Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

KickStarter Vampire Syndicate: Gangs of MoonFall

Dark Souls II

Educated
Shitposter
Joined
Jul 13, 2024
Messages
748
My most awaited game of all time. I hope my 10 years old ThinkPad can run it so that I can pirate it, otherwise I will minecraft myself.
 

Harthwain

Arcane
Joined
Dec 13, 2019
Messages
5,634
No, unless I misremember how nu-XCOM works.

Movement is a pool and basically behaves the same way as D&D.

You start with two action points but these can be increased. Actions like shooting will cost AP, but vary in cost. There will be D&D-esque bonus actions that cost 0 AP but require other resources.

I haven't decided on an upper limit on AP a unit can have, but vampires and other strong combatants like drugged up cyborgs will have a lot. They're basically in bullettime compared to baseline humans. I'll have to see what works and isn't annoying.
King Arthur: Knight's Tale had AP and MP. You could also use MP as AP in some cases. Might be worth looking into for inspiration.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
30,263
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
No, unless I misremember how nu-XCOM works.

Movement is a pool and basically behaves the same way as D&D.

You start with two action points but these can be increased. Actions like shooting will cost AP, but vary in cost. There will be D&D-esque bonus actions that cost 0 AP but require other resources.

I haven't decided on an upper limit on AP a unit can have, but vampires and other strong combatants like drugged up cyborgs will have a lot. They're basically in bullettime compared to baseline humans. I'll have to see what works and isn't annoying.
King Arthur: Knight's Tale had AP and MP. You could also use MP as AP in some cases. Might be worth looking into for inspiration.
For that matter so did Omerta: city of gangsters.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom