Made a version of the oldschool races image without the white margins:
Zep, you seem a bit excited.
Modification of spell only by magician. I hope they have something for the fighter and thieves.Wow, they announce how spells work and nobody talks about it?
I'm happy with it, I thnk they needed to have everything a lot more together before doing the KS but having put down $20 half-heartedly I am now definitely keeping it there. I always liked dynamic modification of spells.
I guess I haven't read the KS pitch that far then. I'm kinda surprised there's no mention about them since they're ionic part of the UU experience among true fans of the originals.
They do.....Modification of spell only by magician. I hope they have something for the fighter and thieves.Wow, they announce how spells work and nobody talks about it?
I'm happy with it, I thnk they needed to have everything a lot more together before doing the KS but having put down $20 half-heartedly I am now definitely keeping it there. I always liked dynamic modification of spells.
Where is your article? Are they sleeping in the Codex HQ? If it takes longer, then PM me your article. I take it with all the flaws.They do.....Modification of spell only by magician. I hope they have something for the fighter and thieves.Wow, they announce how spells work and nobody talks about it?
I'm happy with it, I thnk they needed to have everything a lot more together before doing the KS but having put down $20 half-heartedly I am now definitely keeping it there. I always liked dynamic modification of spells.
Where is your article? Are they sleeping in the Codex HQ? If it takes longer, then PM me your article. I take it with all the flaws.They do.....Modification of spell only by magician. I hope they have something for the fighter and thieves.Wow, they announce how spells work and nobody talks about it?
I'm happy with it, I thnk they needed to have everything a lot more together before doing the KS but having put down $20 half-heartedly I am now definitely keeping it there. I always liked dynamic modification of spells.
Where is your article? Are they sleeping in the Codex HQ? If it takes longer, then PM me your article. I take it with all the flaws.They do.....Modification of spell only by magician. I hope they have something for the fighter and thieves.Wow, they announce how spells work and nobody talks about it?
I'm happy with it, I thnk they needed to have everything a lot more together before doing the KS but having put down $20 half-heartedly I am now definitely keeping it there. I always liked dynamic modification of spells.
From Update #19:Where are you guys getting that there are "significant class restrictions"? There aren't.
I think now, that this is simple a mistake by the word 'mage'. If the would have used 'magic specialist of any class', then this would not so problematic. You can start the game as a mage, fighter or thief, so the choice to use the word 'mage' was not the best by Otherside. But the one who spread this false interpretation based on the word 'mage', seems to be me.For instance, a mage might learn how to transfigure the runes for a Fireball, POR FLAM, to enlarge its blast radius. As the mage’s knowledge deepens, to make the Fireball dance around the chamber, seeking out each nearby foe in turn. Or perhaps instead, to burn with a violet aura, which clings to foes longer and with more terrible effect. Ultimately, a mage can craft their own repertoire of unique and powerful runes.
LoG KS
Edit: Ah, looks like you cannot actually do this with this forum software.