HeroMarine
Irenaeus
What the fuck? No third person? Why even make this game?
Take game that is known for being a Role Playing Game.
Don't show any Role Playing Mechanics beyond a Bethesda esque dialogue tree.
Yeah this games not for me. Also disappointed that the abilities in Dialogue aren't colour coded like the originals. Oh the bar is coloured.. Fucking stupid, just colour the fucking font!
Take game that is known for being a Role Playing Game.
Don't show any Role Playing Mechanics beyond a Bethesda esque dialogue tree.
Yeah this games not for me. Also disappointed that the abilities in Dialogue aren't colour coded like the originals. Oh the bar is coloured.. Fucking stupid, just colour the fucking font!
Dude, a Bethesda game with two alternative skill checks in a single node?Take game that is known for being a Role Playing Game.
Don't show any Role Playing Mechanics beyond a Bethesda esque dialogue tree.
Yeah this games not for me. Also disappointed that the abilities in Dialogue aren't colour coded like the originals. Oh the bar is coloured.. Fucking stupid, just colour the fucking font!
Has anyone pointed out that this releases at the same time as Cyberpunk? If they're wise they'll delay the game by like 5 months, otherwise their best case scenario is another cult hit.
Take game that is known for being a Role Playing Game.
Don't show any Role Playing Mechanics beyond a Bethesda esque dialogue tree.
Yeah this games not for me. Also disappointed that the abilities in Dialogue aren't colour coded like the originals. Oh the bar is coloured.. Fucking stupid, just colour the fucking font!
God...I bet it won't even have 5 minute load screens. Fucking dropped.
Congratulations. You're starting to figure out how the codex do.It seems like half the complaints about this game are about problems that already existed in Bloodlines.
Any delays and they will be spaghetified.It comes out in the first quarter, so between January and March. If they get it out on the early side of that window, they’ll have a few months before Cyberpunk eats everything else alive.
Done, Jesse Eisenberg at 0:52.The clear solution is to get a celebrity to be one of the in-game characters.
I was basing my statement on the date of April 2020 listed in Steam. GoG lists it as 31 March, which I would consider a hell of a lot closer to Cyberpunk's release than a generic Q1 release.Any delays and they will be spaghetified.It comes out in the first quarter, so between January and March. If they get it out on the early side of that window, they’ll have a few months before Cyberpunk eats everything else alive.
The trailer made me realize how fucking great Source engine is for facial animation. Holy shit. How come not a single one could get above that level?
It's not that they're less important to other devs. What really set Faceposer and Valve's animations apart was how they used the Facial Action Coding System (also used by Pixar and other major animation studios). Paul Ekman explains the system here:It's weird how they still can't get npcs to have believable facial expressions like VTMB did 15 years ago, the few npcs I saw in this game looked so wooden and generic they gave me Bethesda vibes.
Valve created the best facial animation tool ever because facial animations were really important for the kinds of cinematic shooters they wanted to make. Everyone else just uses FaceFX middleware, which gets the job done, but a ton of not-worth-it-usually additional effort has to be made to get them on par (e.g. the difference between Deus Ex Human Revolution's usual dialogues and the extra special dialogue battles).
Valve standardized animations to be used across FACS-compliant models, while unique animations and expressions were developed for specific scenes. The process itself is very common, but it seems no other developer has used FACS. I don't believe it's because it's less important to them, usually there's either no incentive or a lack of resources. AAA projects resort to motion capture and then adjust the animations accordingly, which can lead to even better results:
Mid-sized independent studios are almost extinct, and smaller ones can't afford any of that. It'd be great for everyone if Valve released Source 2 with Hammer 2, Faceposer 2, and so on, but RIP Valve.
more llike Baldursgate Kingdomcome.Done, Jesse Eisenberg at 0:52.The clear solution is to get a celebrity to be one of the in-game characters.
View attachment 10915
Yeah but any delays, which tend to happen, will push them even closer and nobody knows what exact schwarzfield radius Cyberpunk is going to assume once it goes off.I was basing my statement on the date of April 2020 listed in Steam. GoG lists it as 31 March, which I would consider a hell of a lot closer to Cyberpunk's release than a generic Q1 release.Any delays and they will be spaghetified.It comes out in the first quarter, so between January and March. If they get it out on the early side of that window, they’ll have a few months before Cyberpunk eats everything else alive.
They're doing it on purpose.GoG lists it as 31 March, which I would consider a hell of a lot closer to Cyberpunk's release than a generic Q1 release.
There is going to be a mod for this.
Valve created the best facial animation tool ever because facial animations were really important for the kinds of cinematic shooters they wanted to make. Everyone else just uses FaceFX middleware, which gets the job done, but a ton of not-worth-it-usually additional effort has to be made to get them on par (e.g. the difference between Deus Ex Human Revolution's usual dialogues and the extra special dialogue battles).The trailer made me realize how fucking great Source engine is for facial animation. Holy shit. How come not a single one could get above that level?