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Indie Urtuk: The Desolation - open-world dark fantasy turn-based RPG

the mole

Arbiter
Shitposter
Joined
Aug 1, 2019
Messages
1,933
This game could be fantastic but you can't see shit, it's like a tactics game set in a military shooter where the only colors are brown, light brown and gray

Okay so that feeling of the characters not being seen on battlefield - is that coming from the trailer? Or did you actually play the game?

Here a screen from the battlefield:

sa1.jpg



.. you still think the characters are not recognisable? This is without any UI like HP Bars, hex highlights, etc..
let me know what you think,
thanks!
The more recent screenshots are much better when the game is zoomed out you can't tell what's a character and what's a rock

This is just from an observers view who hasn't played the game
 

pakoito

Arcane
Patron
Joined
Jun 7, 2012
Messages
3,161
Ok I see, so it's the trailer that might be the issue. So what about these screens?


548wob.jpg


image.axd



In the second you can see the full UI, does it help?
First one is terrible, I could live with the second one as the default, yes. Just check the snapshot, see that it's hard to tell some of the elements apart.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
The more recent screenshots are much better when the game is zoomed out you can't tell what's a character and what's a rock

This is just from an observers view who hasn't played the game

First one is terrible, I could live with the second one as the default, yes. Just check the snapshot, see that it's hard to tell some of the elements apart.

From someone whom has played recent builds, there is no such problems with regular fights.

Maybe a bit of confusion when you have allies of the same class though, never bothered me much except that playthrough where i had 2 crossbowmen during a mission with an ally crosbowman whom was put under my command (making it 3 crossbowmen), i couldn't tell which ones were mine anymore (for xp purposes)
 

MadSheepStudios

Mad Sheep Studios
Developer
Joined
Mar 23, 2017
Messages
135
Location
Bratislava, Slovakia
What I want to do is:
add a key-binding or toggle button, which will show colored hexes beneath each character - white for player, red for enemy, blue for neutral/ally. This way it should be not so confusing for newcomers.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
Found this nice french gameplay video (thanks Koinsky!)



Who the hell is that guy ?

5:00 (talking about the guardian) it's not really a tank, more like a balanced character, let's say a warrior ... :shittydog:

So, for those whom didn't play it yet, the guardian has an armor mitigating damage for himself (%armor growing as better equipment keep coming) and using a skill and traits to block incoming hits on his adjacent allies while his damage output is negligible.

Not a tank, right ? sure, if you choose not to upgrade his fatigue (able to intercept more incoming hits) and his vitality (more HP), i guess you can turn him into a weak little hybrid shit ...
 

MadSheepStudios

Mad Sheep Studios
Developer
Joined
Mar 23, 2017
Messages
135
Location
Bratislava, Slovakia
Hey!

We have pushed another updated. For this one, there are new features added and lots of improvements and balances done. Please check the details below.

What have we done?

Lots of big and small things. Version 0.85.01

- Discord integration (Instant feedback)
- updates in visuals when in deploy phase
- improvements in battle UI (hold CTRL to reveal extended information)
- added 'elite' visuals for some characters
- added two new beast classses - 'puller', 'turtle'
- added new Focus ability - 'Confuse'
- added new Intro battle scene when starting the campaign
- balancing to status effects application when hit was blocked by armour
- loot roll updates
- Warmonk & Priest: they now get XP faster
- new music additions
- new quests/battle objectives added
- AI (taunted) improvements
- spear damage increased +15%
- 'Scavenge' mission additions (now you can get infected by Vampire or Werebeast), some balancing
- added new Perk for Urtuk - to track his Mutation progress and its effects
- battle log enhancements (more details about healing)
- added new 4 classes (for the Intro battle scene, but you might see them also later on)
- tons of balancing and tweaking

You can get it here:

https://madsheepstudios.itch.io/urtuk-the-desolation


Cheers!
 

MadSheepStudios

Mad Sheep Studios
Developer
Joined
Mar 23, 2017
Messages
135
Location
Bratislava, Slovakia
Hey guys,

I am now experimenting with new 'battle mode". I've increased the max. battle roster to 12, and also the enemy count is increased.
I've created a small build for testing: a combat 12 vs 14.
With this, I want to know if the battles with increased roster will be more enjoyable and engaging.
The new 'mode' is something I will reveal shortly and will come as a new unlockable campaign mode (after you win the main campaign).

You can download the test build here (win, linux, mac):

https://1drv.ms/f/s!AsiNa4BdRlqCgkjGx7T23OKCy47B

let me know what you think.
 

MadSheepStudios

Mad Sheep Studios
Developer
Joined
Mar 23, 2017
Messages
135
Location
Bratislava, Slovakia
Hey!

We have pushed another updated. For this one, there are new features added and lots of improvements and balances done. Please check the details below.


What have we done?

Lots of big and small things.

0.85.03
- Instant feedback improvements
- new Camera auto-follow option in Settings (you can limit the camera follow now)
- lots of new traits (First strike, Berserker duelyst, etc..)
- UI & readability improvements in battles
- new "Cultist" classes added (for some quest for now)
- deploy options improved & UI enhancements
- update: when strongVS progresses to MAX(20/20), the first hit is a critical
- Spearman and Berserker tweaks and updates (added the new traits)
- new party selection when starting campaign (Berserker, Spearman and Assassin)
- visual improvements for battlefield elevated hexes where player can move up/down or attack
- tons of bug fixes, minor updates, balances and tweaks
- saves of older builds won't be compatible (sorry!)


You can get it here:

https://madsheepstudios.itch.io/urtuk-the-desolation


Cheers!
 

MadSheepStudios

Mad Sheep Studios
Developer
Joined
Mar 23, 2017
Messages
135
Location
Bratislava, Slovakia
Hello all,

We released today another update, see details below:

0.85.04
- campaign/world map major updates - now player can capture nodes (villages, strongholds, fortresses)
- new global threat - player is periodically challenged by a specific enemy sent from south-west region of current zone (thus you should prepare good defenses!)
- you and other parties in the world map have banners - to better distinguish between various factions. Also 'civilized sites' have banners as well (to show the owner of the site).
- zone map is bigger, the 'zone exit' node (village, stronghold or fortress) needs to be found! We want encourage exploration.
- lots of visual improvements and updates for world map and battlefield
- added 3 new enemy classes
- 'elite look' visuals additions to some classes
- better injury tracking (in party screen) when injury is not treated for long time
- new 'Random' party selection option added when you start new game
- copy-editing and spelling corrections (thanks to -eXplorminate Rob-)
- new perks & traits
- vampire and werebeast are exclusively applicable now
- legendary loot drop updates
- showing 'hints' in loading screens
- you can now create Medicine (in party screen)
- tons of bug fixes, minor updates, balances and tweaks
- saves of older builds won't be compatible (sorry!)


You can get it here:

https://madsheepstudios.itch.io/urtuk-the-desolation


Cheers!
 

vazha

Arcane
Joined
Aug 24, 2013
Messages
2,069
At the risk of being called a molen, I cant see jack shit in those letspay videos either :/
 

MadSheepStudios

Mad Sheep Studios
Developer
Joined
Mar 23, 2017
Messages
135
Location
Bratislava, Slovakia

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