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https://www.witchstone.ca
From Spearhead Games, a Montreal-based studio behind Stories: The Path of Destinies and Omensight. Coming to Kickstarter in mid-2019.
A preview of "super early" version only developed for two months:
I guess the success of Divinity Original Sin inspires many of these indie studios to do their "dream" RPGs.
Montreal, Canada - March 19, 2019 - After less than a year since the release of the acclaimed Omensight, Spearhead Games returns to PAX East with the first-ever demo of Project Witchstone, a living world sandbox RPG. PAX attendees can play the pre-production version of the game at booth 15108.
In Project Witchstone, you arrive on an isolated island where seven rival factions have settled into an uneasy alliance but vie for control over powerful magical relics known as witchstones. But what you decide to do on this island is entirely up to you. Will you be a villain, a hero or a selfish schemer? Will you ensure everlasting peace or push for mutually assured destruction?
With Witchstone, Spearhead Games intends to push the interactive storytelling further with adventures uniquely tailored to each player’s gameplay and dialogue decisions. In a living and reactive world, players will be offered unprecedented options to role play their character and influence their environment, capturing the fun and freedom of a pen & paper RPG campaign.
Press and content creators can book an appointment for an exclusive hands-on presentation of the game with the developers by inquiring at press@spearheadgames.ca.
About Spearhead Games
Spearhead Games is a Montreal-based independent developer founded in 2012. In 2016, Spearhead released Stories: The Path of Destinies, which saw ex-pirate fox Reynardo come up with last-minute schemes to stop an emperor gone mad. This was followed by Omensight in 2018, an action murder mystery game in which the Harbinger must uncover a conspiracy that leads to the destruction of the world.
For more information, please visit: http://www.spearheadgames.ca
Follow Spearhead Games on Twitter, Facebook and Discord.
Game Info
Title: Project Witchstone
Genre: Sandbox RPG
Developer: Spearhead Games
Platform: PC
Release date: TBD
Living world:
- A living world sandbox RPG
- Fun and freedom of pen & paper RPG campaigns
- Impact the state of the world with your gameplay actions
- An interactive adventure story that is uniquely your own
- Turn-based tactical combat
The world you explore is alive, meaning that characters that inhabit this world go on with their daily lives and move around following a routine (from their workplace to their home, for example). They also own properties, have personalities, friends and enemies, likes and dislikes, appreciation towards you, allegiance to factions, perception of their surroundings, etc.
Sandbox:
Using actions common in RPGs (dialogue, combat, spells, abilities, stat checks, stealing, etc.) and less common ones (stealth, influence interface, etc.), you can interact, manipulate, and shape this world as you see fit. Our goal is to give you the freedom to live the adventure you want. No overarching pre-defined main story thread, you get to decide how you want to proceed.
Want to frame an NPC for theft or murder? Want to join a faction, become their leader, and destroy the other factions? Want to destroy the factions but scheme in a way that they never know you're responsible? Want to become a treasure hunter instead? Maybe the best solution is to blow everything up?
All of this is possible in our sandbox.
How?
With our systemic approach to narrative, tailored events will occur based on your previous actions. All crimes will result in law enforcement running an investigation and attempting to arrest the suspect. Any violent act committed against a faction will result in retaliation. Taking over someone's house will work fine until the previous owner's relatives or friends come to visit.
These are some examples of the ripple effect you can cause in this world. And how you deal with the ripple effect will determine what happens after.
A preview of "super early" version only developed for two months:
I guess the success of Divinity Original Sin inspires many of these indie studios to do their "dream" RPGs.
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