That's what I figured when I first wondered why you'd build a patch on top of an unwanted base. That is, you wouldn't, so that left only the above as a reason for why your patch would fit on top of the other one.Tessera said:We are very aware that, up until now, the VTMB community has been forced to use Wesp's mods... simply because there was no viable alternative. We figured that most players would, therefore, already have one of Wesp's mods installed. We decided to set up our patch in such a way that it allows those players to simply install it directly on top of Wesp's mods, without having to re-install the entire game.
Aha. That explains why I never noticed how 'useless' guns were. Most of them seemed plenty useful to me. Only the weak little revolver was truly worthless, even though I could score one shot kills during sneak attacks.Tessera said:Unfortunately, Wesp and his ilk would seem to prefer playing the game in much the same way as you would play Half-Life 2, so he has increased the power of firearms enormously and has also made it far, far too easy to obtain high-powered guns and ammo in VTMB.
Dammit, where was the nudity I was promised?Tessera said:Just look for the video entitled "Battle With Ming Xiao" and also, keep in mind that I play a nude version of the game that I modified myself. If you are offended by nudity, then my adult website is definitely not for you.
So mature!Lurkar said:Ahhh yes, THAT Tesera. The one that tried to get people in WoW to "revolt" against the developers, made a thousand alts to agree with him, and posted shock pictures on his relm forums and then complained when he got banned not once, but twice.
Good times, good times.
Though I suppose that getting the magical katana from Yukie was better than finding it on a floor, despite the fact that she'd have precious little reason to give it away to a 'demon' who randomly showed up to help her
RGE said:That's what I figured when I first wondered why you'd build a patch on top of an unwanted base. That is, you wouldn't, so that left only the above as a reason for why your patch would fit on top of the other one.Tessera said:We are very aware that, up until now, the VTMB community has been forced to use Wesp's mods... simply because there was no viable alternative. We figured that most players would, therefore, already have one of Wesp's mods installed. We decided to set up our patch in such a way that it allows those players to simply install it directly on top of Wesp's mods, without having to re-install the entire game.
I really didn't like the change in the ghouling process I saw in the latest patch. Granted, I missed out completely on the whole ghoul thing the first time I played it, because I didn't realise that I was supposed to keep clicking on her to talk to her, like the doctor told me to. But the change just felt stupid.
Though I suppose that getting the magical katana from Yukie was better than finding it on a floor, despite the fact that she'd have precious little reason to give it away to a 'demon' who randomly showed up to help her. Still seems as if an earlier patch version had the most natural way of getting the blade though - from an actual vampire hunter, who'd have a reason to use such a weapon and also to 'give it away' to a vampire. :twisted:
Aha. That explains why I never noticed how 'useless' guns were. Most of them seemed plenty useful to me. Only the weak little revolver was truly worthless, even though I could score one shot kills during sneak attacks.Tessera said:Unfortunately, Wesp and his ilk would seem to prefer playing the game in much the same way as you would play Half-Life 2, so he has increased the power of firearms enormously and has also made it far, far too easy to obtain high-powered guns and ammo in VTMB.
Daedalos9000 said:Hello...
Will it fix the framerate and source engine problems i was experiencing ? I found the game to be extremely laggy in the city areas.. and sometimes very sluggish and chobby... has any steps been taken by the team so adress these issues seeing as it is the source engine...??
2ndly it is mentioned that the true patch only fixes bugs and other things intended... but does it also fix gameplay balances.. and other things that may or may not have been intended by the Troika Team but never was made ??
Daedalos9000 said:Is there any of you who know anything about a possible Tweak guide to Bloodlines... getting it to run with the best possible quality while retaining good framerates?
seeing as it is running on a half-life 2 engine..
psycojester said:Wesp I don't think anybody is paying to much attention to Tessera, he's made a classic error and decided to act like a sanctimonious superior arseclown. Nobody on the codex responds well to the high handed appraoch.
-----------------------------------
ACKNOWLEDGEMENTS:
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This bugs-only patch was edited and compiled by Acrimonious.
The original mod template was created by:
Dan Upright, Werner Spahl
Data4 said:Oh yeah, I remember this douchebag back when I played WoW the first time around. I'd already made my judgement after seeing the obsession with nude pixels all over its site, and seeing the thread go the way it has makes me feel better about that prejudgment.
-F22
Oh, come on! Those little asian girls loves the tentacle.psycojester said:She's an Asian daemon hunting teenager in a plaid skirt designed to fly up around her armpits whenever she gets knocked down and she was fighting an Asian shape-shifty daemon monster thingy. If you hadn't been there she'd have been tentacle raped until her orifice were at least a foot wide.
While some many consider that a good career move most people would consider that something worthy of a little gratitude
Aha. Well, I guess I can believe that in the light of that mage union thing.Wesp5 said:I think it's time I say something about this .The above reason is only Tesseras excuse for basing the patch on my work, the actual creator Axanimander is well aware that otherwise it would have been much more work. While I dislike all the lies Tessera spreads around the issue, I allowed Axanimander to use my patch as a base under the condition that he includes the unchanged readme. He agreed but never did it (or maybe Tessera removed it before uploading) and I think this is not okay. Also he didn't want to call it a "true" patch, that was Tesseras idea alone.
Ah, that was what I would've suggested if I had found a forum for doing so. I would also have asked what the deal is with Bertram and Knox, and 'uncovering the conspiracy'. Thing is, my non-Malkavians can only get those XP by not talking to Knox about it until Bertram has already told them everything about it. And then they need to have Perception 3 to... what, remember what Bertram had already told them? Seems buggy to me.Wesp5 said:I was made aware of that and changed it to an intermediate solution that includes all the unused lines while reducing the times you have to talk to her.
You mean that originally there was no penalty for killing innocents, or that doing so could bring your humanity down below 3? It seems a bit strange that only humanity loss from dialogue can bring humanity down below 3, especially since killings should be worse than mere lack of compassion.Wesp5 said:A good example is the loss of humanity when killing innocents which besidesremoving of respawning is probable the biggest gameplay change I made. I changed it to how it is described in the actual printed game manual so how can Tessera claim this is wrong?
Sounds good to me, and I could see the point of the blade being too easy to get if it was wielded by the hunter. Or too early.Wesp5 said:The placement of the Ra blade was no easy one and I changed it several times with it now being available behind a locked door in the Fu Syndicate building where it fit's very well and rewards players with a high security feat. The hunter version worked well but provided the weapon too early in the game and despite of what Tesseras claims I have good reasons for every change I made and always try not to unbalance things.
Ah, ok. So guns aren't made significantly more powerful? Perhaps just a little bit, based on the PnP rules? Or something like that?Wesp5 said:Again it is not really true what Tessera claims. I changed little regarding to the firearms and I myself solved the game with the official 1.2 patch with a Toreador using firearms and Celerity only. Also the most powerful weapon in the game is the flamethrower and I made that a little less powerful and hid it away a little more as well.
Daedalos9000 said:actually I prefer the original game without any tampering with the game balance and so on at all.. xept very minor balance issues...
if they actually did consult with Troika about some of the stories being possible written in and all.. i think it's great that they implement it.. seeing as it was probaly the way troika would have wanted it.. but its hard to tell what they wanted since they are not around anymore...
but.. making near-drastic changes to the balance system is certainly im convinced not something that the Troika development team had intended...
on the Teressa issue... I think the team credited yours(Wesp) and Dan Upright's work, instead of starting from scratch.. and just took it further in bug testing.. I don't see anything wrong with that
RGE said:psycojester said:I would also have asked what the deal is with Bertram and Knox, and 'uncovering the conspiracy'. Thing is, my non-Malkavians can only get those XP by not talking to Knox about it until Bertram has already told them everything about it. And then they need to have Perception 3 to... what, remember what Bertram had already told them? Seems buggy to me.
You are right. I removed that option in case you already talked with Bertram about it. But I lowered the Perception requirement to give non-Malkavians a better chance...
You mean that originally there was no penalty for killing innocents, or that doing so could bring your humanity down below 3?
No. I meant that in the printed manual and the tutorial it is said that killing innocents will have you loose humanity even in combat zones, but the loading tips and the levels itself showed otherwise. I changed this to reflect the manual and Jack's speech which just can't be changed .
Ah, ok. So guns aren't made significantly more powerful? Perhaps just a little bit, based on the PnP rules? Or something like that?
Still, there's a rather large difference between "a little gratitude" and giving away a very powerful and rare weapon to one who is merely an enemy of a now dead enemy. I think Yukie made it pretty clear that she didn't have any illusions about the nature of vampires, so I don't think that she would trust one enough after such a brief encounter.