Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

World of Darkness Vampire: The Masquerade – Bloodlines 2 from Hardsuit Labs

S.torch

Liturgist
Joined
Jan 4, 2019
Messages
1,115
Ok, I thought the missing third person would be unbearable. But the trailer looks good so far...
It just needs some good chars... I hope that giraffe chick is not the new Jeanette.

wait, what? there will not be third person? why? the first game is like from ten years ago and have both cameras
 

Terenty

Liturgist
Joined
Nov 29, 2018
Messages
1,467
Haha, all you people expected Mitsoda to be a good writer. It's like you didn't play Dead State

Its actually a myth perpetuated on this forum that Mitsoda is a great writer, when in reality even the first bloodlines was full of thinly veiled exposition dumps all over the place. The only thing that was good character wise in the game was face animation and voice acting and that wasnt Mitsoda's work
 

Okagron

Prophet
Joined
Mar 22, 2018
Messages
753
Is it just me or does anyone else feel the voice acting in this trailer is super shit? It is like they picked some randos off the street to read those lines.
Yeah, it doesn't sound as good as the voice acting in the original. The voice acting of the original is fantastic, i was expecting subpar voice acting because the game came out in a time where good voice acting in videogames was still rare, but it blew me away honestly. John DiMaggio as Smiling Jack was honestly amazing.
 
Last edited:

Covenant

Savant
Joined
Aug 3, 2017
Messages
363
What the fuck is it with modern trailers and everything being from a cutscene? Even the gameplay trailer is full of mini-cutscenes.

Anyway, looks shitty. The triumph of its predecessor was in creating a low-key, cool atmosphere that you wanted to immerse yourself into, and having the freedom to do that in a variety of ways. Whereas this one just screams 'You can be a fucking cool vampire man, you can do parkour shit and blow people up with your hands and anything you like! Buy our game and we'll call you Ebony Nightshade in real life, for real dawg! It's EPIC.'

To be fair, none of that was a surprise, but the voice acting was actually worse than I was expecting. Everyone's giving it their whole 'Showing off for the kids in the drama class' thing, aren't they? The first game held a lot of its charm in the laconic delivery of both its plot and its characters. Replacing it with enthusiasm doesn't really fit the whole 'We're undead parasites lurking in the shadows of a crapsack world' thing, in my opinion.
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
8,370
Location
Kelethin
h00mb7.jpg


It is ok, even if the game is boring, it will be a valuable going outside simulator for British people.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,437
Location
Grand Chien
The trailer made me realize how fucking great Source engine is for facial animation. Holy shit. How come not a single one could get above that level?
Hard to appreciate just how creative and smart Valve was in the Half-Life/Half-Life 2 era until you look back at Source and realise that the industry has basically gone nowhere since

Everyone just uses the same old shitty pre-made Unreal engine instead of making their own stuff

Or they're forced to use Frostbite

And Valve is now a shadow of their former selves, RIP
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,705
Whereas this one just screams 'You can be a fucking cool vampire man, you can do parkour shit and blow people up with your hands and anything you like! Buy our game and we'll call you Ebony Nightshade in real life, for real dawg! It's EPIC.'


:M
 

ZeniBot

Cipher
Joined
Nov 1, 2011
Messages
823
Location
Todd Howard's Sex Dungeon - Send Help
Take game that is known for being a Role Playing Game.
Don't show any Role Playing Mechanics beyond a Bethesda esque dialogue tree.

Yeah this games not for me. Also disappointed that the abilities in Dialogue aren't colour coded like the originals. Oh the bar is coloured.. Fucking stupid, just colour the fucking font!
 

randir14

Augur
Joined
Mar 15, 2012
Messages
759
Take game that is known for being a Role Playing Game.
Don't show any Role Playing Mechanics beyond a Bethesda esque dialogue tree.

Yeah this games not for me. Also disappointed that the abilities in Dialogue aren't colour coded like the originals. Oh the bar is coloured.. Fucking stupid, just colour the fucking font!

God...I bet it won't even have 5 minute load screens. Fucking dropped.
 

Mr. Hiver

Dumbfuck!
Dumbfuck
Joined
May 8, 2018
Messages
705
I dont see anything especially bad about facial animations or VO. Some voices could have been chosen better and a face or two could have been more expressive but it isnt as if there is anything specifically bad about any.
Besides, bloodlines looked completely horrible, the body movements and models were abysmal and facial animations were expressive but overblown. Not surprisingly considering the events, but it did not look good at all.

This game looks and sounds like you would expect a middle AA tier project to look and sound.
How good it will be depends only on missions, quests and the gameplay.
 

Kyl Von Kull

The Night Tripper
Patron
Joined
Jun 15, 2017
Messages
3,152
Location
Jamrock District
Steve gets a Kidney but I don't even get a tag.
Take game that is known for being a Role Playing Game.
Don't show any Role Playing Mechanics beyond a Bethesda esque dialogue tree.

Yeah this games not for me. Also disappointed that the abilities in Dialogue aren't colour coded like the originals. Oh the bar is coloured.. Fucking stupid, just colour the fucking font!

Dude, a Bethesda game with two alternative skill checks in a single node? Bethesda would be: you’re coming with me, you’re coming with me charismatically (he comes with you and gives you a reward for being so nice), you can go, or die mutant scum.

No role playing mechanics... you mean other than what sure look like negotiation and intimidation checks? I was very pleased when I saw that, but at the end of the day these trailers are designed to appeal to people who DIDN’T play the original, because they believe (accurately IMO) that most fans of the original Bloodlines will buy this no matter what.

Incidentally, I guess they’re replacing persuasion with negotiation?
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
Take game that is known for being a Role Playing Game.
Don't show any Role Playing Mechanics beyond a Bethesda esque dialogue tree.
Yeah this games not for me. Also disappointed that the abilities in Dialogue aren't colour coded like the originals. Oh the bar is coloured.. Fucking stupid, just colour the fucking font!
Dude, a Bethesda game with two alternative skill checks in a single node?
7y6sSCm.png
 

Sarkile

Magister
Patron
Joined
Aug 13, 2003
Messages
1,497
Has anyone pointed out that this releases at the same time as Cyberpunk? If they're wise they'll delay the game by like 5 months, otherwise their best case scenario is another cult hit.
 

Kyl Von Kull

The Night Tripper
Patron
Joined
Jun 15, 2017
Messages
3,152
Location
Jamrock District
Steve gets a Kidney but I don't even get a tag.
Wunderbar 76 doesn’t even have that yet, it’s being added as DLC nearly a year after launch because the game flopped so hard that they’re willing to do anything to turn it around, even if it means adding mild role playing elements. But this kind of makes my point about Bethesda dialogue. Sure, there’s an extra perception option, but you can’t even say no to this questgiver! Your choices are:
  1. Give me more information (perception)
  2. I’ll do it for more money (charisma)
  3. I’ll do it
  4. I’ll do it if you pay me, but for less money than I’d get with a couple points of charisma
That’s actually worse than what I outlined above.

Has anyone pointed out that this releases at the same time as Cyberpunk? If they're wise they'll delay the game by like 5 months, otherwise their best case scenario is another cult hit.

It comes out in the first quarter, so between January and March. If they get it out on the early side of that window, they’ll have a few months before Cyberpunk eats everything else alive.
 

HeroMarine

Irenaeus
Vatnik
Joined
Feb 3, 2019
Messages
16,306
Location
Rio de Janeiro, 1936
Take game that is known for being a Role Playing Game.
Don't show any Role Playing Mechanics beyond a Bethesda esque dialogue tree.

Yeah this games not for me. Also disappointed that the abilities in Dialogue aren't colour coded like the originals. Oh the bar is coloured.. Fucking stupid, just colour the fucking font!

God...I bet it won't even have 5 minute load screens. Fucking dropped.

Screens loaded in 3 seconds on my Pentium IV HT. Sorry you had a shitty computer.
 
Joined
May 15, 2013
Messages
115
It seems like half the complaints about this game are about problems that already existed in Bloodlines.
Congratulations. You're starting to figure out how the codex do.

Anyway. Feeling some trepidation from the new trailer. With the way the dialogue was written in the first game, characters didn't exactly feel grounded, but their word choice and way of speaking clearly supported their characterization. Some of the dialogue in the trailer feels like it was written to convey info pieces X Y and Z, and they just relied on the actors to sell the characterization.

Another thing. About the powers, It's too early to call if this is their focus, or they're just picking ones that are easy to show off in a trailer, but they feel more like the sort of powers you'd get in, say a customization oriented action, game, like Dishonored.

I'm reminded uncomfortably of the skills or upgrades in the Deus Ex games (all of them) that are just sort of contrived planted to justify that choice that's only useful in those specific instances.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom