

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