*realistic light
Christ, that was an uplifting lunchtime viewing. Probably too sensitive/charged subject matter for a mainstream game to embrace, though.
"I use methamphetamines every day. I'm not an abuser, though"
Again, choose one.
i sometimes lick my windowsThey don't have a meth problem they just like the way it smells/tastes.
TBH, for now it sounds like Batman: Arkham City, but with dialogues and RPG character progression
Emphasis on fluid combat, using vampiric speed to slide in and out of melee range and slash people and execute them with melee weapons. You can get special cinematic finishers in combat when you execute people a la Deus Ex: Human Revolution. Counters are in. Guns exist and are treated as temporary opportunities, you pick em up, use it, then discard it and move on.
that is because you lack in creativityI never once thought while playing either Redemeption or Bloodlines "hmm, this needs more wall climbing".
it seems that firearms is still a skill, at least about to BM's twitterreplacing the melee\ranged routes we had in the first game with just melee
TBH, for now it sounds like Batman: Arkham City, but with dialogues and RPG character progression
The only positive thing about that would be the verticallity introduced in the game. For all that I enjoyed Redemption and Bloodlines, they were very grounded games, in terms of movement in the game-world.
This was something I was hoping to see more of utilized in that World of Darkness MMO by CCP, but we all know how that one turned out.
I never once thought while playing either Redemeption or Bloodlines "hmm, this needs more wall climbing".
If by "creativity" you mean "whatever random unnecessary thing pops into your mind" then yeah, maybe.that is because you lack in creativityI never once thought while playing either Redemeption or Bloodlines "hmm, this needs more wall climbing".
climbing is coolIf by "creativity" you mean "whatever random unnecessary thing pops into your mind" then yeah, maybe.that is because you lack in creativityI never once thought while playing either Redemeption or Bloodlines "hmm, this needs more wall climbing".
wall climbing is good actually
melee was clunky in the original but firearms felt fine later in the game. you just didn't get access to any decent ones until 2/3 of the way through.
there you goRPG except for occasional breaking
>Muh CCPThis was something I was hoping to see more of utilized in that World of Darkness MMO by CCP, but we all know how that one turned out.
Who thought that music choice was a good idea?
What the actual fuck is vertical oriented anyway?
Compared to modern games little is repetivie in Bloodlines and all interior maps are unique. But there are a lot of issues like they not fitting in the building from the outside and similar!
All the apartments in Skyline have the same layout. The interiors in the hotel at least /feel/ pretty repetitive. Same for Bishop Vic's digs and most combat areas (the downtown parking garage, the Sabbat nest, the Giovanni basement maze etc).