Whiran
Magister
- Joined
- Feb 3, 2014
- Messages
- 641
If the game will cost way more than 600,000 to make how is asking for 600,000 to make the game a reasonable amount?Divinity Original Sin asked for only 400.000. The kickstarter was successful, but not anything close to what wasteland 2, torment, broken age, pillars of eternity, etc. 600.000 is a reasonable amount to ask.
To fund their crew for the full development cycle using optimistic (2 year development cycle) numbers (and assuming that the team gets paid well below average wages for their experience levels) it will cost 3.6 million.
Asking for 17% of a very optimistic development cost is reasonable? Chances are development will take longer than two years.
What are you expecting them to do when they run out of money from the kickstarter three months from now? The game, as described, cannot be made for that amount unless the entire team does not get paid at all during development. In that case the 600k more than covers it. Assume $10,000 USD per person for licensing and hardware costs. There are legal fees as well. There are a few other fees. So probably around $200,000 USD. That means they are over-funded by three times with the requested amount. So maybe the team will take a "living wage" for the duration of development - around $1,500 - $2,000 USD / month depending where they are. With 15 people on the team that's still 45,000 - 60,000 per month in wages. Over two years that's 1,080,000 to $1,440,000 which the 600k does not cover and the amount does not include hardware, licenses, legal, any additional operational costs....
If they have additional funding to cover the rest of the development (at least 2.8 million) then why are they going to Kickstarter in the first place? Is it for marketing purposes? For pre-sales? If that is the case isn't that contrary to the spirit of Kickstarter? (does that even really matter?)
The amount of money they are asking for doesn't make sense no matter how I look at it.