commie
The Last Marxist
Can't wait for it to be released in a PWYW bundle with Bad Rats! You'd have my dollar!
http://steamcommunity.com/app/230070/discussions/0/540744934600980345/
Tl;dr go fuck yourselves, cheapskates.
9,794 copies sold.
Maybe you should wait with asking this question until the game is finally released, unless you mean "produce further varpowares".9,794 copies sold.
How are things looking for the future? Is the current rate of sales enough to sustain you guys enough to produce further games?
9,794 copies sold.
How are things looking for the future? Is the current rate of sales enough to sustain you guys enough to produce further games?
So i would love to give them money now but i will wait till release and will pay proper full price to support them
Too early to say. So far it looks like we have a fighting chance, which is as good as it gets, I suppose.9,794 copies sold.
How are things looking for the future? Is the current rate of sales enough to sustain you guys enough to produce further games?
You can't compare our game/studio to D:OS/Larian. I knew that we'd never sell over 200,000 copies (70,000 backers and 160,000 copies on release) before we started. I'd say we can sell 50,000 copies max, IF we're lucky. Most likely somewhere between 25 and 35,000 copies.Divinity Orginal sin had 70 000 backers and Early access and they are since release day #1 straight 12 days now.
That's for sure. We had a very slow start and sold under 300 copies in the first week which is probably the weakest first week sales on Steam but then it picked up.This 10k imo is much more important that you may thing because this means there are at least 10k people who are willing to spoil themselves instead of waiting for proper release...
Holy crap. If this is an indication of market expectations, why even bother finishing games anymore? You could start selling when it's a third done and put it on sale when it's half done, after which point it seems like you'd have already tapped most of your potential market be getting sharply depreciating returns for effort. A developer would then be better off just diddling about for another six months, have one final massive sale to milk the last vestige of goodwill, and cancel the project with some spurious claim such as differences of opinion with key team members, "but we sure loved taking a chance at making it, and are proud of what progress did manage to achieve, content which we hope you will continue to enjoy."http://steamcommunity.com/app/230070/discussions/0/540744934600980345/
Tl;dr go fuck yourselves, cheapskates.
Holy crap. If this is an indication of market expectations, why even bother finishing games anymore? You could start selling when it's a third done and put it on sale when it's half done, after which point it seems like you'd have already tapped most of your potential market be getting sharply depreciating returns for effort. A developer would then be better off just diddling about for another six months, have one final massive sale to milk the last vestige of goodwill, and cancel the project with some spurious claim such as differences of opinion with key team members, "but we sure loved taking a chance at making it, and are proud of what progress did manage to achieve, content which we hope you will continue to enjoy."http://steamcommunity.com/app/230070/discussions/0/540744934600980345/
Tl;dr go fuck yourselves, cheapskates.
Then run to Canada with the money, and start another game under a different company name.
About 180, actually. Steam does take 30%. Keep in mind that there are five of us.Nearly 10,000 sales @ $25 per pop is a p. sweet figure Vault Dweller Comes out to around $225,000/- Steam takes a 30% cut from what I know leaving you with around $160,000/- You can pay for a kids college education with that. Or buy a sexy car. Or a sexy wife from Ukraine.
Doing it now. It depends on whether or not the government allows me to file my team's cut as an expense before tax. It would reduce the taxable income significantly.Have to paid any taxes on this income yet? If so, how much will that come out to be?
About 180, actually. Steam does take 30%. Keep in mind that there are five of us.Nearly 10,000 sales @ $25 per pop is a p. sweet figure Vault Dweller Comes out to around $225,000/- Steam takes a 30% cut from what I know leaving you with around $160,000/- You can pay for a kids college education with that. Or buy a sexy car. Or a sexy wife from Ukraine.
Doing it now. It depends on whether or not the government allows me to file my team's cut as an expense before tax. It would reduce the taxable income significantly.Have to paid any taxes on this income yet? If so, how much will that come out to be?
http://www.rpgnuke.ru/articles/site/del_vey/interview_with_vince_weller_eng.htmlWhat does your family think of your «hobby»? Do you have any personal problems caused by the AoD’s development? Especially when you left your job in the last year.
They are fairly supportive. I’ve done the Right Thing ™ all my life, so I figured that I deserve a chance to be irresponsible and do what I’ve always wanted, even if it’s the dumbest thing ever, business-wise.
No for beardless Dwellers! (paste appropriate banner here)I did quit my job to focus on the game, but unless AoD sells well enough to support me for the next 2 years, I'll be forced to shave off my beard, put on a suit and go back.