Bubbles
I'm forever blowing
- Joined
- Aug 7, 2013
- Messages
- 7,817
Most of the negative comments are about graphics, so that's probably the biggest problem:
And that's just the last 12 hours. The knives are coming out.
Some of the backers are starting to wonder why they have had so much less success than Star Citizen:
On the positive side, the devs are still announcing new features:
- In case you haven't noticed, you do *not* have such an unblemished record with regards to graphics: While Ultima Underworld 1/2 and System Shock 1 were way ahead of their time, Arx Fatalis and System Shock 2 were clearly *not* when they came out (I remember vividly how dissapointed I was when seeing SS 2 for the first time).
- Any chance of something like a side by side comparison shot of X scene from the pitch vs what it's actually envisioned to look like in the final product (even if it's not exactly 100% spot on)? I'm not sure how feasible that is as I don't know how these sorts of things done (I'm only a customer, never made a game in my life but I think it could increase confidence in anyone considering pledging etc and give them at least a rough idea of what the game they want to pay for should eventually look like
- Even though I know that it has been stated that the graphics are going to be far better in the final product, it's really the sizzle that sells. After seeing so many flashy pitches and previews for games (KS and Mainstream), the graphics in this pitch are really quite underwhelming. Don't get me wrong though, the updates and the info make the game look fantastic, but in the back of my mind there's a voice saying (yeah, but anyone can make promises, where's the proof)
@Tim Stellmach(I'd like to individually thank all 9,744 of you): Don't thank us - give us a better-graphics-video !
And that's just the last 12 hours. The knives are coming out.
Some of the backers are starting to wonder why they have had so much less success than Star Citizen:
True, the space shooter genre is somewhat underserved, but those people ARE playing EVE, so it isn't exactly barren. Also, pure-play dungeon crawlers aren't exactly falling from heaven right now. And people are chomping at the bit for RPG stuff, what with Skyrim and GOT, LOTR, D&D, etc. It should be an easy sale:
At Otherside, we are the first to make the dungeon REAL.
On the positive side, the devs are still announcing new features:
Regarding controls: We did the console ports of several first-person action games back when I was at Vicarious Visions (two of which, Jedi Academy and Doom 3, I was on the team). I know a lot of people prefer mouse and keyboard, but I'm also comfortable that gamepad control for such games can also be done well. Not promising it off the cuff, but it's not particularly daunting either.
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