Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Indie Vampire Syndicate: Gangs of MoonFall - Hybrid FPP/Overhead Turn-based Cyberpunk Vampire RPG

RaggleFraggle

Ask me about VTM
Joined
Mar 23, 2022
Messages
1,185
Like I said many times, I could just churn out low effort VNs and sell them for 5 USD a pop. They'd be extremely profitable if I started my dipping my toes in more extreme fetishes too. But that's not interesting at all to me.
yeah, but that money could help fund the stuff you actually want to do. Most localizers hate localizing porno games, but that's what makes money. Then they spend that money on localizing the games they actually want to localize, which don't make much money.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
13,357

Tyranicon Is going to create the new innovation in porn games that will make all these wanna be copy-cats like Kagura and the like drool. They'll still be stuck in mostly VN world or RPG-maker land of some dopy knock off of candy crush dating simulators.​


No.... the NEWD and LEWD will evolve into the likes we've never imagined.
 

Cohesion

Liturgist
Patron
Joined
May 14, 2015
Messages
893
Location
Moscow, Russia
Codex+ Now Streaming!
I wish you luck, dude, but I don’t envy you. I wish there were more creators even a fraction as driven as you are, particularly for underrepresented genre spaces like “magical creatures living in post-industrial periods.” Bloodlines came out 20 years ago this Halloween season, but nobody has yet to create memorable follow ups. We’ve gotten medieval fantasy crpgs by the thousands, but somehow the post-industrial period has been almost completely ignored.
Yeah, trying such projects without programmer/coding background sounds like a disaster, you are a writer / designer / creative lead kind of a guy. Tyranicon are you outsourcing writing code?
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
6,727
I wish you luck, dude, but I don’t envy you. I wish there were more creators even a fraction as driven as you are, particularly for underrepresented genre spaces like “magical creatures living in post-industrial periods.” Bloodlines came out 20 years ago this Halloween season, but nobody has yet to create memorable follow ups. We’ve gotten medieval fantasy crpgs by the thousands, but somehow the post-industrial period has been almost completely ignored.
Yeah, trying such projects without programmer/coding background sounds like a disaster, you are a writer / designer / creative lead kind of a guy. Tyranicon are you outsourcing writing code?
I know a little bit of coding and Unreal is mature enough at this point with visual scripting (blueprints) that it's not like I'll ever need to be writing C++ in Sublime. But yes, I can't use blueprints for everything and I'm already working with some coders to make the battle system, which will be the hardest part.

Most of the reason I feel confidant in making a game on Unreal is because I have enough experience to know how a game is put together. This is just a bigger iteration of what I've been doing so far.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom