Are there any veteran game developers who haven't been disappointing in their modern output? Can't think of a single unqualified success.
There is Chris Jones, Telsa Effect was good and faithful to Tex Murphy 3/4/5
Are there any veteran game developers who haven't been disappointing in their modern output? Can't think of a single unqualified success.
Washed up hacks make a Kickstarter scam that will end up disappointing everyone or being casual shit. Whocareslol.
The gameplay hardly looks any different from Dishonored, if I had to guess it will probably disappoint since the devs are washed up hack frauds.
So - very faithful to UW?The movement system is downright TERRIBLE. There is no other word for it, it flat out sucks. It feels floaty and unnatural. Jumping feels bad, sprinting feels bad, mantling feels bad, swimming feels VERY bad. You constantly get stuck against geometry. All the time. You can't even climb stairs properly. Getting out of the water is often an ordeal.
First, the few things I found good:
- I do like the art direction to an extent, at least when it concerns environments. Some bits genuinely look good, such as the big cave with the trees and the portal to Marcaul, or the first area in Upper Erebus.
- There is still this sense of exploration and wonder. The dungeons still beckon and most areas are pretty interesting.
- The level design is quite emergent and the maps are big.
- The sound design seems good overall, at least as far as ambience is concerned. The silver sappling noise is wonderful, I could spend hours listening to it.
- The inclusion of stealth is a nice touch and a welcome addition. It seems to be more complex than just a binary system, too.
- Darkness is dark as crap.
m_s0 NanoDidn’t they develop a VR game immediately after their UA Kickstarter was successful?
I feel as if you're stretching the term "development". Maybe you mean pre-production?Yeah, the game has been in development for four years, but much of that was this sort of flailing-around-and-not-getting-anywhere extended preproduction period (before they got more budget from 505).
Similar to Torment: Tides of Numenera's first 1.5 years of development before Wasteland 2 was released, but with even less budget and manpower.
Is there a connection between SotA and Ultima (and New Britannia and regular old Brittania)?
When Underworld Ascendant was Kickstarted, its dark elf faction was meant to be an offshoot of the dark elves from SOTA, having arrived in the Abyss from New Britannia through a portal. But I think at some point they may have decided to downplay that connection or maybe even cancel it.
They also stopped calling the game's protagonist the Avatar (now he's the "Ascendant") and threw in a bunch of Greek mythology references.
Descent to Undermountain
Combat is as basic as it gets. Bait the enemy into attacking while backpedalling, attack, rinse & repeat. You cannot lose while doing this unless you get stuck against geometry, which happens ALL THE TIME.