No. TB + too difficult + too much text + no monsters + dated graphics = very limited appeal.On a more constructive note, I wonder if the game has a potential to become popular in the mainstream.
This is a bit of a myth. PST didn't really flop, it was a profitable venture for Interplay and sold around double what Fallout sold for example.Torment flopped when it was released. Despite some strong and positive critical reaction, many complained about the unusual setting and mechanics and the abundance of text. It took a few years but the public finally recognised it for what it is. I don't know how AoD will do at launch but if it's good its popularity can only grow with time.
Therefore, a terrible failureThis is a bit of a myth. PST didn't really flop, it was a profitable venture for Interplay and sold around double what Fallout sold for example.Torment flopped when it was released. Despite some strong and positive critical reaction, many complained about the unusual setting and mechanics and the abundance of text. It took a few years but the public finally recognised it for what it is. I don't know how AoD will do at launch but if it's good its popularity can only grow with time.
It just wasn't BG successful.
But in counterparts, you manage to make it as you want it to be, that is to say "No level up system + no romances + no cinematics (+ no cinematic romances ) but a mighty game with heavy CC.No. TB + too difficult + too much text + no monsters + dated graphics = very limited appeal.On a more constructive note, I wonder if the game has a potential to become popular in the mainstream.
Not enough. Many people (mainly the casuals) want to start a game, make a character, and go kill some cool monsters, because in most cases that's what RPGs are all about. After seeing how the game was received on many different forums, I understand what Feargus meant when he was talking about the importance of the setting being familiar, so that people don't waste time trying to understand it, the importance of instant recognition, that spending a long time to make your party is a thing of the past now, etc.There are monsters though.
Well, yeah. The times where one spent 1h reading the manual BEFORE starting the game are long, long gone.
Oh yeah, showing the combat to popamole audiences worked so well the last time...
Is this true?The Article said:In fact, there’s a good chance that Vince is angry with you, specifically
Did you purchase AoD?Is this true?The Article said:In fact, there’s a good chance that Vince is angry with you, specifically
No. TB + too difficult + too much text + no monsters + dated graphics = very limited appeal.On a more constructive note, I wonder if the game has a potential to become popular in the mainstream.
party-based dungeon crawler set in the AoD world.
Not enough. Many people (mainly the casuals) want to start a game, make a character, and go kill some cool monsters, because in most cases that's what RPGs are all about. After seeing how the game was received on many different forums, I understand what Feargus meant when he was talking about the importance of the setting being familiar, so that people don't waste time trying to understand it, the importance of instant recognition, that spending a long time to make your party is a thing of the past now, etc.There are monsters though.
Another 'Early Access' indie RPG (TB) sold 10,000+ copies in the first month on Early Access
You might be confusing him with someone else, he doesn't do let's plays but a sort of short reviews. And I distinctly remember him mentioning he likes CYOA, reactivity and mutually exclusive paths in games.We asked him back in Nov, he said that he doesn't really cover RPGs. Besides, our game isn't exactly a video LP material.