Weather should be fun. If it isn't going to make the game more fun, leave it out.
And does that surprise you? Seriously?That's an extremely homosexual post NJ.After seeing how they handled weather conditions in Kingmaker, I think it's in everyone's interest to drop this thing. Seeing your characters' movement speed slow down to a crawl every once in a while is not fun and serves absolutely no purpose. I'd love to be surprised, but I'm pretty skeptical about this.
But what's the point of having to wait longer IRL when you want to go from point A to point B, without any effect on gameplay? That's just boring. And since that was their idea of "weather conditions" in Kingmaker, I don't see why it should be different this time around, especially considering how hesitant they are about implementing anything that wasn't already in the first game, except for that HoMM minigame.
Roguey - please explain your vote.
Roguey - please explain your vote.
I don't like gameplay that's irritating.
Stop playing, then.I just wanted to stop playing.
In Kingmaker, every time there was a storm between the noise and the slower walk speed out of combat I just wanted to stop playing.
weather in kingmaker looked nice but it served no functional purpose other than slowing player down.
I'm not a fan of random debuffs and surely they won't be making a complex system that meshes with spells and abilities.
also for the love of god debuff movement speed in any way shape or form while out of combat.
And does that surprise you? Seriously?That's an extremely homosexual post NJ.After seeing how they handled weather conditions in Kingmaker, I think it's in everyone's interest to drop this thing. Seeing your characters' movement speed slow down to a crawl every once in a while is not fun and serves absolutely no purpose. I'd love to be surprised, but I'm pretty skeptical about this.
But what's the point of having to wait longer IRL when you want to go from point A to point B, without any effect on gameplay? That's just boring. And since that was their idea of "weather conditions" in Kingmaker, I don't see why it should be different this time around, especially considering how hesitant they are about implementing anything that wasn't already in the first game, except for that HoMM minigame.
perhaps making available consumables/cantrips to alleviate/negate the maluses would make it a better experiencePart of the reason people game is to escape the merely real. Now the experience needs to be more than real rather than less, but slogging through rain with no way to adapt/make the weather adapt to you is no fun.