I know it's hard to judge by one video but still, where is that shine from the original?
All Unreal and Unity games look the same.
Agree ... but in Bloodlines, they were used in a way that was entirely appropriate for the intended atmosphere. You think they just forgot that they could have made the NPCs stand stiffly and expressionless like statues?Facial animations, as anything else, benefit from some constraints. Used appropriately and with measure they achieve better effect, very much like HL2 used them.
Having played the game this year i can say this is an huge crock of fucking bullshit. The only characters that even do the seductive eyebrow wiggling are the appropriate ones like Venus, VV and Jeanette. Therese Voerman doesn't even do it (or at least i didn't noticed), she always has a stern face of a someone doing business.Bloodlines had every NPc grimacing at you and wiggling their eyebrows suggestively and it looked fake as fuk.
I'd like to think it's part of his rock/goth look to show us he's still as edgy and non-conformist as back in the day.Ok, what's up with Mitsoda's fingerless gloves? lol
These are just Expressions created with Faceposer. Troika made their own set and used that command to trigger the appropriate expression during scenes. The interface looks like this:Valve created the best facial animation tool ever because facial animations were really important for the kinds of cinematic shooters they wanted to make. Everyone else just uses FaceFX middleware, which gets the job done, but a ton of not-worth-it-usually additional effort has to be made to get them on par (e.g. the difference between Deus Ex Human Revolution's usual dialogues and the extra special dialogue battles).The trailer made me realize how fucking great Source engine is for facial animation. Holy shit. How come not a single one could get above that level?
I believe Troika actually improved the already good system that Valve had for HL2, because as the latter would mainly be used in scripted scenes, Troika made theirs available using simple commands during dialogues or scripted scenes or cutscenes to reflect these dispositions and more: Neutral [1] Anger [1,2,3] Joy [1,2,3] Sad [1,2,3] Fear [1,2] Disgust [1] Apathy [1] Flirtatious [1] Confused [1] The command inside a dialogue file would look like this: npc.SetDisposition("Flirt",1)
shit, it's Keanu Reeves!In the latest interview, Mitsoda says the voice actors are "the perfect cast," and "people are gonna be so psyched when they see the list of voice actors."
Can we pay the Nosferatu to deal with the people responsible for this sequel?Obfuscate doesn't work against cameras or other technological methods, it's jedi mind trick and not actual invisibility (or changing shape or the sort, it's all just a telepathic override on the senses of observers).
Honestly I think Nosferatu would just kill fledglings who use Obfuscate instead of learning to ninja shit properly.
Why wouldn't you play it?I have the original on STEAM, Should I play it or hold off on something else?
Lol, I wish we could import these as Codex avatars. The game is looking pretty positive, although I haven't watched the latest videos.These are just Expressions created with Faceposer. Troika made their own set and used that command to trigger the appropriate expression during scenes. The interface looks like this:
Non IGN shit
I have the original on STEAM, Should I play it or hold off on something else?
timeWhy wouldn't you play it?
The combat barks are really bad, not to mention the sound design. It sounds like an actor is standing in a booth reading off a sheet of paper. I really want these devs to play Condemned ... audio like that is what they need for this kind of combat. Well, pre-alpha and all that.It's the same video sullynathan
Chicks going "what is happening?" while being smacked in the head by a steel-pipe
The gameplay looks rough as hell.
Looks cool. But the protagonist is a very powerful Thin Blood indeed.