Gragt
Arcane
Going back on the subject of Quake source ports, I tried DirectQ today and I might finally leave WinQuake for it. It is optimised to run very well on computers running DirectX, including old laptops that may have trouble with OpenGL, and preserve the look and feel of the software mode—that includes waterwarp—while providing some of the advantages of the accelerated mode, and most of these extra effects can be disabled if you want it to look closer to the original. I only spotted a bug with a shadow in E1M1 and I do not know if it is the only occurence.
The drawback is that the author seem to have abandonned it. And not just abandon it but also delete his blog, his codeplex page, etc. Thankfully most of that stuff appears to have been archived, but it'd be nice if somebody else could take over since the source code is available and it is a rather nice project. The latest version is 1.9.0, and though it's a couple of years old now, it's apparently pretty mature. I saw a 1.9.2 version floating around but the author is a russian guy who decided to remove features and would like to make some enhanced features the default instead of preserving the original look.
The drawback is that the author seem to have abandonned it. And not just abandon it but also delete his blog, his codeplex page, etc. Thankfully most of that stuff appears to have been archived, but it'd be nice if somebody else could take over since the source code is available and it is a rather nice project. The latest version is 1.9.0, and though it's a couple of years old now, it's apparently pretty mature. I saw a 1.9.2 version floating around but the author is a russian guy who decided to remove features and would like to make some enhanced features the default instead of preserving the original look.